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		<title><![CDATA[Latest posts for the thread "1750 DKoK Tank Company"]]></title>
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				<title>1750 DKoK Tank Company</title>
				<description><![CDATA[ This army uses the rules from <span class="glossaryitem" onmouseover='gp(753);'>IA12</span> (<span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> Assault Brigade list). Some notes:<br /> <br /> - A storm chimera is a chimera with a turret mounted autocannon and trackguards.<br /> - A forward command tank is an upgrade given to a regular leman russ variant which moves it to the elite slot, gives it BS4 and provides a <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> bonus to artillery (not used in my army).<br /> - A thunderer is basically a vindicator with increased armour.<br /> <br /> <br /> 115 quartermaster: 2x servitors, centaur<br /> <br /> 75 hydra: heavy bolter<br /> 185 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> exterminator forward command tank: heavy bolter<br /> 185 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> exterminator forward command tank: heavy bolter<br /> <br /> 225 10x grenadiers: 2x plasma gun, storm chimera<br /> 225 10x grenadiers: 2x plasma gun, storm chimera<br /> 215 10x grenadiers: 2x meltagun, storm chimera<br /> <br /> 150 thunderer siege tank: heavy stubber<br /> 205 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> executioner: lascannon<br /> 165 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>: lascannon <br /> -------<br /> 1745<br /> <br /> The goal of this list was to fit in as many leman russ tanks as possible without crippling my troops or requiring the tanks to form awkward squadrons. I wanted a fluffy <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> that is very aggressive and highly mobile. The leman russ exterminators will provide the list with some great versatility (they can shoot down air quite well if needed).<br /> <br /> Let me know what you think, I feel as though it would be quite competitive outside of the tournament circuit. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 20:43:06]]> GMT</pubDate>
				<author><![CDATA[ gossipmeng]]></author>
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				<title>1750 DKoK Tank Company</title>
				<description><![CDATA[ The lascannon on <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> has to snapshot any time you fire the main cannon, so you might be able to free up those points, same with the stubber on the thunderer.<br /> <br /> Maybe swap out an exterminator for a vanquisher with co-axial heavy stubber, It will add a long range anti-tank  (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 variety) element. <br /> <br /> Otherwise looks like a good list]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 05:40:56]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>1750 DKoK Tank Company</title>
				<description><![CDATA[ Thanks for the advice,<br /> <br /> I'm going to consider the vanquisher as it would be a great use of the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 command tank upgrade (I can also give it a lascannon if I drop the heavy stubber on the thunderer).<br /> <br /> One thing I was considering was changing the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to a conquerer - It gets a free co-axial weapon and greater mobility (I will probably miss the large blast though).]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 18:56:37]]> GMT</pubDate>
				<author><![CDATA[ gossipmeng]]></author>
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				<title>Re:1750 DKoK Tank Company</title>
				<description><![CDATA[ I run my vanquisher with co-axial heavy stubber, lascannon and pintle mounted stubber (for the rule of cool. I have the death Korps tank crew cocking the heavy stubber and it looks badass) People cry when this sucker takes out a land raider first turn. <br /> <br /> Personally I haven't tried the conqueror, might be worth a shot. <br /> <br /> Swapping the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to a medusa or bombard might be an option too.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 22:34:14]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>1750 DKoK Tank Company</title>
				<description><![CDATA[ Have you considered swapping your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> out to a bare bones <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/melta weapons for the option of joining the guys in popping tanks?<br /> <br /> Losing an exterminator and swapping an executioner to a thunderer would give you points to squeeze in lots of other options<br /> <br /> 4 x thudd guns for pinning and getting your Grenadiers in less damaged<br /> 4 x Mortars with Carcass shell for AP4 ignore cover goodness<br /> <br /> You could use a screen of deathriders as these are fluffy with the list.<br /> <br /> If you look at the seige PDF list you can spam engineers with assault weapons in centaurs and do some damage as they are fast open topped APCs that can advance behind tanks and Deathriders to do some real damage!]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 11:01:22]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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