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		<title><![CDATA[Latest posts for the thread "1850 White Scars/Tau Competitive"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 White Scars/Tau Competitive"]]></description>
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				<title>1850 White Scars/Tau Competitive</title>
				<description><![CDATA[ So I think I've come to this as my final list:<br /> <br /> Khan on Bike<br /> Chapter Master with Thunder Hammer, Shield Eternal, Bike, Artificer Armor <br /> Commander with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Node, Neurochip, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, Iridium Armor <br /> Command Squad with Bikes, x4 Grav Guns, Apothecary, x3 Meltabombs<br /> <br /> x10 Kroot with Kroot Hound<br /> x10 Kroot with Kroot Hound<br /> x5 Tactical Marines with <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, Rhino<br /> x5 Bikes with x2 Melta, Combi-Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bike<br /> <br /> Riptide with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Skyfire, Ion, Fusion <br /> <br /> Stormraven <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> <br /> <br /> The Commander will either join the Riptide or the Command Squad + Khan + <span class="glossaryitem" onmouseover='gp(746);'>CM</span> based on the match. The Command Squad and attached <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> will shoot forward during the scout move, backed up by the Bikes and small <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and will handle whatever unit my opponent has that is the most threatening to me. On the second turn (or first if I'm going second) the command squad will probably start multi-assaulting, attempting to avoid getting shot by staying stuck in combat. Of course, they can Hit and Run out of combat when my turn rolls back around. I also have the utility of the Orbital Bombardment at one point, assisted by the Commanders wide range of buffs. The <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> have been phenomenal for handling key threats and pinning units. I really need both the SR and the Riptide to handle lists like the flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemons that are currently top tier armies. With those 2 combined, I've had no problem downing them thus far.<br /> <br /> Any thoughts? Has anyone been playing similar lists? ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 01:31:35]]> GMT</pubDate>
				<author><![CDATA[ magodedisco]]></author>
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