<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1200pt Ork attempt"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1200pt Ork attempt"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> 225  Ghazghkull Thraka<br /> 160  Mad Dok Grotsnik<br /> <br /> Elite<br /> 300 (15) Tankbustas - Cybork, 2 Tankhammers<br /> <br /> Troop<br /> 120  (30) Gretchins, (3) Runtherds<br /> 280  (8) Nobs - Cybork, (2) Power Claws, (2) Big Choppas, Waaagh! Banner, Bosspole<br /> <br /> Dedicated Transport<br /> 115  Battlewagon   Defrolla, Big Shoota<br /> <br /> The plan is to put Thraka and the Bustas in the Wagon and drive head long in to the wall of Tanks I will be up against, I'm normally faced with drawing all the fire while my grots team up with Mad Doc and move as fast as they can up the field with the nobs unit trailing. If Mad Doc is the last one standing, he will join with the Nobs to hopefully finish.<br /> <br /> Any advice would be welcome]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255425.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255425.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 03:23:12]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Tankbustas are awful. Just go lootas.. also. MOAR BOYZ.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255443.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255443.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 03:28:13]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I don't think you can have 3 Tankhammers<br /> <br /> The only tank that Tankbustas can kill better than Lootas is AV14 and maybe AV13.. If you are using them to be mobile and get rear armor that's a plan but most will argue that with respect to the range of Lootas you are going to find it easier/safer to use Lootas.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255496.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255496.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 03:54:02]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Lootas do nothing against Landraiders, they are almost always awesome except in the game I'm about to play.<br /> <br /> Green Tide is certainly not impossible to do  with 1200pts. but   again those that I play against have already distructed every green tide army I have thrown at  them. I'm going to   have to wait for the new codex before attempting   another  green tide army. No need to  slow the game down just to lose.<br /> <br /> I agree that Tankbustas are pretty bad, especially in small numbers. With the exception of Flash gitz  they are the unit I have the least amount of experience playing.<br /> <br /> But with the rule lift on Glory Hogs, giving me a choice. The addition of Cybork and Thraka leading them makes them a bit more effective. Tank Hunter (reroll pens on vehicles)would be nice to have.  I need to bring something that will defeat a Landraider or 2. Otherwise they will just load their troops inside and slowly destroy my force.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd1e8d23c8aa22d5788db60d361f0e72.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563456/6255496.page"><b>Rismonite wrote:</b></a><br/>I don't think you can have 3 Tankhammers<br /> <br /> The only tank that Tankbustas can kill better than Lootas is AV14 and maybe AV13.. If you are using them to be mobile and get rear armor that's a plan but most will argue that with respect to the range of Lootas you are going to find it easier/safer to use Lootas.</div></blockquote><br /> <br /> You are correct I can only have 2 tankhammers. Yes, the armies that I'm facing have Landraiders AV14, Lootas do nothing against them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255510.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255510.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 04:03:44]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Understandable, I've done cybork Tankbustas for Landraiders before to the tankbusta bombs can do it for sure if you can get them there.<br /> <br /> Since you have a vehicle (BW) how about another wagon or two trukk boy units instead of grots/nobs?  Just throwing things out there.<br /> <br /> Otherwise I think your wagon will be waiting for the nobs/grots to get up the table before you can effectively strike.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255528.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255528.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 04:16:40]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ the points are difficult to make work, by adding another wagon and 2 trukks. I basically lose all of my troops. I've run empty Battlewagons before and they work pretty well. Trukks tend to be worthless.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255561.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255561.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 04:37:09]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I suggest. instead of nobs in a wagon go for some biker nobs w/ bikerwarboss. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thraka is just to expensive <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255584.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255584.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 04:55:14]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ The only sane way to run Dok is with a squad of 30 boyz all with cybork bodies, basically everything doubles grots out, and makes Dok's ability pointless.  30 boyz with a rerolling 5++ is definitely scary for anybody.<br /> Orks capitalize on having fairly cheap kitted out warbosses, and at this point level, Thraka really isn't worth it.  A Mega Armored Boss runs you over 100 points less than Thraka.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255591.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255591.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 05:01:47]]> GMT</pubDate>
				<author><![CDATA[ herpguy]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I'm going to work a few biker - if you have any suggestions.<br /> <br /> I've found that using Mad Doc's Fearless works very well for the 30 Grots and 3 Runtherds. This forces the opponent to basically dig through all 34 figures in the units. This has actually been fairly effective, especially  to move across the board and tie  up shooting units, such as snipers - The 3 Runtherds can use Mad Docs Feel No Pain and I have put them in front to take the brunt of the first waves of attacks. With 30 Boyz the extra 150 points for cybork tends to not work out so well, especially since I usually have to pay the extra 40 points to add a nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, B-Pole) -  The Feel No Pain does help,   which is why I have the Nobs. The grots will die in droves and once eliminated Mad Doc is free to join the Nob unit, where the Feel No Pain is very useful.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thraka can not Be Instant Deathed, He charges with another extra attack and he is the only Orc that makes casting Waaagh! worth it. giving him a 2+ invulnerable save, instant 6" on mv (so no rolling a 1 to cause wounds),         and of course every Orc is fearless. He is so worth the extra 100 points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> With Bikers<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 160 Mad Dok Grotsnik <br /> 180 Wazdakka Gutsmek<br /> <br /> Elite<br /> 310 (15) Tankbustas - Nob, Cybork, 2 Tankhammers<br /> <br /> Troops<br /> 395 (12) Warbiker - Nob, Cybork, Power Klaw<br />   40 (10) Gretchins, (1) Runtherds <br /> <br /> Heavy Support<br /> 115 Battlewagon Defrolla, Big Shoota<br /> <br /> I don't know how it will do on the field, but it certainly looks fun]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255652.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255652.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 05:43:54]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I was honestly thinking about some bikers behind that wagon to and approve of this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255867.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6255867.page</link>
				<pubDate><![CDATA[Sat, 16 Nov 2013 08:18:44]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Here's a crazy thought<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 225      Thraka<br />   85      Big Mek - Kustom Force-Field<br /> <br /> Elite<br /> 225 (15) Tank Bustas - 2 Tankhammer<br />   75   (5) Burna Boyz - (3) Meks, (3) Big Shootas<br />   75   (5) Burna Boyz - (3) Meks, (3) Big Shootas<br /> <br /> Troops<br /> 85       Deff Dread - (2) Skorcha<br /> 60 (3) Nob<br /> <br /> Dedicated Transport<br /> 115     Battlewagon <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Rolla, Big Shoota<br /> <br /> Heavy Support<br /> 85       Deff Dread - (2) Skorcha<br /> 85       Deff Dread - (2) Skorcha<br /> 85       Deff Dread - (2) Skorcha]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258042.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258042.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 02:23:41]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Can I just say that I feel uncomfortable, and a little dirty, seeing an Ork list that doesn't have a single squad of Boyz?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7bede9c037a382ec3a971b32675a1375.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563456/6255652.page"><b>Sleg wrote:</b></a><br/><br /> Thraka can not Be Instant Deathed, He charges with another extra attack and he is the only Orc that makes casting Waaagh! worth it. giving him a 2+ invulnerable save, instant 6" on mv (so no rolling a 1 to cause wounds),         and of course every Orc is fearless. He is so worth the extra 100 points</div></blockquote><br /> <br /> With the 6th edition <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that was released, at least the way I read it (which I may be doing wrong, it's happened before), I think Thraka's Waaagh! is actually much worse than the normal one.  Here's the link, just for quick reference: <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420316a_Ork_6th_Ed_V1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420316a_Ork_6th_Ed_V1.pdf</a><br /> <br /> So, INSTEAD of the paragraph that reads: <br /> "Furthermore, for the duration of the Waaagh! all Ork infantry units automatically count as rolling a 6 for the Waaagh! movement they wish to make.  All non-fleeing friendly units become Fearless for the duration of the Waaagh!"<br /> <br /> it NOW reads: "Furthermore, for the duration of the Waaagh! all ork infantry units automatically count as rolling a 6 if they run".<br /> <br /> So, it doesn't make anyone fearless anymore.  The 6" move is only for running, not for assaults (Thus Thrakka, and anyone in his unit, can't benefit from it as he is slow and purposeful so can't run).  I'm not even sure you get the assault range reroll at all, as this rule is "replacing the army's usual Waaagh!" and makes no mention of assault moves.  Remember, you can't use it first turn, the classic running turn.  I guess you could run 6" turn 2... but then you can't assault, you can't shoot if you run, and 12" of movement probably puts you in enemy assault range at that point.<br /> <br /> I really think he's not worth it at all anymore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258075.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258075.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 02:43:11]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ OK, here's the quote directly from the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <br /> <br /> Page 58 – Ghazghkull Thraka, Prophet of the Waaagh!<br /> Change the third paragraph to read “Furthermore, for the duration of the Waaagh!, all friendly Ork Infantry units automatically count as rolling a 6 if they Run, and models with the Slow and Purposeful special rule exchange it for Relentless instead. All non-fleeing friendly Ork units become Fearless for the duration of the Waaagh!”.<br /> <br /> So yes, they are Fearless. you were missing the second half of the paragraph. <br /> <br /> Second with the new rule from the codex, Thraka who is normally slow and purposeful, is now relentless and can actually run if needed. As well as Thraka now having a 2+ Invulnerable for all saves.<br /> <br /> The normal Waaagh! only gives Fleet and if used any roll of a 1 causes a wound.<br /> <br /> So on to your concern. First, you don't have to run your units, but if you are footslogging your units you will probably need this boost on the second turn. So if you are going to run a unit - this happens in the shooting phase of turn 2. Now you still have the Waaagh! for turn 3, again only if you need it.<br /> <br /> Yes it's a detriment to not have the auto 6 on the charge -I wonder why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did that?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258418.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258418.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 05:25:49]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Huh.  Thanks for the detailed response.  Clearly we are reading from different <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.  Would you mind posting a link to yours?  I like your rules much better <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Nvm!  Found it!  You had version 1.4, I was still working on 1.0.  Silly google search results not getting me the updated rule set!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258504.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6258504.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 06:19:37]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Also don't forget that Waaagh! is your shooting phase to your shooting phase. So if you are actually running Green Tide (which my list doesn't) and your opponent is avoiding you (which is the best way to beat a green tide) - you can have those units especially your forward units move a total of 24" and absorb fire. Let's face, it Ork stink at shooting but in Melee. Tough I have to admit, every game that I've played up til this point with Thraka, the Orks have gotten the auto 12" on the charge but Thraka has never been relentless. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6259300.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6259300.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 15:19:38]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>Re:1200pt Ork attempt</title>
				<description><![CDATA[ I'm in the corner of "no Ghazzy in 2k or under" personally, I find him far too much of a point sink for lower point games, he is a badass in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but you can fill out your army so much more without him. A mega armoured warboss with cybork and attack squiq is almost as good without the special rules for a 100 points less! And he barely lets me down! <br /> <br /> What I usually take to deal with AV13/14 is zzap cannons, although the strength is random, you've still got a decent chance of throwing a shot to glance or pen! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6259518.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6259518.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 17:01:18]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Big Gunz Kannons can glance av14, zzap Kannons (for me) have always failed me when I need them most.<br /> <br /> If I followed your thinking in most games I play, I would never use Ghazzy. In the same token I wouldn't give my warboss mega armor, slow and purposeful is not worth it and usually my warboss gets insta-gibed, where Ghazzy can hold his own against, Khorne, Swarmlord, Logan, and any other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Powerhouse. Also, I like yelling Waaagh! and I usually don't without Ghazzy, it's just not worth it.<br /> <br /> Going against very small (basically death star armies) mostly vehicle armies at 1200 points. I've tried in the past to bring the numbers and the only thing more Orks seem to do is delay the loss. Shooting AV14 vehicles doesn't work in my favor, only getting up to them and usually having one <span class="glossaryitem" onmouseover='gp(107);'>PK</span> does the trick.<br /> <br /> I'm a little nervous to bring in Tankbustas, but they are cheap - compared to MegaNobs. I lack the experience in making them effective, but they should be able to get to the soft gooey centers, Ghazzy is just there to make them nervous when we force them to come out and play. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260592.page</link>
				<pubDate><![CDATA[Sun, 17 Nov 2013 23:46:33]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I've always thought a possible wound for rerolled assault was pretty solid, though I guess I have more squads of 30 so a single wound is just a drop in the barrel.  I can see how, with smaller elite units, that could be a pain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260788.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260788.page</link>
				<pubDate><![CDATA[Mon, 18 Nov 2013 01:03:56]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ I'll be honest man, if your aim is to win thats a very very poor list.<br /> <br /> If you want to break apart a Land Raider list, I'd roll with fast klaws on bikes or jetpacks over slow tankbustas in a vulnerable transport. Your Battlewagon will die quickly to Lascannons in the side and then your out of options.<br /> <br /> Also don't use Kannons to kill AV14 unless it's at 1HP. An average of 12 shots to put 1 damage on a Raider out of cover... not a good use of dakka<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Orks are very much a shooty army, not a choppy one. Wish that wasn't the case but whatever]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260978.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6260978.page</link>
				<pubDate><![CDATA[Mon, 18 Nov 2013 02:30:09]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Yeah the Bike list is certainly more my style. Haven't had too much luck with Storm Boyz/ Zagstrukk - basically they become one turn use and will  cost too much. Especially doing the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>/Comm.<br /> <br /> You didn't present a shooting unit for the Orks to deal with Heavy Tanks. 13 Rokkit Launchas, plus tank bombs could ruin a land Raider's Day. No other unit on the Ork list can provide that much firepower at killing a tank, especially for their cost of 225.<br /> <br /> A Nob Bikers unit will cost half the points. Warbikers are cheaper but can only have 1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> in the unit.<br /> <br /> As for the Battlewagon it's a must take the 115 points is more than worth it. Though I'm really starting to consider the 4 Deff Dread, Thraka, and the Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> So far my opponents have been consistent with bringing their heavy tanks against me, because I will take a beating. Bikes don't work and I'm instant death a lot. Tank Bustas are actually very cheap and they can shoot <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 shots.<br /> <br /> If I were doing an 1850 or More, I would have Crazy things such as a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, more troops, and certainly more <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob Bikers. but the 1200 doesn't allow me much wiggle room and it's more than a surgical strike army. <br /> <br /> If I can remove their Tanks - which basically leaves them with nothing. In the past I normally could just taylor my army to defeat them, several units with 20 plasma guns and the "Deathstar" armies would go away. Then again I just like playing, this is more fun than just admitting defeat.<br /> <br /> I did post the Gutmek/Warbiker list above. But the last time I did a speed freak list against them their shooting was ineffective and they were shot up.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6261253.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6261253.page</link>
				<pubDate><![CDATA[Mon, 18 Nov 2013 04:58:36]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ Roll the Tankbustas and have a blast ..I built a tankbusta group because they work against Leman Russ and Land Raiders every time ..so long as they have something to get them to that end of the field ..(Trukks are too flimsy and it really is hard to kill a BW head on) I like cyborked bikers they provide nice side cover for the wagon ..and would allow it to get thru .. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6264151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6264151.page</link>
				<pubDate><![CDATA[Tue, 19 Nov 2013 00:25:40]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
			</item>
			<item>
				<title>1200pt Ork attempt</title>
				<description><![CDATA[ OK played last weekend, sorry for the late posting, I will be posting a battle report. Elar, Tau, Imperial Guard VS. Grey Knights, Space Wolves, and Orks <br /> <br /> No Land Raiders, but I was up against Hammerheads, Fire Prisms, Leman Rus, and a Riptide - so still plenty of vehicles to hit. <br /> <br /> But to make a long story short - the battlewagon did awesome, but it left the Tank Bustas inside only to snap fire for 3 turns. They basically did nothing. Thraka also did very little as he was stuck in the battlewagon as well for 3 turns of the game.<br /> It wasn't a fair test of what tankbustas can do, but it did show that they were extremely limited in their approach. Because if the Battlewagon didn't move as far as it did, they probably would have had to footslog it across the board and as per usual been cut to ribbons in the process.<br /> <br /> If it weren't for some poor rolls on my opponents part, mixed with the 5+ saves from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> Working on a new list.<br /> Zogwort<br /> Big Mek <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> Ammo Runt<br /> 2X10 Lootas<br /> 14 Kommandos, Snikrot<br /> 14 Stormboyz Zagstrukk<br /> 2X10 Gretchin Runtherd<br /> 1 Big Gunz Kannon 3 Ammo Runts ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6299872.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/563456/6299872.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 18:17:12]]> GMT</pubDate>
				<author><![CDATA[ Sleg]]></author>
			</item>
	</channel>
</rss>