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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ Hey all, I'm building an Exodites army, but I'm focusing on a "speed" style army that holds the Path of the Hawk to the highest regard.  I won't be pushing any Cold One Bikers and I want to minimize my usage of the grav tank (but without going footdar, not "fast" enough!).  This list keeps getting revised, having dropped the Wraithknight because they won't have access to large sources of Wraithbone.  Also deleted the Crimson Hunter to make way for some kit bashed Dragon Knights with Jetbikes as I feel this both fits my theme better and I want to actually use Shining Spears!<br /> <br /> Here's what I got at 2000 pts:<br /> <br /> - Baharroth<br /> - Farseer (Jetbike, Witchblade)<br /> - 2x Bike Warlocks, one w/ Singing Spear<br /> <br /> -5x Fire Dragons (Sisters of Averlorn with flaming bows!), Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, GWM)<br /> <br /> -10x Dire Avengers (Dire Avengers bashed with Phoenix Guard), Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, GWM)<br /> -6x Guardian Jetbikes (kit bashed with high elf/wood elf bits), 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> -3x Guardian Jetbikes (kit bashed with high elf/wood elf bits), 1x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> -5x Shining Spears, Exarch, Hit & Run, Disarming Strike<br /> -10x Swooping Hawks, Exarch, Hit & Run, Sunrifle<br /> -10x Swooping Hawks, Exarch, Hit & Run, Sunrifle<br /> <br /> -Fire Prism, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> -Fire Prism, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <br /> The warlock with spear rides deep with Shining Spears.  May put the Farseer there for fortune?  Warlock #2 goes with bigger squad of jetbikes.  Flyers will be rough, but two Wave Serpents can help with that, plus some guided Shining Spears.  What are the general thoughts?  Like I said, trying hard to steer away from serpent spam and I don't like the Wraith style models in general.  I thought about an Autarch/Knight sort of thing (really wish the Autarch could get the Swooping Hawks rule!), but I feel like the Farseer is just too good.  Also, I expect to fall in love with the scouring!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Also, Baharroth has to be there.  I just love the model! ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 06:08:04]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ Love the list, but to put a downer on it - I'm pretty sure warlocks can't join shining spears! Only guardians, storm guardians, wind riders and vauls can be joined by warlocks!]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 07:55:07]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ Considering your whole idea of the army I honestly have to say that looks like a really solid list! The only thing I would suggest would be to equip the Farseer with a singing spear.<br /> <br /> On a side note: I'd really love to see some pictures of your Eldar.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 09:45:07]]> GMT</pubDate>
				<author><![CDATA[ jamtvc]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ I would definitely increase the number of Spears you're running (drop the Warlocks), and giving them a Jetbike'd Farseer w/Singing Spear is not a bad idea at all - Fortune would indeed make them a fairly resilient unit.<br /> <br /> 18 Swooping Hawks and two Exarchs is just too many points sunk into a very narrow unit, but if it fits your fluff go for it, just don't expect them to tear up the board unless you play nothing but Horde-style armies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 13:38:04]]> GMT</pubDate>
				<author><![CDATA[ LoT]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ I always throw my farseer with my Shining Spears...guide makes them amazing at killing nearly anything.<br /> <br /> Baharroth can also be amazing...but I generally find him to only be fantastic against Tau and Necrons.<br /> <br /> Personally don't think you need hit and run on hawks either...as they don't scatter and have 24" range guns and can then run/fleet back...they will never see combat unless you're looking to use your haywire grenades<br /> <br /> Warlock cannot join aspect squads.<br /> <br /> Get monster hunter on those spears...its ridiculously good.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken catapults that reroll to wound bladestorm against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>...it's so good.<br /> <br /> Remember to deepstrike Baharroth separate from Hawks...to drop his grenade pack separate from theirs...and then immediate join by deepstrike placement/during movement.<br /> <br /> I hate Fire Prisms...I think Night Spinners would do you much better.<br /> <br /> Actually...you are lacking some Marine-killability...play it with prisms and keep the spinners in mind.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:08:39]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562531/6239650.page"><b>ductvader wrote:</b></a><br/>I always throw my farseer with my Shining Spears...guide makes them amazing at killing nearly anything.</div></blockquote><br /> <br /> Just a note that you probably want Prescience, not Guide.  Guide doesn't work in assaults, where the Shining Spears earn their keep.<br /> <br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken catapults that reroll to wound bladestorm against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>...it's so good.<br /> </div></blockquote><br /> <br /> Yeah, if you're buying an Exarch you definitely want the Monster Hunter upgrade.  It's good whether you're using the Lances or the TLSC's.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:28:05]]> GMT</pubDate>
				<author><![CDATA[ LoT]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239712.page"><b>LoT wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562531/6239650.page"><b>ductvader wrote:</b></a><br/>I always throw my farseer with my Shining Spears...guide makes them amazing at killing nearly anything.</div></blockquote><br /> <br /> Just a note that you probably want Prescience, not Guide.  Guide doesn't work in assaults, where the Shining Spears earn their keep.</div></blockquote><br /> <br /> Thank you, I misspoke...that is what I meant.<br /> <br /> And getting that Star lance can be necessary for those 2+ <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I also don't generally Hit and Run my Spears...my philosophy is that if they didn't win in the first round...it's all over anyways. Unless your squad is big.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:31:44]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> No Warlock in my Spears?  Boo!  Geez, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>... way to keep making it harder and harder to get Shining Spears up to "Good" status. Oh, well, it does not weaken my resolve.  Thank you!<br /> <br /> Here's the proposed revised 2000 pts list:<br /> <br /> - Baharroth<br /> - Farseer, Jetbike, Singning Spear<br /> <br /> -Fire Dragons (x5), Exarch (Fast Shot, Fire Pike), Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, GWM)<br /> <br /> -Dire Avengers (x10), Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, GWM)<br /> -Guardian Jetbike (x3), <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> -Guardian Jetbike (x3), <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> -Guardian Jetbike (x3), <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> -Shining Spears (x9), Exarch (Star Lance, Hit & Run, Monster Hunter)<br /> -Swooping Hawks (x10), Exarch (Sunrifle)<br /> -Swooping Hawks (x10), Exarch (Sunrifle)<br /> <br /> -Fire Prism (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> -Fire Prism (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> <br /> Nightspinner should be play tested, for sure.  I'm just worried about dropping tanks at range with Fireprisms... they can be guided/prescienced first turn to aid in that effort as I wait for the Hawks to sky leap off the table to come in turn two.  Then I can apply a massive beta strike while I make access to cover.  The guardian jetbikes will probably hide in reserve.  <br /> <br /> Nothing in this army is built. I own one Farseer (plastic on foot), Wave Serpent, Fire Prism, 5 Swooping Hawks, Baharroth, and the bits to make my Dire Avengers.  With this concept I gotta go grab two boxes of high elf dragon princes to make my shining spears. I realize it's not a hardcore "Must Win" list.  If I wanted to do that, I'd proxy the shining spears as warlocks and play a jetseer council and roll people.  But that's not fun (coming from a tournament player) and I'd rather put models on the table no one has seen.<br /> <br /> By the way, my Farseer on a jetbike will be the Island of Blood High Elf Prince on the gryphon, but I will be putting an eldar singing spear on him and a Ghost Helm. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:39:00]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ I'd watch out for building anything around psychic models.<br /> <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units.<br /> <br /> I also think your dragon Exarch is unneeded...but he is fun.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:44:19]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562531/6239754.page"><b>ductvader wrote:</b></a><br/>I'd watch out for building anything around psychic models.<br /> <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units.<br /> <br /> I also think your dragon Exarch is unneeded...but he is fun.</div></blockquote><br /> <br /> Yeah, we shall see.  The farseer alone could be a detriment.  <br /> <br /> The dragon exarch is just for funsies.  I had the extra points to hit 2K.  It's not enough for a new unit, so basically it would have been upgrades to the fire prisms or just another better ranged melta gun for melta fun. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:48:43]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ I think you're good with one...even a few...but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a way of killing spam to balance the game.<br /> <br /> I like the list now...you'll win some, you'll lose some.<br /> <br /> It's decent.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 16:52:20]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> I also don't generally Hit and Run my Spears...my philosophy is that if they didn't win in the first round...it's all over anyways. Unless your squad is big.</div></blockquote><br /> <br /> I wouldn't take Hit and Run on a small squad of Spears either, but more for the reason that unit-wide buffs aren't generally a great idea on small units.<br /> <br /> I don't think your philosophy is a good reason not to take Hit and Run - it's kind of silly, because there are many units that can survive a round of combat with Shining Spears, and those are the type of units you'd prefer to HnR out of on the opponent's turn, then shoot/charge again on your turn to wipe them out, or simply use the charge and <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> movement from the HnR to slingshot your spears across the board while inflicting hurt on the enemy.  <br /> <br /> <blockquote class="uncited"><div> I'd watch out for building anything around psychic models. <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units. </div></blockquote><br /> <br /> This is kind of silly too unless your meta is literally just Space Wolves and Tyranids.  The Seer Council w/the Baron is one of the most powerful tournament lists around right now and runs circles around 95% of the lists posted in this forum.  I'm not saying the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> should run it, because it can be a very unfun list to play against, but not playing the list because you're afraid of Shadow of the Warp is silly.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 17:03:20]]> GMT</pubDate>
				<author><![CDATA[ LoT]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239788.page"><b>LoT wrote:</b></a><br/><blockquote class="uncited"><div><br /> I also don't generally Hit and Run my Spears...my philosophy is that if they didn't win in the first round...it's all over anyways. Unless your squad is big.</div></blockquote><br /> <br /> I wouldn't take Hit and Run on a small squad of Spears either, but more for the reason that unit-wide buffs aren't generally a great idea on small units.<br /> <br /> I don't think your philosophy is a good reason not to take Hit and Run - it's kind of silly, because there are many units that can survive a round of combat with Shining Spears, and those are the type of units you'd prefer to HnR out of on the opponent's turn, then shoot/charge again on your turn to wipe them out, or simply use the charge and <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> movement from the HnR to slingshot your spears across the board while inflicting hurt on the enemy.  </div></blockquote><br /> <br /> I run 4 Spears with an Exarch.<br /> <br /> If I get charged by the wrong unit...they're dead before I get to Hit and Run.<br /> <br /> If I get my charge...as it normally goes...then with prescience I have usually won combat even if my enemy is not destroyed completely.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239788.page"><b>LoT wrote:</b></a><br/><blockquote class="uncited"><div><blockquote class="uncited"><div> I'd watch out for building anything around psychic models. <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units. </div></blockquote><br /> <br /> This is kind of silly too unless your meta is literally just Space Wolves and Tyranids.  The Seer Council w/the Baron is one of the most powerful tournament lists around right now and runs circles around 95% of the lists posted in this forum.  I'm not saying the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> should run it, because it can be a very unfun list to play against, but not playing the list because you're afraid of Shadow of the Warp is silly.</div></blockquote><br /> <br /> As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> does not current own all of these models I simply stated that someone should think twice before buying the models right now because they could get hit in the nuts this December by a Tyranid release.<br /> <br /> To wait and see for a few weeks is more intelligent than to spend and get boned.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 17:09:51]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> I run 4 Spears with an Exarch.<br /> <br /> If I get charged by the wrong unit...they're dead before I get to Hit and Run.<br /> <br /> If I get my charge...as it normally goes...then with prescience I have usually won combat even if my enemy is not destroyed completely.<br /> </div></blockquote><br /> <br /> Even if you win combat, the opponent still has to fail their morale and lose the sweeping advance roll - a hefty percentage of the time, your Spears will be stuck in combat despite winning.  And that's not even considering Fearless units, of which <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has approximately a billion.  Sure, if your spears fight nothing but 5-man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marine squads all day, you'll be fine without HnR, but against a varied assortment of enemy units Hit and Run is very useful.  <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239788.page"><b>LoT wrote:</b></a><br/><blockquote class="uncited"><div><blockquote class="uncited"><div> I'd watch out for building anything around psychic models. <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units. </div></blockquote><br /> <br /> This is kind of silly too unless your meta is literally just Space Wolves and Tyranids.  The Seer Council w/the Baron is one of the most powerful tournament lists around right now and runs circles around 95% of the lists posted in this forum.  I'm not saying the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> should run it, because it can be a very unfun list to play against, but not playing the list because you're afraid of Shadow of the Warp is silly.</div></blockquote><br /> <br /> As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> does not current own all of these models I simply stated that someone should think twice before buying the models right now because they could get hit in the nuts this December by a Tyranid release.<br /> <br /> To wait and see for a few weeks is more intelligent than to spend and get boned.</div></blockquote><br /> <br /> Even the most popular armies won't be more than 20-30% of a meta, and we have no idea whether Shadow of the Warp will stick around in any form.  <br /> <br /> Even in its current form, I have beaten Tyranids playing a non-allied (and thus weaker) version of the Seer Council against a list with several SotW <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  Is it a tough fight? Yes, but not an auto-lose or even close to it.<br /> <br /> If he wants to build a Seer Council then it is a good idea even if he might have some tough matchups.  Why? Because that's the case with literally every army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  You will never build a list that doesn't have tough matchups.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 17:51:38]]> GMT</pubDate>
				<author><![CDATA[ LoT]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239916.page"><b>LoT wrote:</b></a><br/><blockquote class="uncited"><div><br /> I run 4 Spears with an Exarch.<br /> <br /> If I get charged by the wrong unit...they're dead before I get to Hit and Run.<br /> <br /> If I get my charge...as it normally goes...then with prescience I have usually won combat even if my enemy is not destroyed completely.<br /> </div></blockquote><br /> <br /> Even if you win combat, the opponent still has to fail their morale and lose the sweeping advance roll - a hefty percentage of the time, your Spears will be stuck in combat despite winning.  And that's not even considering Fearless units, of which <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has approximately a billion.  Sure, if your spears fight nothing but 5-man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marine squads all day, you'll be fine without HnR, but against a varied assortment of enemy units Hit and Run is very useful.  <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/562531/6239788.page"><b>LoT wrote:</b></a><br/><blockquote class="uncited"><div><blockquote class="uncited"><div> I'd watch out for building anything around psychic models. <br /> Warlocks and Screamers...because there are some scary concepts presented for what Tyanids Shadow of the Warp is going to do to such units. </div></blockquote><br /> <br /> This is kind of silly too unless your meta is literally just Space Wolves and Tyranids.  The Seer Council w/the Baron is one of the most powerful tournament lists around right now and runs circles around 95% of the lists posted in this forum.  I'm not saying the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> should run it, because it can be a very unfun list to play against, but not playing the list because you're afraid of Shadow of the Warp is silly.</div></blockquote><br /> <br /> As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> does not current own all of these models I simply stated that someone should think twice before buying the models right now because they could get hit in the nuts this December by a Tyranid release.<br /> <br /> To wait and see for a few weeks is more intelligent than to spend and get boned.</div></blockquote><br /> <br /> Even the most popular armies won't be more than 20-30% of a meta, and we have no idea whether Shadow of the Warp will stick around in any form.  <br /> <br /> Even in its current form, I have beaten Tyranids playing a non-allied (and thus weaker) version of the Seer Council against a list with several SotW <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  Is it a tough fight? Yes, but not an auto-lose or even close to it.<br /> <br /> If he wants to build a Seer Council then it is a good idea even if he might have some tough matchups.  Why? Because that's the case with literally every army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  You will never build a list that doesn't have tough matchups.</div></blockquote><br /> <br /> I don't know you're attacking an idea that is based upon the foundation of conserving money...and possibly spending it anyways a few weeks later. I am done with that nonsense.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 17:58:37]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ I like it the way it is currently.  Like I said, before I had a bigger pool of Guardian bikes with buffs, no fire dragons, a wraithknight and a crimson hunter.<br /> <br /> I feel like one crimson hunter is just quadgun fodder, but I'm not sacrificing the theme of the army to get more than one.  I quite enjoy the swooping hawk model, hence 20 of them and Barry.  I'm aware that, while not bad, are sub optimal to Warp Spiders.   Also, running two farseers or farseer plus autarch would be much better versus a Phoenix Lord, but meh?<br /> <br /> Eventually this will grow into a footdar army and maybe some wraith units.  Eldar are one of the few where I would convert a great deal with fantasy as I have no aspirations of running High Elves or Wood Elves in fantasy.  I much prefer Skaven (current army) and Ogres (future army). <br /> <br /> 18 Jetbikes is still going to be $$$ but I sold my necrons army to build this army as Eldar allow for some bright colors and I wasn't digging painting the Egyptian theme. Plus, I have fun with more elite style armies (see my Draigowing) so an elite style Eldar army that requires a surgical like precision or else it will get folded and torn like a wet napkin sounds like what I need as a challenge.  Wave Serpents and Seer Councils are just too "safe." <br /> <br /> Plus Dragon Knight Shining Spears.  Fire Dragons.  Hawks, Hawk Lord,... a Farseer riding a gryphon.  All awesome.  I'm tempted to get the bits from the Phoenix proper from high elves to make an amazor Autarch on a bike, but I imagine that will be a later project. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 19:03:29]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Eldar, 2K:  Hawks &amp; Spears</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562531/6239937.page"><b>ductvader wrote:</b></a><br/><br /> I don't know you're attacking an idea that is based upon the foundation of conserving money...and possibly spending it anyways a few weeks later. I am done with that nonsense.</div></blockquote><br /> <br /> My point was that even if Tyranids came out and were an excellent army against Psykers, that should not play into his decision at all unless he's a cutthroat competitive player who happens to play in a group of nothing but Tyranid players.  There's no point in waiting because the new information shouldn't affect his decision at all.  ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 19:57:52]]> GMT</pubDate>
				<author><![CDATA[ LoT]]></author>
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