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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ Greetings! After having a fair bit of fun with Deathwing, TauCrons and Imperial Fists in recent months, I'm decided to bring out Necrons for an upcoming tournament at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. No allies will be permitted and missions are out of the rulebook. <br /> <br /> Overlord (Warscythe, 2+, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Res Orb) 160<br /> Destroyer Lord (Warscythe, 2+, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Res Orb) 190<br /> Royal Court 165 (1x Lord, Warscythe, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Res Orb 1x Lord, Warscythe, Res Orb) 165<br /> <br /> Immortals One (10x Tesla) 170<br /> Immortals Two (10x Tesla) 170<br /> Necron Warriors (12x Warriors) 154<br /> 2x Night Scythe 200<br /> <br /> Canoptek Wraiths (4x Wraiths, Whip Coils) 180<br /> <br /> 2xAnnihilation Barge 180<br /> Doomsday Ark 175<br /> <br /> Aegis Defense Line (Quadgun) 100<br /> <br /> My main concern is the lack of AP2, but without any allies, it will be difficult to squeeze in. The Doomsday Ark won't be much help against Riptides and the like since it's unlikely to score many wounds against it (being a single model unit). Hopefully a high volume of fire from Tesla weapons will make up for it. My other concern is how many points I've sunk into <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to make sure everyone has a res orb. I'd appreciate your thoughts, comments and criticisms.<br /> <br /> -Aspartame]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 03:30:36]]> GMT</pubDate>
				<author><![CDATA[ Aspartame]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> you should drop the dday ark for more wraiths as well as the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> since cover isn't too big of a deal with this kind of army and more wraiths or scarabs is always a good thing]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 15:12:22]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ Hmmm.  Lords with orbs but no Weave, usually get killed really fast.  <br /> <br /> I'd also suggest dropping the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, but also drop both the resorb lords and get stormteks (one with lightning) instead.  Use the spare points to get a <span class="glossaryitem" onmouseover='gp(574);'>GA</span> for the warriors.<br /> <br /> I appreciate the usefulness of the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>, but I'm with @GumyBear, suggest you find points for one more (drop a couple of coils - 2 will probably do).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 19:30:37]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ The Doomsday Ark is clearly not a great option, but do you think relying purely on <span class="glossaryitem" onmouseover='gp(19);'>cc</span> for anti-tank AND anti-riptide duty is really feasible? Maybe heavy destroyers? <br /> <br /> I don't have a ghost ark, and although I can see the merits for any army including warriors, I don't for see being able to run one this time. <br /> <br /> Regarding the Lords, how are your Res orb lords dying so quickly? It has generally not been my experience that they are successfully picked out of a unit at range (barring a Vindicare Assassin). I understand the appeal of a voltaic staff in general and with the warriors specifically and will probably make that switch for them. Do you think that's a better call than the Res orb lord for the immortals? It seems to me that the improved survivability would be a bigger advantage mid to late game than a unit with a reasonable anti-vehicle option if it elects to effectively waste its tesla fire.<br /> <br /> I appreciate the feedback so far!<br /> <br /> -aspartame]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 21:47:08]]> GMT</pubDate>
				<author><![CDATA[ Aspartame]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ Well, for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, you have 12 gauss warriors and 4 tesla destructors, which will take down most AV13 reliably.  Add stormteks and you don't have an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> problem at all.<br /> <br /> Re the orb lords, they have a 3+ save - so you need to keep them away from the front/sides so they don't get shot down.  Sure, you can <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> a wound, but as they are not <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, thats a bit dodgy.  <br /> <br /> However, the main thing is <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  They'll get challenged out and die (note that if you are planning to keep the immortals in the scythes for most of the game, you don't need orb lords anyway).<br /> <br /> The other thing to consider is that one Lord is costing you 85-90 points (don't have my codex).....for that you can get 5 more Immortals which would be far more useful at this point level.<br /> <br /> Note that Lanceteks are S8 AP2 and you can get at least 2 of them in exchange for 1 lord (maybe three).  You can just run them as a unit on their own, because as Everliving, they can still make reanimation rolls even if the squad is totally wiped out.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(58);'>hth</span><br /> <br /> Mark<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, re the doomsday ark, it can be a really good option - but generally only if you can leave it in a corner and not move it.  So, you need to find a way to distract the opponent from targetting it, and also to bubble wrap it.<br /> <br /> In your list, I don't think you have either.  12 warriors MIGHT work as a bubble wrap, but you don't really have enough fast threats that are higher on the target list (because the scythes won't be in until T2 at the earliest.  So, all you'll have on the board is a couple of annibarges, 4 wraiths with <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> and 12 warriors....plus the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.  <br /> <br /> I guess you could view it as disposable and be happy if it gets 1-2 shots away.<br /> <br /> I wouldn't use Heavy destroyers in this list - 180 points is a lot.  If you want to, put the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> with them rather than the wraiths.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 07:43:36]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ I am thinking on this list that you could drop the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and Warscythes on the Lords in your <span class="glossaryitem" onmouseover='gp(156);'>RC</span>.  I agree completely with having a lord with a res orb in troop units, I usually only spend the 65pt and nothing else.  I don't use them to accept challenges generally and I keep them at the back if I am getting shot.  If someone is attacking one of those units, you can just tarpit with reanimation protocals usually.    Even if you aren't taking the objective, you're going to contest it.<br /> <br /> Trim down the size of your troops a bit and add DestrucTeks.  Str8 Ap2 36" range is plenty to start dinging off wounds on a WK or <span class="glossaryitem" onmouseover='gp(115);'>RT</span>.  If you can find the points for a ghost ark for them to use a bunker, all the better (the 12 man necro unit could buy a <span class="glossaryitem" onmouseover='gp(574);'>GA</span> and put the destrucTeks in there on your turn). <br /> <br /> You could live without the Aegis and quadgun, the Anni Barges and nightscythes are usually enough to shoot down flyers.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 20:21:40]]> GMT</pubDate>
				<author><![CDATA[ Warmonger2757]]></author>
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				<title>1850 Necron Local Tournament (no allies allowed)</title>
				<description><![CDATA[ I appreciate the comments and thoughtful discussion.<br /> <br /> I definitely need to finish painting my Crypteks!]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 04:44:06]]> GMT</pubDate>
				<author><![CDATA[ Aspartame]]></author>
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