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		<title><![CDATA[Latest posts for the thread "Semi-Competitive 1850 Chaos with allied Imperial Guard artillery "]]></title>
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				<title>Semi-Competitive 1850 Chaos with allied Imperial Guard artillery </title>
				<description><![CDATA[ <br /> I have been wanting to include some allied <span class="glossaryitem" onmouseover='gp(69);'>IG</span> artillery in a Chaos list and there are two variants that I am thinking about running one Slaaneshi that spams Blastmasters which will form a gunline with the artillery all behind the Aegis.<br /> <br /> The Nurgle variant will play more aggressively with the Rhinos and the Lord and Spawn rushing forward together while the artillery stays behind the Aegis.<br /> <br /> Which list do you think would be more effective? Do you have any comments or criticisms that would improve either variant or the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies?<br /> <br /> <br /> <font color='violet'><br /> <u>Slaanesh Variant </u><br /> <br /> Chaos Lord - 85<br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> 3x 10 Noisemarines - 720<br /> Blastmasters x6<br /> <br /> Heldrake - 170<br /> Baleflamer</font><br /> <br /> <br /> OR<br /> <br /> <br /> <font color='green'><br /> <u>Nurgle Variant</u><br /> <br /> Chaos Lord - 170<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, BIke, <span class="glossaryitem" onmouseover='gp(651);'>SoC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Blight Grenades<br /> <br /> Chaos Spawn x5 - 180<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> Plague Marines x7 - 233<br /> Plasma x2, Rhino<br /> <br /> Plague Marines x7 - 223<br /> Melta x2, Rhino<br /> <br /> Heldrake - 170<br /> Baleflamer</font><br /> <br /> <br /> WITH<br /> <br /> <br /> <u>Imperial Guard Allies</u><br /> <br /> Aegis Defence Line - 100<br /> Quad Gun<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 105<br /> Camocloaks, Lascannon <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>, Regimental Standard<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 50<br /> Flamer x4<br /> <br /> 2x Infantry Squad - 140<br /> Lascannon <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> x2<br /> <br /> 2x Sabre Platform - 104<br /> Lascannon, +1 crew<br /> <br /> 3x Sabre Platform - 150<br /> Lascannon<br /> <br /> Earthshaker Artillery Battery x3 - 225<br /> <br /> <br /> Total - 1850<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 23:45:16]]> GMT</pubDate>
				<author><![CDATA[ King Pyrrhus]]></author>
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				<title>Re:Semi-Competitive 1850 Chaos with allied Imperial Guard artillery </title>
				<description><![CDATA[ I would choose the Nurgle variant because while all Space Marines are tough, the Nurgle Chaos Space Marines are tougher. And you will need that durability to distract the enemy from the real issue; all of the artillery bombarding them from across the map!]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 03:56:56]]> GMT</pubDate>
				<author><![CDATA[ HinataXemnas]]></author>
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				<title>Semi-Competitive 1850 Chaos with allied Imperial Guard artillery </title>
				<description><![CDATA[ Or you could use the Slaanesh version to form a gunline and force your opponent to come to you.  Unfortunately the Slaanesh version doesn't have a way to grab late game objectives.  If you could find a way to give the Inf platoons chimeras or the noise marines rhinos to grab objectives, you might be ok. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 21:07:40]]> GMT</pubDate>
				<author><![CDATA[ Warmonger2757]]></author>
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				<title>Semi-Competitive 1850 Chaos with allied Imperial Guard artillery </title>
				<description><![CDATA[ If you were going to take the slaneesh variant I would suggest splitting your noise marines into 5 man squads with 1 blastmaster each, so you would have 6 units, that way you can easily split fire and move a couple of small squads around late game to grab objectives if you need to.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 21:26:14]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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