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		<title><![CDATA[Latest posts for the thread "A way to make the Dark angels Company master good. "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "A way to make the Dark angels Company master good. "]]></description>
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				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ Hell, a captain from the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex can beat a fully kitted out company master (which is ~100 pts more than said captain)  with dual wielding <span class="glossaryitem" onmouseover='gp(224);'>THs</span>. the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains and <span class="glossaryitem" onmouseover='gp(746);'>CM</span> kick his tail in. Is there ANY way to make him "good?" cuz <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, I much rather take azzy :/. I just want a customizable guy that won't suck <span class="glossaryitem" onmouseover='gp(84);'>lol</span> XD. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 05:17:14]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ <br /> A) All the other options are far better.<br /> <br /> B) He can't get eternal warrior so his encounters are rock paper scissors, except you lose in 2 out of 3 scenarios.<br /> <br /> C) Greenwing armies are pretty naff unless you're doing one with a SOD build, and even then the 65 pt Prescience platform is a no brainer.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 13:51:34]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ Step 1: Buy a chapter master.<br /> Step 2: Convert it into a Chaplain/Librarian<br /> Step 3: ?????<br /> Step 4: Profit.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 14:02:24]]> GMT</pubDate>
				<author><![CDATA[ Rysaer]]></author>
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				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ Chapter master: Jumppack, Thunderhammer, Stormshield, Artificer Armor, Combi-melta, Shroud of heroes<br /> <br /> Best I could come up with.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 14:10:23]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ personally <span class="glossaryitem" onmouseover='gp(269);'>id</span> take a fully kitted inty chaplian because on a bike he can mass murder.<br /> For captain <span class="glossaryitem" onmouseover='gp(269);'>id</span> say arficer armor, shroud of hero's, displacer field, digital weapon, dual <span class="glossaryitem" onmouseover='gp(224);'>TH</span>'s, or can he only trade one weapon? if so then combi-melta like coyote said.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 14:22:37]]> GMT</pubDate>
				<author><![CDATA[ IssacClarkeisBatman99]]></author>
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			<item>
				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ I only ever use the company commander in fluff armies or <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> where points aren't an issue:<br /> <br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, monster-slayer, power sword, displacer field, in a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner, that's 5 attacks stock that have a decent chance at insta-killing stuff.  No AP2 attacks in termie armour sadly...  Only way to do that is Belial with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or a Libby with force axe.<br /> <br /> The weapon options for power/artificer armour are better but you lose <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>...]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 20:34:57]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ The AP3 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>+3 mace, <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Artificer, Jump Pack / Bike.<br /> <br /> Reasonable beatstick.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 03:09:40]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>Re:A way to make the Dark angels Company master good. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bb5ab03a3536a2fcefc4b75fc7845f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562904/6249327.page"><b>Mr.Omega wrote:</b></a><br/><br /> A) All the other options are far better.<br /> <br /> B) He can't get eternal warrior so his encounters are rock paper scissors, except you lose in 2 out of 3 scenarios.<br /> <br /> C) Greenwing armies are pretty naff unless you're doing one with a SOD build, and even then the 65 pt Prescience platform is a no brainer.<br /> <br /> </div></blockquote><br /> <br /> company master cannot get <span class="glossaryitem" onmouseover='gp(468);'>EW</span> either though. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 03:32:38]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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