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		<title><![CDATA[Latest posts for the thread "Creating rules for 30k Xenos races to be used in a Great Crusade campaign ?"]]></title>
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				<title>Creating rules for 30k Xenos races to be used in a Great Crusade campaign ?</title>
				<description><![CDATA[ Hey guys  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> So, me and a mate are looking at running a Great Crusade campaign in our group so we can start <span class="glossaryitem" onmouseover='gp(320);'>HH</span> armies and build them up slowly-ish, i have finished or almost finished the campaign system (it is based off how Templars Crusade 01 does his on youtube) so i dont need any help with that.<br /> My problem is coming up with rules for all of the races that were around during that time as i dont know alot about many of them, so i am asking for help from those of you that do know more about them.<br /> <font color='cyan'>I am not wanting suggestions about how to change the races that already have Codex rules, i can do that myself.</font>  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> What i would like to get is:<br /> An <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice and 1-3 choices for every other <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot aswell as being balanced for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/30k for the following races: (i will mark races i have done as Green and ones i have not as red, and i will include the rules that get written in spoiler tags, if you think anything can be added please let me know  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <font color='green'>LAER</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Laer Commander:			Points: 150<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>LD</span>	<span class="glossaryitem" onmouseover='gp(157);'>SV</span><br /> 7	4	5	5	4	7	4	10	4+<br /> Unit composition: 1 Laer Commander<br /> Unit Type: Beast<br /> Wargear: High powered Energy Gauntlets - Range: 24” S5 AP3, Assault 2, Rending (AP3 in Close combat, with rending)<br /> Special Rules: Feel No Pain, Independent Character, Fleet<br /> -	May be made jump / Flying infantry for +15 points (see Laer Leech rules below)<br /> <br /> Troops:<br /> Laer Infantry Squad:			Points: 75<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>LD</span>	<span class="glossaryitem" onmouseover='gp(157);'>SV</span><br /> 5	3	4	4	1	6	2	8	5+<br /> Unit composition: 5 – 20 Laer Warriors (15 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>)<br /> Unit type: Beast<br /> Wargear: Energy Gauntlets – Range: 18” S4 AP4, Assault 2, Rending (<span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 in combat + Rending)<br /> Special Rules: Feel No Pain, Fleet<br /> <br /> Elites:<br /> Laer Infiltrators:				Points: 125 <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>LD</span>	<span class="glossaryitem" onmouseover='gp(157);'>SV</span><br /> 5	3	4	4	1	6	3	8	5+<br /> Unit composition: 5 – 10 infiltrators (25 points per model)<br /> Unit type: Beast<br /> Wargear: Combat Blades: AP3 in close combat, Rending<br /> Special Rules: Feel No Pain, Infiltrate, Move Through Cover, Outflank, Fleet, Stealth<br /> <br /> Fast Attack:<br /> Laer Leech Squad:				100 points<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>LD</span>	<span class="glossaryitem" onmouseover='gp(157);'>SV</span><br /> 5	3	4	3	1	6	3	8	5+<br /> Unit Composition: 5 – 15 Leeches (20 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>)<br /> Unit Type: Jump infantry<br /> Wargear:	Energy Gauntlets<br /> Special Rules: Feel No Pain, Fleet, Stealth<br /> <br /> ALL LAER JUMP INFANTRY COUNT <span class="glossaryitem" onmouseover='gp(400);'>AS</span> BEING ABLE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> FLY (FLYING MONTEROUS CREATURE RULES) but do not gain jink and the unit takes a grounding test for every 5 HITS they take.<br /> 
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</div><br /> <font color='green'>Megarachnids</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Codex tyranids <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 	Tyranid Prime		(1)<br /> -	2x set of boneswords					90 points<br /> Troops<br /> 	Warrior Brood		(1-10)<br /> -	2x sets of rending claws				25 PPM<br /> Elites<br /> 	Ravener Brood		(1-10)<br /> -	1 set of rending claws, 1 of scything talons	25PPM<br /> Fast Attack<br /> 	Shrike Brood		(1-10)	<br /> -	2x sets of rending claws				25 PPM<br /> Heavy Support<br /> 	Carnifex Brood		(1-6)			<br /> -	Bio-plasma, 2x set of Scything talons		120PPM<br /> <br /> Prime may take wings OR change unit type to: Beast for +20 points<br /> All warriors may have +1 toughness for +5pts each <br /> Carnifex, May purchase a 2+ save for +30pts each<br /> All instinctive behavior and synapse rules are lost, instead all synapse creatures confer there <span class="glossaryitem" onmouseover='gp(82);'>ld</span> (usually 10) to all megarachnid within 12", this also confers the stubborn rule <br /> 
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</div><br /> <font color='red'>Hrud</font><br /> <font color='red'>Auretian Technocracy</font><br /> <font color='red'>Interex ( and Kinebrach )</font><br /> <font color='red'>Nurthene</font><br /> <font color='red'>Jorgall</font><br /> <font color='red'>keylekid</font><br /> <font color='red'>Diasporex</font><br /> <font color='red'>Saugth</font><br /> <br /> And if you guys know any race i have missed out please feel free to let me know <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> and i very much appreciate any help you guys give me  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 05:41:37]]> GMT</pubDate>
				<author><![CDATA[ Warp Angels]]></author>
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				<title>Re:Creating rules for 30k Xenos races to be used in a Great Crusade campaign ?</title>
				<description><![CDATA[ I think the Laer should be a more specialized army, as in shooty units are worse than Tau in assault, assault units have literally no guns. I think I remembered reading fluff about them that said that some of them could shoot a target over a mile away with only their eye sight. So perhaps their troops should come in two flavours, possibly a third one if you want flying infantry.<br /> Assault Guys<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:1 S:4 T:3 W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Rending close combat attacks<br /> Assault Grenades<br /> Equivalent to Carapace Armour<br /> <br /> Shooty Guys<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:3 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Some gun<br /> Carapace Armour equivalent<br /> <br /> Flying Dudes (might wanna make them <span class="glossaryitem" onmouseover='gp(35);'>FA</span>)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:5+<br /> Some gun<br /> Frag Grenades<br /> Equivalent to flak armour<br /> Wings<br /> <br /> Army Wide Special Rules<br /> Fleet<br /> <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> 6+<br /> <br /> Also perhaps allow entire squads to take a special rule in order to allow them to be more specialized for a price. So the assault guys can take furious charge for +2 points per model, the shooty guys can make precision shots, the flying dudes can get skyfire. <br /> <br /> As for elites, <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, and Heavy Support, perhaps even more heavily modified versions of their species, Heavy Support can be huge infantry with huge guns, something like T:6, W:3, with something akin to an autocannon or lascannon (with relentless of course), elite can have assassin squads, small squads of 3-6 guys all with low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> sniper rifles that wound on a 3+ or 2+, to pick off enemy officers or simply butcher elite units, or if you would rather an assaulty unit something like the assaulty troops I mentioned with +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, S, and I armed with power weapons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Laer should be like a mix between Eldar and Tyranids, specialized like the Eldar (to an even greater extent than them), but having most of their technology be genetically modified individuals instead of vehicles.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 16:06:01]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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