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		<title><![CDATA[Latest posts for the thread "Help tweaking my Red Hunters/ Grey Knights combo list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Help tweaking my Red Hunters/ Grey Knights combo list"]]></description>
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				<title>Help tweaking my Red Hunters/ Grey Knights combo list</title>
				<description><![CDATA[ I just had a test game using Red Hunters with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> allies, and it did surprisingly well against a nasty demon flying monstrous creature list.  However, I still lost, and I'm curious if the list could be tuned up a bit.  Let me know your thoughts<br /> <br /> RED HUNTERS<br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> 1- Captain: bike, artificer armor, storm shield, thunder hammer, combi-grav<br /> <u>TROOPS</u><br /> 7- Tactical squad: missile launcher, Rhino dedicated transport<br /> 5- Bike squad: 2 grav guns, sergeant with combi-grav<br /> <u>HEAVY SUPPORT</u><br /> 10- Devastator squad: 4 Lascannons, Rhino transport<br /> 1- Predator: autocannon, 2 lascannon sponsons<br /> <br /> GREY KNIGHTS ALLIES<br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> 1- Mordrak: 5 Ghost Knights<br /> <u>ELITE</u><br /> 1- Callidus Assassin<br /> <u>TROOPS</u><br /> 5- Strike Squad: 1 psycannon, in a Razorback w/ Twin-linked Assault Cannon w/ Psybolt ammo<br /> 5- Strike Squad: 1 psycannon, in a Razorback w/ Twin-linked Assault Cannon w/ Psybolt ammo]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 03:38:53]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:Help tweaking my Red Hunters/ Grey Knights combo list</title>
				<description><![CDATA[ No thoughts?  Everyone must be busy reading the Inquisition codex...]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 19:48:45]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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