<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 Imperial Fists - How to improve?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Imperial Fists - How to improve?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ I'm currently working on building up a <span class="glossaryitem" onmouseover='gp(436);'>CT</span>: Imperial Fists list and I am looking for ways to improve this concept (Keep in mind I only ever face ONE opponent who has a flyer, and he rarely brings that flyer, so <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is not a requirement)<br /> <br /> <span class="glossaryitem" onmouseover='gp(436);'>CT</span> : Imperial Fists<br /> <br /> Captain (Artificer Armor, Bike, Boltgun, Power weapon, Auspex)<br /> Command Squad (Apothecary, 2 Meltagun, bikes)<br /> <br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10, Heavy Bolter, Rhino w/ stormbolter)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10, Heavy Bolter, Rhino w/ stormbolter)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10, Heavy Bolter, Rhino w/ stormbolter)<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad (4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad (4 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> Thunderfire Cannon<br /> <br /> The concept is to park the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> behind bolstered ruins with the Dreadnoughts while the Command Squad/Bike Captain harass high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets and the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads rush objectives and/or concentrate on secondary targets.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6245663.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6245663.page</link>
				<pubDate><![CDATA[Wed, 13 Nov 2013 11:52:23]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ So .. must be a decent list I suppose.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6248617.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6248617.page</link>
				<pubDate><![CDATA[Thu, 14 Nov 2013 06:13:15]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ drop dreads for more cents? idk.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6248642.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6248642.page</link>
				<pubDate><![CDATA[Thu, 14 Nov 2013 06:26:16]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562944/6248617.page"><b>Rorschach9 wrote:</b></a><br/>So .. must be a decent list I suppose.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Well sir, you just hit the nail in the head.<br /> A decent list indeed and there isn't much to improve in it.<br /> Just thinking, do you think that those 2 meltaguns offer enough punch in the Command squad?<br /> <br /> And in mobile <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads I'd prefer special weapons. Plasma gun maybe?<br /> <br /> Oh, right. And is your Dnought wargear solid enough? I rarely use them (and when I do it's Furioso <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) so I can't tell, but concider it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6249288.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6249288.page</link>
				<pubDate><![CDATA[Thu, 14 Nov 2013 13:36:11]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ I originally wanted 4 <span class="glossaryitem" onmouseover='gp(563);'>MG</span>'s in the command squad, but a lack of points cut that to 2.  It could be enough, but it's iffy.  The 4 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad should (I would hope) pick up the slack however against the few high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> opponents I face (most <span class="glossaryitem" onmouseover='gp(9);'>AV</span> I face is AV11/12)<br /> <br /> I do like the plasma guns.  This list was playing on the bolter drill <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, with no thought to the snap firing heavies and that's why each <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad has a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> instead of anything else.  <span class="glossaryitem" onmouseover='gp(329);'>PG</span>'s are definatley an option though (but at higher cost.  :()<br /> <br /> Dreads - not particularly solid.  I just like the models and like them as a weapons platform.  They're not likely to move forward.  I know they're fairly expensive for t heir purpose though and I would like to upgrade them to Ironclads and get them into the action fast.<br /> <br /> I struggle at below 2000 points putting in what I really like <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6250918.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6250918.page</link>
				<pubDate><![CDATA[Thu, 14 Nov 2013 22:07:04]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ Those Dreads aren't exactly setup very well.<br /> <br /> I ran a similar list a while ago (2x <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s, 2x Dreads) and used them as riflemen (2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s).<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s are there for heavy long range anti tank (I like that you've included them), what you need is that mid strength long range punch, that's what two rifleman dreads would give you.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is a great performer, but won't last long. As I alluded to, I like fielding two for redundancy (which would cause difficult choices because 2x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads are so bloody useful).<br /> <br /> As for your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads. Drop the Heavy Weapons all together. You want your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads to be completely mobile. And with Bolter Drill you will have the re-rolls on to-hit 1's (which admittedly you do get on <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s), and you won't be snap shotting.<br /> <br /> As another idea, if you can somehow squeeze another 135 points into your list, take 3x Attack Bikes with Heavy Bolters. Those are sick for anti horde duties. And can range ahead with the Rhino's.<br /> <br /> Edit:<br /> In addition. I don't think <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on bike and command squad is very good idea, definitely not fluffy IF either. Drop the bikes, and the command squad altogether. You've already got 2x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads worth of anti tank, that can be 4 if you combat squad (you should). That would pay for the attack bikes (which have the range to sit back and support your gun line).<br /> <br /> You don't want your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and a 2 man squad ranging far ahead without close support, you will sacrifice your warlord <span class="glossaryitem" onmouseover='gp(140);'>VP</span> within 2 turns. Granted, you have two Rhino's in support. But I still don't like the feel of it together, not really synergising.<br /> <br /> Put Melta on your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads as well (Sgt Combi Melta, squad Melta) if you need it. Plasma would work better <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> I would also consider fielding a Librarian, they are boss and oh so cheap.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6251731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6251731.page</link>
				<pubDate><![CDATA[Fri, 15 Nov 2013 02:42:35]]> GMT</pubDate>
				<author><![CDATA[ Skabfang]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ Thanks for the suggestions and feedback Skabfang.<br /> <br /> I agree the dreads aren't set up very well.  I would like to run riflemen if they're sitting back like in this list .. but I need to get <span class="glossaryitem" onmouseover='gp(5);'>AC</span> arms (or at least proxy them)<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> have taken a boost in this editions codex.  I never took them before (they were a massive waste of points) but now, they're looking better.  I'm torn between 2 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s and a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad vs 2 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> and a single <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.  I *have* the later, but I like the concept of 2 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s on the table.  Of course, if I had more heavy slots I'd throw in vindis as well, but alas, 3 choices limits things.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads : Definitely considering dropping the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s for a mobile list (but I'd bring them back for a gunline list).<br /> <br /> I was torn on the Bike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + Bike Command squad myself.  With no other bikes, and the lack of IF Fluff for it I have been debating on wether or not to keep them (of course, I keep seeing people keep saying "command squads are awesome this edition", but I'm not sold).  However, just to note, it's not an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + 2 man squad - The command squad is a full 5 man (with 2 melta + apothecary).<br /> <br /> I've used Libby's in the past to fairly good effect, prior to the new Codex.  I'm unsure on them now, with only having one power (unless paying for an upgrade) and not being able to pick which one power that is, barring the Primaris powers of course (I used to take Gate and either Null zone or Smite).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252120.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252120.page</link>
				<pubDate><![CDATA[Fri, 15 Nov 2013 05:53:45]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ You do have four heavy slots. It comes at a cost, but the forth slot comes from self-allying into another Chapter Tactic.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252182.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252182.page</link>
				<pubDate><![CDATA[Fri, 15 Nov 2013 06:35:19]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd40025994d794e2c2d46f0b16ab1981.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/562944/6252182.page"><b>obsidiankatana wrote:</b></a><br/>You do have four heavy slots. It comes at a cost, but the forth slot comes from self-allying into another Chapter Tactic.</div></blockquote><br /> <br /> While this is true, I'd like to avoid using allies (even if they are <span class="glossaryitem" onmouseover='gp(119);'>SM</span> allies).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252250.page</link>
				<pubDate><![CDATA[Fri, 15 Nov 2013 07:31:20]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>1500 Imperial Fists - How to improve?</title>
				<description><![CDATA[ Understandable. If you wanted the fire-splitting capabilities, you could consider (if you aren't already) using 10-man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads and combat squadding. One squad, half missiles and have <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, split two and two in a pair of 5-man squads. Which leaves room for two <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>.<br /> <br /> Alternatively, stick to one <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and find room for flamers in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads (reg and combi) for maximum horde control / objective threatening that losing a second <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> leaves you exposed to.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252267.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562944/6252267.page</link>
				<pubDate><![CDATA[Fri, 15 Nov 2013 07:44:10]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
			</item>
	</channel>
</rss>