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		<title><![CDATA[Latest posts for the thread "1750pts White Scars with IG  (Are the IG worth it?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750pts White Scars with IG  (Are the IG worth it?"]]></description>
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				<title>1750pts White Scars with IG  (Are the IG worth it?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>: <br /> Chapter Master Artificer Armor, Powerfist, Shield Eternal, Bike<br /> Company Command Squad Camo Cloak, Astropath, Autocannon<br /> <br /> Elites: N/A<br /> <br /> Troops:<br /> 8x Bikes Attackbike 2x Gravrifle, Multimelta, Combi-grav<br /> 8x Bikes Attackbike 2x Gravrifle, Multimelta, Combi-grav<br /> Platoon: <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4x Flamer, Krak Grenades, Melta Bomb<br /> Platoon Squad: Commissar. Autocannon, Krak Grenades<br /> Platoon Squad:  Autocannon, Krak Grenades<br /> <br /> Fast:<br /> Vendetta Gunship Heavy bolters<br /> <br /> Heavy Support:<br /> Thunderfire Cannon<br /> Thunderfire Cannon<br /> Manticore Camo<br /> <br /> Fort:<br /> Aegis Defense Line Quadgun<br /> <br /> So I know bringing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies is a bit old school under the current meta.  But I feel like they still bring so very good piece to the puzzle.<br /> <br /> Big threats in the current meta:<br /> <br /> Mechdar:  I think between the scouting gravrifle platforms and some autocannon/ barrage support I can <span class="glossaryitem" onmouseover='gp(27);'>de</span>-mech Eldar decently well.<br /> Daemons:  My Chapter Master can handle one maybe two, and the vendetta backup by support fire should be able to handle the rest.<br /> Tau:  I 'm confident between some savvy tactics (I've played Tau myself for the past couple years) I can beat them in a straight up shooting fight.<br /> Space Marine:  Bike armies should be interesting.  Tough fight, depends on who goes first.<br /> <br /> What other concerns should I have?  Do you think the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> part is worth it?  Recommendations for what I should change?]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 11:40:40]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Re:1750pts White Scars with IG  (Are the IG worth it?</title>
				<description><![CDATA[ Don't think full bike squads with <span class="glossaryitem" onmouseover='gp(447);'>AB</span> is the way forward any more. 3 smaller squads would be better.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> platoon can work with bikes, but really you want a 30-40 man blob rather than 20. Vendetta, manticore never a bad choice. <br /> <br /> On the basis you have 1 unit in reserve I'm not sure astropath is worth it. Grenades not really needed on the platoon. If they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a dreadnaught then plenty else has already gone wrong.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 14:50:28]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1750pts White Scars with IG  (Are the IG worth it?</title>
				<description><![CDATA[ The krak grenades are for if the squad has to fight <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  I do see your points though.  I'll try to adjust my list a little.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> Chapter Master Artificer Armor, Thunderhammer, Auspex, Shield Eternal, Bike<br /> Company Command Squad Camo Cloak, Autocannon<br /> <br /> Elites: N/A<br /> <br /> Troops:<br /> 5x Bikes 2x Gravrifle, Combi-grav<br /> 5x Bikes 2x Gravrifle, Combi-grav<br /> 5x Bikes 2x Gravrifle, Combi-grav<br /> 5x Bikes 2x Gravrifle, Combi-grav<br /> <br /> (Platoon)<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4x Flamer<br /> Platoon Squad: Commissar. Autocannon<br /> Platoon Squad: Autocannon<br /> <br /> Fast:<br /> Vendetta Gunship Heavy bolters<br /> <br /> Heavy Support:<br /> Thunderfire Cannon<br /> Thunderfire Cannon<br /> Manticore Camo<br /> <br /> Fort:<br /> Aegis Defense Line Quadgun <br /> <br /> The nice thing about having the attack bikes is that I can split the unit off into combat squads or leave them together in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> mission. With this setup, I'm screwed.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 22:55:41]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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