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				<title>Farsight list, tips please</title>
				<description><![CDATA[ Playing Necrons in 2500pt game next weekend. Will be first time playing against them so I don't know what to expect.  To throw my opponent for a loop I've decided to also try Farsight Enclave for the first time.  Any tips or advice would be greatly appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Commander Farsight<br /> <br /> Troops:<br /> T1: 3x Crisis with Burst Cannon, Burst Cannon, (1 with VRT)<br /> <br /> T2: 3x Crisis with Burst Cannon, Burst cannon, (1 with VRT)<br /> <br /> T3: 3x Crisis with Plasma Rifle, Plasma Rifle (1 with VRT)<br /> <br /> T4: 3x Crisis with Fusion Blaster, Fusion Blaster, (2 with Target lock, 1 with VRT)<br /> <br /> T5: 3x Crisis with Missile Pod, Missile Pod, (1 with VRT)<br /> <br /> T6: 20x Kroot with Sniper Rounds +1 hound<br /> <br /> Elites:<br /> XV-104 Riptide with HBC, <span class="glossaryitem" onmouseover='gp(534);'>TW</span> missile pod, ECPA, VT, and stims<br /> <br /> XV-104 Riptide with <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(534);'>TW</span> Fusion Blasters, stims<br /> <br /> Fast Attack:<br /> 8x Pathfinders with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span><br />    Devilfish with Disruption Pods<br /> <br /> 8x Pathfinders with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span><br />    Devilfish with Disruption Pods<br /> <br /> Heavy Support:<br /> Hammerhead (Longstrike) with railgun and submunitions, Distruption Pods<br /> <br /> Skyray with Disruption pod<br /> <br /> 2x Broadsides with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile pod, VT<br />    2x Missile Drones each<br /> <br /> should work out to 2500 points even if battlescribe is to be believed.  Thus will be my first time using crisis suits, farsight, and Broadsides.<br /> <br /> Any advice or tips are greatly appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br /> <br /> thanks in advance<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 13:07:44]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ One of the first thing that come to my eyes is that no one in your list have <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. Especially the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide and the Broadside.<br /> <br /> It isn't crazy thinking that a 2500 pts Necron list will field 4+ flyers and so my concerning. <br /> <br /> Otherwise I will be worried having all these models wildly in the open without an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> or more than one units of Kroots for a little of bubble-wrapping.. <br /> <br /> You'll surely be able to nuke things down with all this firepower but if ever one enemy unit will touch your lines he would be almost immediately able to hit your important units and not same sacrificial wall instead.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 16:19:08]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ What do you recommend in the way of changes?  From talking to him I'm expecting more of a ground force.  It sounds like he's only got a night scythe for flyers but again I know very little about Necrons.  I only have 20 kroot to work with at the moment.  You think I should drop a crisis team to make room for a few EWOs and an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>?  I didn't put much stock into it to begin with because most of the army is supposed to be mobile]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 16:48:31]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Re:Farsight list, tips please</title>
				<description><![CDATA[ Swap VTs for EWOs on your Broadsides, you don't really need VTs on Broadsides.  They already hit 31% of the time chances to being Twinlinked and you have access to Skyfire Markerlights.  Make sure to pick up <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on your <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide.<br /> <br /> It saddens me not seeing any Gun Drones on your Suit squads.  Ablative wounds and Twinlinked S5 guns go along way,  I would consider some even if you have to drop a couple of suits.<br /> <br /> I don't see much purpose in the Devilfish Transports, as Markerlight being Heavy will make them rather useless if you take advantage of their mobility.<br /> <br /> Otherwise its a decent <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> list.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 17:50:19]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ Devilfish are to body block my pathfinders to try and keep them alive for longer as they will block <span class="glossaryitem" onmouseover='gp(85);'>los</span> during the enemy shooting phase.   Basically I'd move them out of the way in the movement phase, shoot my markerlights and then turbo boost them back in front.<br /> <br /> I thought about putting drones in the squads but don't want my suits running away if they lose a drone or 2 so opted to go without... if I drop the fish I can add a few I think<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok I've dropped the VTs and added EWOs; also dropped the devilfish to add 5 marker drones to the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> team and 6 gun drones to each of the Burst cannon teams as well as given each team with drones a drone controller.  What else can I do to streamline the list?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Whats <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> stand for?]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 18:22:29]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563140/6250153.page"><b>Brutal Viking wrote:</b></a><br/>Devilfish are to body block my pathfinders to try and keep them alive for longer as they will block <span class="glossaryitem" onmouseover='gp(85);'>los</span> during the enemy shooting phase.   Basically I'd move them out of the way in the movement phase, shoot my markerlights and then turbo boost them back in front.<br /> <br /> I thought about putting drones in the squads but don't want my suits running away if they lose a drone or 2 so opted to go without... if I drop the fish I can add a few I think<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok I've dropped the VTs and added EWOs; also dropped the devilfish to add 5 marker drones to the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> team and 6 gun drones to each of the Burst cannon teams as well as given each team with drones a drone controller.  What else can I do to streamline the list?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Whats <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> stand for?</div></blockquote><br /> <br /> Those changes should work well.  <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, Take Most Commers.  Many people say <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>, Take All Comers, but that isn't feasible.  A good list is <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, it can handle most threats well.  No list is good against all others.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 18:52:13]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ Now what should be my target priorities for Necrons? And any tips for the game itself? ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 19:17:47]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563140/6250352.page"><b>Brutal Viking wrote:</b></a><br/>Now what should be my target priorities for Necrons? And any tips for the game itself? </div></blockquote><br /> <br /> That really depends on what kind of build the Crons are running and what they have taken.  The one that screams target priority are Destroyer Lord led Wraiths.  They must die, or they will destroy your lines.  They are one of the better fast assault elements in the game.  Otherwise, it will really depend on what he is running.  Also, any Nightscythes should be brought down.  They are one of the best late game objective grabbers in the game with good firepower to boot.  Watch out for Tesla weapons, they deal incredible amounts of damage.<br /> <br /> Mainly kill any fast assault element, ie Wraiths, the outrange and trade your mid to long range firepower with him.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 21:07:16]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ Thank you for all the advice it's greatly appreciated]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 21:36:38]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ One little thing I would change personally is take out one team of double burst cannon suits and make them PR or <span class="glossaryitem" onmouseover='gp(518);'>MP</span>. Never had luck with <span class="glossaryitem" onmouseover='gp(389);'>BC</span> myself unless I deep strike them and give them flamers and <span class="glossaryitem" onmouseover='gp(389);'>BC</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 22:59:45]]> GMT</pubDate>
				<author><![CDATA[ Omfgorzzz]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ I was thinking about that as well...]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 23:02:05]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ Ok, couple tweaks:<br /> <br /> Pathfinders die when a stiff breeze is sent in their direction. Instead of investing 190 points on transports for them, why not just add more markerlights in the form of marker drones or more pathfinders if you've got em? Sure, the fish can protect them from assault, but Necrons are a pretty shooty army themselves. One annihilation barge can wipe a squad of Pathfinders no problem.<br /> <br /> I second the swapping of Burst Cannons for Missile Pods. Burst Cannons are sexy, but their short range usually makes them die a swift death. Missile Pod range will keep you alive and scoring something. <br /> <br /> Speaking of Missile Pods, I'm sure you meant <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on the Riptides...<br /> <br /> Speaking of Riptides, you do not need Stims on the ECPA one, and Stims on the other is a pure luxury purchase if you happen to have 35 points left over...you shouldn't. I would also put <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide over fusion. I've tried both and <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> simply outperforms fusion because of range and also a devastating ripple fire. To sum up, one should have HBC+<span class="glossaryitem" onmouseover='gp(388);'>SMS</span>+ECPA+<span class="glossaryitem" onmouseover='gp(658);'>EWO</span>+VT, the other should have <span class="glossaryitem" onmouseover='gp(60);'>IA</span>+<span class="glossaryitem" onmouseover='gp(388);'>SMS</span>+<span class="glossaryitem" onmouseover='gp(658);'>EWO</span>+Stims* (If you have the points).<br /> <br /> Lastly, at 2500 points you can have dual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>; I'm going to assume you and your buddy have agreed on single <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> since you only have 1 right now. That being said, nothing is stopping you from taking allies. It'd be so easy too. Ally in Tau, add a buff commander so that your Riptides can be tearing stuff up with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Ignore Cover, Tan Hunter etc. Then just move the Kroot to Tau side of allies so you're legal.<br /> <br /> That's what I've got for now, let me know if you have any questions.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 00:12:14]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563140/6251084.page"><b>Omfgorzzz wrote:</b></a><br/>One little thing I would change personally is take out one team of double burst cannon suits and make them PR or <span class="glossaryitem" onmouseover='gp(518);'>MP</span>. Never had luck with <span class="glossaryitem" onmouseover='gp(389);'>BC</span> myself unless I deep strike them and give them flamers and <span class="glossaryitem" onmouseover='gp(389);'>BC</span>. </div></blockquote><br /> <br /> I strongly disagree with this sentiment in a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>/<span class="glossaryitem" onmouseover='gp(128);'>TMC</span> sense.  The Dual Burst Cannon suits are capable of dishing out considerable damage against a variety of opponents and synergize extremely well with Gun drones at a lower cost.  <br /> <br /> Average Wounds Dealt<br /> Dual Plasma Suit(52pts) at 12/24" vs Dual Burst Cannon(42pts) 18"/Cost Adjusted Value vs Dual Missile Pods(52pts) at 36"<br /> <br /> Vs Wraithknight .33/.16 vs .22/.28 vs .22<br /> Vs Riptide(5++) <b>.66/.33</b> vs .22/.28 vs .22<br /> Vs Riptide(3++) .33/.16 vs .22/.28 vs .22<br /> Vs Lord of Change .45/.22 vs .59/.73 vs .59<br /> Vs Armored Daemon Prince .88/.44 vs .666/.81 vs .55<br /> Vs Wraiths .55/.28 vs <b>.88/1.1</b> vs .55<br /> Vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>(No Cover) <b>1.66/.83</b> vs .88/1.1 vs .55<br /> Vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>(Cover) 1.1/.55 vs .88/1.1 vs .55<br /> VS Necron Warrior 1.1/.55 vs 1.33/1.65  vs 1.66<br /> Vs <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>(5++) <b>1.1/.55</b> vs .44/.55  vs .28<br /> Vs <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>(3++) .55/.28  vs .44/.55 vs .28<br /> Vs <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> 1.66/.83 vs <b>3.33/4.13</b> vs 1.66<br /> VS AV10 1.0/.5 vs 1.33/1.65 vs 1.33<br /> VS AV11 1.33/.66 vs .66/.83 vs 1.0<br /> VS AV12 .33/.16 vs 0/0 vs <b>.66</b><br /> <br /> This started out as a simple little breakdown, but has gotten a bit more involved.  Obviously the range of the Missile Pods is extremely desirable, but does also represent a relatively low damage output vs many targets.  When comparing the Dual Plasma Rifle and Dual Burst Cannon Suits the Plasma has good damage within 12" and sub par damage outside of that range while the Burst Cannon deals considerable damage out to 18".  With a straight up comparison the are fairly evenly matched against all targets but when cost adjusted the Burst Cannon Pulls ahead.  The Dual Plasma suit requires being within 12" of its targets to match the firepower of the Burst Cannons.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 04:08:07]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ So are you thinking marker drones on the crisis suits or dedicated marker drone teams?  <br /> <br /> We did agree on 1 <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> and neither of us are big fans of allies so that option never came up<br /> <br /> this is what I've changed it to so far.  The  piranhas I can give fusion blasters to if I drop 1. Or I have a sun shark at my disposal as well<br /> <br /> <br /> <br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (165pts)<br /> <br />     * Commander Farsight (165pts)  <br />         Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade<br /> <br /> <br /> + Elites + (425pts)<br /> <br />     * XV104 Riptide (235pts)  <br />         Early warning override <br />        Earth Caste Pilot Array<br />        Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Twin-linked smart missile system, Velocity tracker<br /> <br /> <br />     * XV104 Riptide (190pts)  <br />         Early warning override<br />         Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Twin-linked smart missile system<br /> <br /> <br /> + Troops + (1179pts)<br /> <br />     * Kroot Carnivore Squad (145pts)  <br />         Kroot Hound (5pts), Sniper rounds (20pts)<br />         * 20x Kroot (120pts) <br />             20x Kroot rifle<br /> <br /> <br />     * XV8 Crisis Team (232pts)  <br />         Bonding Knife Ritual (3pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Missile pod (30pts), Vectored retro-thrusters (5pts)<br />         * Crisis Shas'ui (60pts) <br />             Crisis battlesuit, Drone controller (8pts), 2x Missile pod (30pts)<br />         * Crisis Shas'ui (52pts) <br />             Crisis battlesuit, 2x Missile pod (30pts)<br />         * 5x Marker Drone (60pts) <br />             5x Markerlight<br /> <br /> <br />     * XV8 Crisis Team (232pts)  <br />         Bonding Knife Ritual (3pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Missile pod (30pts), Vectored retro-thrusters (5pts)<br />         * Crisis Shas'ui (60pts) <br />             Crisis battlesuit, Drone controller (8pts), 2x Missile pod (30pts)<br />         * Crisis Shas'ui (52pts) <br />             Crisis battlesuit, 2x Missile pod (30pts)<br />         * 5x Marker Drone (60pts) <br />             5x Markerlight<br /> <br /> <br />     * XV8 Crisis Team (174pts)  <br />         Bonding Knife Ritual (3pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Fusion blaster (30pts), Vectored retro-thrusters (5pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Fusion blaster (30pts), Target lock (5pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Fusion blaster (30pts), Target lock (5pts)<br /> <br /> <br />     * XV8 Crisis Team (232pts)  <br />         Bonding Knife Ritual (3pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Missile pod (30pts), Vectored retro-thrusters (5pts)<br />         * Crisis Shas'ui (60pts) <br />             Crisis battlesuit, Drone controller (8pts), 2x Missile pod (30pts)<br />         * Crisis Shas'ui (52pts) <br />             Crisis battlesuit, 2x Missile pod (30pts)<br />         * 5x Marker Drone (60pts) <br />             5x Markerlight<br /> <br /> <br />     * XV8 Crisis Team (164pts)  <br />         Bonding Knife Ritual (3pts)<br />         * Crisis Shas'ui (57pts) <br />             Crisis battlesuit, 2x Plasma rifle (30pts), Vectored retro-thrusters (5pts)<br />         * Crisis Shas'ui (52pts) <br />             Crisis battlesuit, 2x Plasma rifle (30pts)<br />         * Crisis Shas'ui (52pts) <br />             Crisis battlesuit, 2x Plasma rifle (30pts)<br /> <br /> <br /> + Fast Attack + (220pts)<br /> <br />     * Piranhas (220pts) <br />         * Piranha (55pts) <br />             Burst cannon, Disruption pod (15pts), Two Gun Drones<br />         * Piranha (55pts) <br />             Burst cannon, Disruption pod (15pts), Two Gun Drones<br />         * Piranha (55pts) <br />             Burst cannon, Disruption pod (15pts), Two Gun Drones<br />         * Piranha (55pts) <br />             Burst cannon, Disruption pod (15pts), Two Gun Drones<br /> <br /> <br /> + Heavy Support + (510pts)<br /> <br />     * Hammerhead Gunship (190pts)  <br />         Disruption pod (15pts), Railgun with submunitions (5pts), Twin-linked smart missile system<br />         * Longstrike (45pts)<br /> <br /> <br />     * Sky Ray Missile Defense Gunship (130pts) <br />         Disruption pod (15pts), 2x Networked markerlight, 6x Seeker missile, Twin-linked smart missile system, Velocity tracker<br /> <br /> <br />     * XV88 Broadside Team (190pts)  <br />         Bonding Knife Ritual (2pts)<br />         * Broadside Shas'ui (70pts) <br />             Broadside battlesuit, Early warning override (5pts), Twin-linked high-yield missile pod, Twin-linked smart missile system<br />         * Broadside Shas'ui (70pts) <br />             Broadside battlesuit, Early warning override (5pts), Twin-linked high-yield missile pod, Twin-linked smart missile system<br />         * 4x Missile Drone (48pts) <br />             4x Missile pod<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You beat me to the post zagman <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.  See I like the burst cannon idea with a full alotment of gun drones 30 shots (6 with <span class="glossaryitem" onmouseover='gp(534);'>TW</span> and pinning) sounds like a better deal than the other options. Granted crons won't be pinned easily but if he switches to chaos last minute it might be more useful... and if the numbers work out like that it does seem like a better choice.  To date I haven't used either so I have no experience to compare with but shrike also makes a good point on the range advantage.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 04:24:02]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563140/6251981.page"><b>Brutal Viking wrote:</b></a><br/><br /> You beat me to the post zagman <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.  See I like the burst cannon idea with a full alotment of gun drones 30 shots (6 with <span class="glossaryitem" onmouseover='gp(534);'>TW</span> and pinning) sounds like a better deal than the other options. Granted crons won't be pinned easily but if he switches to chaos last minute it might be more useful... and if the numbers work out like that it does seem like a better choice.  To date I haven't used either so I have no experience to compare with but shrike also makes a good point on the range advantage.</div></blockquote><br /> <br /> Actually its 36 Shots with Gun Drones, twelve of which are Twinlinked.  The Gun Drones bring almost an equivelant amount of firepower as the Burst Suits, both are incredibly effecient.<br /> <br /> The Range of the Missile Pods is great and synergizes well with Marker Drones, but the damage potential of the Burst Cannon Suits is hard to ignore.  I usually run Twinlinked Missile Pods in in a solo squad with two markerdrones and a drone controller.  <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Scoring and averages 1 Markerlight hit per turn.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 14:01:21]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ I agree with Zagman on using the burst cannon suits.  They're 10 points a suit cheaper than a dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span> suit, and dishes out 4 extra shots a round.  Of course, if you run a squad of three you definitely need to pack the gun drones on to complement the firepower.<br /> <br /> Still, you can get a Drone Controller and two gun drones for about the same points as you save on dropping to all burst cannons.  That gives you 12 extra main weapon shots, plus 4 more twin linked pulse carbine shots, for a total of 16 extra shots a turn.  That's a lot of dakka.<br /> <br /> Or look at it a different way.<br /> <br /> 3 XV8 with dual <span class="glossaryitem" onmouseover='gp(518);'>MPs</span>, 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, and two marker drones = 188 points<br /> 3 XV8 with dual <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>, 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, and four gun drones = 182 points<br /> <br /> 20 extra shots per turn, plus 2 extra wounds/bodies for the squad.<br /> <br /> I'm not saying not to take the dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/MD squad, just that the dual <span class="glossaryitem" onmouseover='gp(389);'>BC</span> squad is definitely a unit to take in a Farsight list.  That's a lot of damage output from a highly mobile firebase.  Suit heavy farsight lists are going to struggle with pumping shots out at a significant enough volume to cripple infantry without a dual <span class="glossaryitem" onmouseover='gp(389);'>BC</span> unit.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:30:15]]> GMT</pubDate>
				<author><![CDATA[ Maniac_nmt]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ I'm a fan of drone controller, but only in full units. Make the points invested worth it by making 6 drones BS3 and not 2. <br /> <br /> I'm not hating on burst cannons, they can be devastating with marker light support, I just think with their range, it's better not to spam them. One unit, with full drones, with drone controller. Then make sure they get at least 1 markerlight to support them each shooting phase.<br /> <br /> Also, I'm a fan of these two units to accompany Farsight in friendly games where the O'vesastar/buff commander is not involved:<br /> <br /> 3 Crisis: x2 Flamers, x2 Flamers (VRT), x2 Fusion (Target Lock)<br /> <br /> OR<br /> <br /> 3 Crisis: x2 Plasma, x2 Plasma (VRT), x2 Fusion (Target Lock)<br /> <br /> When not scattering, both units are devastating. Farsight is tough in combat and with fleet and and hit and run, should get there and get away when necessary. Both units are fun to use in friendly games and still effective.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:35:45]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ It gets even better then for the bc squad:<br /> <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> squad:  206 vs <span class="glossaryitem" onmouseover='gp(518);'>MP</span> squad: 236<br /> <br /> The <span class="glossaryitem" onmouseover='gp(389);'>BC</span> squad pumps out a staggering 36 shots a turn, 12 of which are twin linked and can cause pinning.  <br /> <br /> To be fair, I would also add in VRT on the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> squad, so they can cut and run if they should happen to get based, meaning they'd be 211 points, but still.<br /> <br /> Either way, they do different jobs.  A <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(518);'>MP</span> squad should also come with target locks (personally I think a standard commander in a Farsight Enclaves list is good then, as he can sport the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and a target lock, that then hands down <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 marker light support from the squad) and hangs back ripping open transports and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> while providing <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support.  The <span class="glossaryitem" onmouseover='gp(389);'>BC</span> squad is a pretty resilient smash face squad that can tear up everything up to light tanks without a lot of problems.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 17:43:39]]> GMT</pubDate>
				<author><![CDATA[ Maniac_nmt]]></author>
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				<title>Farsight list, tips please</title>
				<description><![CDATA[ While we're on the topic of Burst Cannons; I know most people run a farsight bomb with Plasma Rifles but how do you think a Farsight bomb with Burst Cannons would work?<br /> <br /> 56 shots from <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> 1 from Plasma Rifle @18"<br /> 14 shots from drones @ 18" twin linked<br /> total of 71(72 if you get within 12") shots from a unit with<br /> <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span><br /> Ld10<br /> perfect deepstrike<br /> prefered enemy (orks)<br /> fleet<br /> hit &run<br /> <br /> if you ran it in a normal Tau list you could give a body guard the buffmander loadout at the cost of 8 shots but then all 64 would be twinlinked, ignore cover, and monster/tank hunter, and if you're going to be within the 12" mark anyway you can give a unit gets hot to alleviate some return fire if you roll poorly for your <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>.  I realize you lose some punch but the wall of devastation should be enough to force enough failed saves that it shouldn't be an issue.  If you wanted you could also add a commander to the team and get those 8 shots back and boost all the drones to BS5 <br /> <br /> if you give all the BGs CDS your total is 936pts which is hella steep but it could be fun to see your opponents face when you roll 74 dice (2 more from commanders drones) and reroll any misses you might have... thoughts?<br /> <br /> you could drop target locks on half (or all) and decimate 2 squads at once at your leisure and jump away.  I just used the CDS system because I would put them deep in enemy territory so with a volume of shots like that if something did assault you would put enough hurt on it that any follow up assaults would be thinking twice]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 05:36:42]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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