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		<title><![CDATA[Latest posts for the thread "1500 BA army"]]></title>
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				<title>1500 BA army</title>
				<description><![CDATA[ Mephiston-250<br /> 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>-<br /> Chaplin w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>(with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>) <br /> Land raider crusader<br /> 10 man assault squad w/ 2 meltas and melta bomb sgt<br /> 10 man assault squad w/ 2 meltas and melta bomb Sgt<br /> 2 sang priestsw/ jump pack <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Idea is to pretty much bum rush the enemy. w/ the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in the land raider, 2 assault units on the flanks and mephiston hiding behind the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (which is going to be moving flat out)  weakness? air power <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. but I am hoping to have most things in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> before to much airpower comes in. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> 2k point version of it. <br /> <br /> Mephiston<br /> 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>-<br /> Chaplin w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>- 115 (with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>) <br /> Land raider Redeemer<br /> 10 man assault squad w/ 2 meltas and melta bomb sgt<br /> 10 man assault squad w/ 2 meltas and melta bomb Sgt<br /> 10 man assault squad w/ 2 flamers <br /> Corbulo-<br /> 2 sang priestsw/ jump pack <span class="glossaryitem" onmouseover='gp(105);'>PF</span>-<br /> Land raider Redeemer- (assault squads goes here w/ corbulo)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 05:50:33]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ 630 points in that metal box.<br /> You roll over the field, most likely make it to the other side, assault any unit and most likely destroy a single enemy unit of your choice.<br /> <br /> Applauses from your enemy and then he destroys <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with some shooting.<br /> <br /> Not a bad list, just remember to keep your <span class="glossaryitem" onmouseover='gp(349);'>DC</span> cheap (8 guys with a single <span class="glossaryitem" onmouseover='gp(224);'>TH</span> will deal with most units, Chaplain or not).<br /> <br /> Oh, right. And you're really light on <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. I mean _good_ <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-solutions, ones that have a threat range Loner than 24"<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>, second list seems nice.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 07:27:08]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ I think your 1500 point list is good enough. I'm not a fan of powerfists on my priest but to each their own.<br /> <br /> For 2k, I think you need to consider something to try to deal with air.]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 13:06:56]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ At 2k you really do need some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> of some sort, either an Aegis and Quad or a couple Storm Ravens. Honestly I'm shocked that you don't have at least one at that points level, not a fan of them?]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 13:47:48]]> GMT</pubDate>
				<author><![CDATA[ Frankenberry]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> don't need chaplains. Ever. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 14:06:17]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ I do dislike the model for the Storm raven a bit, but the main reason I don't have one is, if I did take one, there is A LOT less for the enemy to shoot out now since a whole Land raider and squad are off the table. I will keep the chappy, the re-roll to hit and wounds guarantee something is going to die, horribly. plus its actually kinda cheap pts wise (for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>)  for a model that gives, rerolls, a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, or a +2str ap4 int attacks. and a 4++. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 15:37:40]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ You don't need a chaplain to guarantee that whatever <span class="glossaryitem" onmouseover='gp(349);'>DC</span> touches dies. The problem is that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> have a tendency to evaporate after they kill one unit. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 17:37:46]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1500 BA army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562710/6243093.page"><b>Martel732 wrote:</b></a><br/>You don't need a chaplain to guarantee that whatever <span class="glossaryitem" onmouseover='gp(349);'>DC</span> touches dies. The problem is that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> have a tendency to evaporate after they kill one unit. </div></blockquote><br /> <br /> you underestimate my dices ability to totally screw me over &gt;.&gt;. the being said, its why I usually multi charge (unless there is a blob of something or an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> needs to die) , and since when multicharging, I don't get charge bonuses I need those re-rolls &gt;.&lt;. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 18:15:13]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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