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		<title><![CDATA[Latest posts for the thread "1999+1 Space Marine Mech. Proof of concept."]]></title>
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				<title>1999+1 Space Marine Mech. Proof of concept.</title>
				<description><![CDATA[ My big challenge lately, aside from painting my Tau, is coming up with a scary Space Marine list that isn't bikes. I can't seem to make peace with a drop pod list, so I came up with this.<br /> <br /> I usually write for 1500 or 1850, but I couldn't really do this short of 2000.<br /> <br /> <b>Iron Hands:</b><br /> <br /> Chaplain (with an Assault Cent squad) 90<br /> <br /> Tactical Squad 210<br /> Plasma Gun<br /> Lascannon<br /> Rhino<br /> <br /> Tactical Squad 210<br /> Plasma Gun<br /> Lascannon<br /> Rhino<br /> <br /> Tactical Squad 210<br /> Plasma Gun<br /> Lascannon<br /> Rhino<br /> <br /> (Tacs to be combat squadded)<br /> <br /> Centurion Assault Squad 450<br /> Land Raider w/ Multi-melta<br /> <br /> Centurion Assault Squad 450<br /> Land Raider w/ Multi-melta<br /> <br /> Vindicator 125<br /> <br /> Vindicator 125<br /> <br /> Vindicator 125<br /> <br /> =1995<br /> <br /> I like Mech lists, but playing with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> has not been good to me in this edition, so I'm wary of buying models for an army like this, to say the least. What does Dakka think?<br /> <br /> - I'm meh on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. What are some better alternatives?<br /> <br /> - I feel like this list packs enough firepower to put serious pressure on most opponents, but the model count is hella low.<br /> <br /> - It has no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> - How could this be scaled down to 1850 and 1500 games? 6 small scoring units seems risky at 2000 points.<br /> <br /> - I'm also meh on the Assault Centurions, but they seemed like the best way to get both Land Raiders and Vindicators on the table. Also, it's impossible for any of them to die if their ride Explodes. Better options?<br /> <br /> - Most importantly: Is this competitive? My Tau would have a hard time stopping that iron wall before it got to my line, but I don't play super-competitively.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 01:51:29]]> GMT</pubDate>
				<author><![CDATA[ CDRAlbrecht]]></author>
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				<title>1999+1 Space Marine Mech. Proof of concept.</title>
				<description><![CDATA[ I'm trying to run a 1500 pt mech list and I think you have to run two raiders to make it work , which seriously cuts out on your points at 1500. I played a game Friday and I realized a wraith knight has close to 50% chance to blow up a raider on turn one . It's really difficult to run but I like your take and I think that is the way to go. <span class="glossaryitem" onmouseover='gp(384);'>Motf</span> is better than a chap I think, better save and he can repair on a 4+ if something breaks. Maybe a better option is to run one assault cent, change the chap to a master and run honor guard with axes?  Good luck!]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 04:01:15]]> GMT</pubDate>
				<author><![CDATA[ titanictomato]]></author>
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				<title>Re:1999+1 Space Marine Mech. Proof of concept.</title>
				<description><![CDATA[ Titan, I think what makes the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> hurt so much is that in order for them to be worthwhile, you have to put something IN them, and things that go in Land Raiders are typically expensive.<br /> <br /> Unless...<br /> <br /> <b>Black Templars:</b><br /> <br /> Master of the Forge 95<br /> Auspex<br /> <br /> Crusader Squad 170<br /> Plasma Gun, Heavy Bolter<br /> Razorback w/ <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> <br /> Crusader Squad 170<br /> Plasma Gun, Heavy Bolter<br /> Razorback w/ <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> <br /> Crusader Squad 345<br /> Plasma Gun<br /> Land Raider Crusader w/ Multi-melta<br /> <br /> Crusader Squad 345<br /> Plasma Gun<br /> Land Raider Crusader w/ Multi-melta<br /> <br /> Vindicator 125<br /> <br /> Vindicator 125<br /> <br /> Vindicator 125<br /> <br /> =1500<br /> <br /> Crusader Squad 345<br /> Plasma Gun<br /> Land Raider Crusader w/ Multi-melta<br /> <br /> = 1845<br /> <br /> <br /> Huh. Black Templars make for awesome Mech Space Marine lists. I actually -love- the above lists. It's so symmetrical, so spearhead-shaped. So strangely lacking in close combat upgrades.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 21:49:26]]> GMT</pubDate>
				<author><![CDATA[ CDRAlbrecht]]></author>
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				<title>Re:1999+1 Space Marine Mech. Proof of concept.</title>
				<description><![CDATA[ If you're running 3 vindicators I would be tempted to go Blood Angels with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> allies. The vindicators would all be fast and can run with the landraiders then.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 10:28:41]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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