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		<title><![CDATA[Latest posts for the thread "White Scars/Iron Hands 1850"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "White Scars/Iron Hands 1850"]]></description>
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				<title>White Scars/Iron Hands 1850</title>
				<description><![CDATA[ It took a while, but I found a list that I actually like, and it's grav-bikes and expensive <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. Oh, and a Fortress of Redemption. You can't go wrong with a <span class="glossaryitem" onmouseover='gp(648);'>FoR</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> <br /> Khan <br /> + Moondrakkan<br /> <br /> Chapter Master<br /> + Artificer Armor<br /> + Storm Shield<br /> + Teeth of Terra<br /> + Bike<br /> <br /> TROOPS<br /> 5x 5 Bikes <br /> + 2 Grav-guns<br /> + Veteran Sergeant<br /> + Power Lance<br /> + Melta Bomb<br /> <br /> Allied Detatchment (Iron Hands)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master<br /> + Artificer Armor<br /> + Shield Eternal<br /> + Burning Blade<br /> + Auspex<br /> + Bike<br /> <br /> TROOPS<br /> 5 Tactical Marines <br /> 5 Scouts<br /> <br /> FORTIFICATION<br /> Fortress of Redemption<br /> +Krakstorm Missiles<br /> ------------------------------------------------<br /> <br /> As you can see, I've dumped my points into my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and bikes. Since both Hit and Run and Scout confer to the entire unit if one model has it, neither are issues when it comes to sticking my Iron Hands <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in a unit. <br /> <br /> White Scars also allows for a very great use of a very unused weapon: Power Lances. Hit and Run allows you to get that S+1 and AP3 in the first round... the only downside is if I fail to disconnect from the assault, in which case I'm stuck with AP4 for a turn. The only other option would be to switch it to a Lightning Claw, though I lose an attack but I gain Shred.<br /> <br /> I'm also unsure about where to stick my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. All in one unit? Split them up into different ones? All in one unit makes for a large Hammer unit, but also a very large target to eradicate ASAP for my enemy. If I split them up, it's a much more MTO style build, since I would have Khan going balls deep with Hammer of Wrath hits, Teeth of Terra dude Rampaging all over, and Iron Hands <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Slicing things in half, all in separate units. <br /> <br /> As for the Fortress of Redemption, I may or may not take it out. As it is, it provides two things for my army: anti-air and anti-infantry. Those Krakstorm missiles, being Ordnance, could even take out tanks, though I'll leave Land Raiders to the Melta Bombs. The small Tactical squad will man the Icarus <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and the Scouts man the Missile silo, since <span class="glossaryitem" onmouseover='gp(14);'>BS</span> means nothing when firing the missiles. If I take it out I would also take out the Scout squad, which would leave me room for some Heavy Support, and since I have two Orbital Bombardments to burn, I'm not sure how much damage I'll be able to do with the <span class="glossaryitem" onmouseover='gp(648);'>FoR</span>. Regardless, it is nice and intimidating, and hopefully my opponents will try to kill it before they kill my bikes.<br /> <br /> Thoughts? Any suggestions or critiques are welcome!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anyone? ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 18:10:42]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>White Scars/Iron Hands 1850</title>
				<description><![CDATA[ I wouldn't rely solely on <span class="glossaryitem" onmouseover='gp(254);'>mb</span> for at. I'd definitely try to squeeze either melta and or grav onto your bike squads. Mobile shooting is awesome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562795/6244576.page</guid>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 01:47:39]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>White Scars/Iron Hands 1850</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562795/6244576.page"><b>Jamo wrote:</b></a><br/>I wouldn't rely solely on <span class="glossaryitem" onmouseover='gp(254);'>mb</span> for at. I'd definitely try to squeeze either melta and or grav onto your bike squads. Mobile shooting is awesome.</div></blockquote>I edited the list again. I forgot to write the grav-guns in the first time...]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 03:06:50]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:White Scars/Iron Hands 1850</title>
				<description><![CDATA[ Eh.<br /> <br /> Maybe I'm just sick of bikes and beefed-up biker chapter masters (actually, that's not even a maybe), but this list doesn't seem so much 'bad' as samey. You can go through the last couple months of this forum and see at least a dozen lists just like it, all with some variation of "chapter master beatstic with grav-biker spam." Sometimes there are melta bikers. Sometimes the chapter is White Scars, sometimes it's Iron Hands.<br /> <br /> I'm not trying to get down on your list -- I can say from personal experience that it will serve you well -- I just think that the Dakka community has given more than its capacity of feedback on White Scars Grav Biker Spam lists. There does not seem to be, quite simply, anything more to say. People might argue about this or that upgrade, or ask you what you plan to do about this or that hard counter (Heldrakes, usually), but it ends up being a wash.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 20:35:22]]> GMT</pubDate>
				<author><![CDATA[ CDRAlbrecht]]></author>
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