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		<title><![CDATA[Latest posts for the thread "1500 Raptors"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Raptors"]]></description>
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				<title>1500 Raptors</title>
				<description><![CDATA[ Using Chapter Tactics (Raptors) from Forgeworld. I'm not relying on Rending Boltguns they are just nice to have so if I have to use Ravenguard it's not a big deal as I've been running this list as Ravenguard up till now anyway.<br /> <br /> Space Marine Librarian: mastery level 2; boltgun. 90<br /> Techmarine: Auspex. 55<br /> <br /> 5 Sternguard Veterans: Space Marine Sergeant (power fist); 2× heavy flamer. 165<br /> • Razorback: twin-linked assault cannon. 75<br /> 5 Sternguard Veterans: Space Marine Sergeant (combi-grav; melta bombs); 4× combi-grav. 175<br /> • Razorback: twin-linked assault cannon. 75<br /> <br /> 10 Tactical Marines: Space Marine Sergeant (Combi-flamers; melta bombs); flamer; heavy bolter. 170<br /> • Rhino 35<br /> 10 Scouts: Scout Sergeant (Combi-plasma; melta bomb); missile launcher. 135<br /> • Land Speeder Storm 45<br /> <br /> Stormtalon Gunship: Typhoon missile launcher. 145<br /> <br /> Predator: Storm Bolter; sponson heavy bolters. 100<br /> Stalker 75<br /> 5 Devastators: 2× missile launcher (flak missiles); 2× lascannon. 160<br /> <br /> 1,500 points<br /> <br /> Alpha strike with combi-grav sternguard against the nastiest <span class="glossaryitem" onmouseover='gp(93);'>mc</span> or 2+ save infantry I can find. Devastators tank hunt and hopefully finish off any wraith knights or rip tides the sternguard squad with combi-gravs don't kill off on turn one.<br /> <br /> Heavy flamer sternguard outflank. Tactical squad combat squad move to hold mid-field objectives while the scouts combat squad with the sarge in the storm and the missile launcher on a backfield objective bolstered by the tech marine. Scouts in the storm are there to grab an enemy dz objective and line breaker as well as burn the combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on turn one rapid fire.<br /> <br /> Librarian rolls on biomancy and telepathy. If he gets the power that grants relentless then he bundles into the razorback with the combi-grav sternguard so they get maximum shots on turn one when they disembark.<br /> <br /> Tech marine hangs with the backfield scouts/Devastators to tank hits from helldrakes.<br /> <br /> Stalker and storm talon give me redundancy in aa with some back up with flakk missiles. Should have enough to ground <span class="glossaryitem" onmouseover='gp(93);'>mc</span> and drop a helldrake a turn.<br /> <br /> Should any riptides or <span class="glossaryitem" onmouseover='gp(93);'>mc</span> survive the sternguard they will be initiative one which will make the blind test from the storms Cerberus launchers a pain to pass even for eldar.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 18:54:32]]> GMT</pubDate>
				<author><![CDATA[ Rob451]]></author>
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