<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Imperial Guard Outflank (1000, +250, +250, etc)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Imperial Guard Outflank (1000, +250, +250, etc)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Imperial Guard Outflank (1000, +250, +250, etc)</title>
				<description><![CDATA[ Hey Dakka,<br /> I have been throwing ideas around on building an imperial guard army all about the outflank. (It is amazing how many styles of play the imperial guard cater to). I just need some help with bouncing ideas around and coming up with a solid, real, semi-competitive list. (I want to be able to win at least a few games   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) Though, I have a reputation for being extremely adaptable and versatile among those I play against. (Which has been also proving true in <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> games)<br /> <br /> Beyond Vendetta Spam and Mechvet Spam I want to make a platoon-based light infantry army, while focusing on the aspects of outflanking, scout, infiltrate, and deepstrike. The idea I have been mixing with is a Al'Rahem/Creed combo supported with Scout Sentinels and Stormtroopers.<br /> <br /> -Command Squad w/ Astropath-80<br /> -Stormtrooper Squad w/ 2 Meltaguns-105<br /> Marbo-65<br /> -Platoon-360<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ Al'Rahem, krak grenades-100 (Krak for if the enemy charges them with a walker to negate the Sword)<br /> Infantry Squad w/ meltabomb, powersword, flamer +commissar w/ powersword-115<br /> Infantry Squad w/ meltabomb, powersword, flamer-70<br /> -Platoon-260<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 2 autocannons, meltabomb-55<br /> Infantry Squad w/ meltabomb, grenade launcher, autocannon-70<br /> Infantry Squad w/ meltabomb, grenade launcher, autocannon-70<br /> Infantry Squad w/ meltabomb, grenade launcher, autocannon-70<br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> w/ Missile Launchers-90<br /> Scout Sentinel Squadron (3)-105<br /> (1000)<br /> <br /> There it is. It is <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Elitex2, Troopx2, Fast Attack.<br /> <br /> If I were to expand in 250 point increments, what would be a good idea to add until 2000, starting with Creed and his outflanking unit? (Mainly adding to what is there, instead of dropping and adding of course.)<br /> Again, I am focusing on light infantry, but I will take units like Hellhounds and perhaps a Vendetta or two for dropping melta <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> down for objectives or whatever. (Probably a budget expansion for a cheap yet effective series of additions) So if any of you have ideas on this, I am all eyes. <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Thanks,<br /> <span class="glossaryitem" onmouseover='gp(499);'>DaK</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563100/6248511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563100/6248511.page</link>
				<pubDate><![CDATA[Thu, 14 Nov 2013 05:03:27]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
			</item>
	</channel>
</rss>