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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ LIST #1<br /> <br /> Tau/Eldar 1741<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-farsight<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- ShadowSun<br /> <br /> Seven dwarfs(Bodyguard team)<br /> suit #1 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #2 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #3 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #4 MPx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #5 MPx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #6 FBx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #7 <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Drone controler, C&C node, Puretide chip, Vect thrusters<br /> Gun drones x11<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- farseer .w jet bike, singing spear<br /> <br /> troop- kroot x10<br /> <br /> troop- kroot x10<br /> <br /> Troop kroot x10<br /> <br /> troop- Windrider(eldar jetbike)x3<br /> <br /> troop- windrider(eldar jetbike)x3<br /> <br /> Elite- Riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, V-Tracker, Ion cannon, <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> Elite- Riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, V-tracker, Hvy Burst cannon, <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> Comments- Here is a shadowsun bomb list. The farseer goes inside the bomb buffs his unit with hopfully fortune, then he has an wide range of other helpful powers like reveal, doom, and div powers if needed and not to mention guide on a riptide a turn will help. Using shadowsun warlord trait the unit has an average of a 16" movement. Still not as mobile as list #2 let me know what you think.  <br /> <br /> <br /> <br /> <br /> LIST #2<br /> <br /> Tau/<span class="glossaryitem" onmouseover='gp(119);'>SM</span>- ultramarines<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Farsight<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- ShadowSun<br /> <br /> Seven dwarfs(Farsight Bodyguard team)<br /> suit #1 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #2 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #3 PRx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #4 MPx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #5 MPx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #6 FBx2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> suit #7 <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Drone controler, C&C node, Puretide chip, Vect thrusters<br /> Gun drones x13<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Tigirus master Libby<br /> <br /> troop- Fire warriorsx6<br /> <br /> troop- Fire warriorsx7<br /> <br /> troop- scoutsx5 bolters<br /> <br /> troop- scoutsx5 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Elite- Riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, V-Tracker, Ion cannon, <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> Elite- Riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, V-tracker, Hvy Burst cannon, <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> List #2 is all about the Farsight bomb. Using Tigirus to try his best to get GATE OF INFINITY i will deep strike around the board not scattering due to farsights warlord trait and then use my jet pack to jump in the assault phase for an average of 33" a turn. Way more mobile then list #1 and i can also use gate to get me out of combat if my hit and run fails. Im a fan of this list because more shots behind vehicles and ways to get into cover. The downsides are if I DONT GET GATE OF INFINITY IM SCREWED. I dont have fast troops so keeping them alive will be hard. <br /> <br /> Changes made. Thank you please keep up the votes. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 22:23:55]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ Shadowsun does not unlock 7 bodyguards, only farsight.  List #1 would not work.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Shadowsun does not unlock 7 bodyguards, only farsight.  List #1 would not work.  And honestly, having the success of list #2 rely on rolling for a specifc power will set you up for failure.]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 02:37:34]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ Thanks for all the HATE. I thrive on it, all the people i demolished will agree with you.<br /> <br /> Ive had good luck with list #2 so far I guess I always get gate tho. I havent played a game yet without it. <br /> <br />  Ive play tested this list only 18 times so far documenting how the Bomb takes damg how much <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks they can take. They kill an average of 2 1/2 units a turn. Unless theres orks or bugs involved.<br /> <br /> @DirtyDeeds: With tigirus's reroll. I get 6 chances to get <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> and i cant get the same power twice so my chances increase with each power i produce from telek. <br /> <br /> <br /> I will soon play test with no <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> to see how it goes.  I fear even without <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> tigirus will only help me more due to biomancy divination combos.<br /> <br /> Not to mention using tigirus I can take Biomancy to buff the bomb. Ive had two games so far where i have gotten <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> and Endurance. This is a combo any list has trouble stopping.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 19:21:18]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ These lists do suck but I don't hope you lose so...]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:11:02]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ List #2 is the Dominate one for sure. So far Tigirus has gotten <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> 24 out of 26 games so far. <br /> <br /> I'm sorry I've had such a bad reaction to this list but hey cant put a hater option on the internet and not expect to get some hate. <br /> <br /> But I've now played this list in a couple tournaments and play tested against some of the popular hard builds. Such as Wave serpent spam, Hell Turkey spam, <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> Circus, Hearld Screamercoucil with FateWeave,Battle wagon spam, Tervigon spam with 9 hiveguard, O'vesa Bomb, Tau commander Bomb, Leaf blower <span class="glossaryitem" onmouseover='gp(69);'>IG</span>(not that good anymore unless you have a baneblade), AV13 spam necrons, Death and dispair Crons, Vulkan Force, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bike army, Drop pod Iron clad Spam and some off builds that are not that competive but good <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> There is some builds I'm dying to play against, such as Death guard(maybe with a lord of skulls), The seercoucil list that I've seen around the NOVAs. And of course the New <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or Eldar army with revenant titan. Oh yeah D weapons will do the trick. But unfortanitly I dont think that I will see this at the <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> <span class="glossaryitem" onmouseover='gp(300);'>LVO</span> FEAST or <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span>'s anytime soon.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 20:29:27]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ Yeah not great...]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 21:43:34]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ But what makes it not great? <br /> <br /> What can I do to make it better?<br /> <br /> @ Brother payne- you tag says "For the Emperor". I can see why you wanna hate. Loyalist.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 22:25:07]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ I've played the bomb competitively as well and I've decided that I'd rather have a buff commander instead of shadow sun.<br /> Now, you have to replace about - third of the gun drones with shield drones to weather AP2/3 blasts until you can eliminate those units, but I think it's worth losing stealth+shrouded.<br /> <br /> Between barrage weapons (<span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>!!), snipers (especially illic night spear and his pathfinders), O'Vesa (precision ion accelerator) etc, that one little buff suit gets smacked so easily. Whereas, you invest a few more points and pick up<br /> T5, 2+ and a 4++, then you're good to go. It also allows you 2<br /> Additional drones. I go 10 gun, 6 shield. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 23:30:45]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ I don't like Riptides in the Farsun bomb they do the sane job as the bomb, Broadsides and Skyrays seem a better fit. Drop the VTs on them just wasted points.<br /> <br /> What's your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> I don't see anything in the list that is a realistic threat to even an AV11 flyer?<br /> <br /> Meta dependant but personally I prefer 2 fusion suits particularly if you're gating, just helps you against AV14&15 which will become more popular now. Only an idiot would have a single AV14 unit in their list so expect to see lists with 2-3 Landraiders 3+ Bastions, Redoubts and Aquila Strongpoints.]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 01:28:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ @ FlingitNow and The Shrike. I have to say its an honor being critiqued by you too. Ive been following dakka for a couple years and you both always leave helpful friendly advice and I thank you for taking the time to help with my list.<br /> <br /> First off <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to say the last two posts were very helpful.<br /> <br /> <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563560/6346157.page"><b>FlingitNow wrote:</b></a><br/>I don't like Riptides in the Farsun bomb they do the sane job as the bomb, Broadsides and Skyrays seem a better fit. Drop the VTs on them just wasted points.<br /> <br /> What's your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> I don't see anything in the list that is a realistic threat to even an AV11 flyer?<br /> <br /> Meta dependant but personally I prefer 2 fusion suits particularly if you're gating, just helps you against AV14&15 which will become more popular now. Only an idiot would have a single AV14 unit in their list so expect to see lists with 2-3 Landraiders 3+ Bastions, Redoubts and Aquila Strongpoints.</div></blockquote><br /> <br /> I completely agree with the two fusion suits. They are simply a must need. With super heavies and some AV15 hitting the field they will be a must. <br /> <br /> Let me start by saying sorry sloppy list format I should have clarify better . The riptides have Velocity trackers not vector trusters. So they have sky fire and interceptor so essentially they are my <span class="glossaryitem" onmouseover='gp(805);'>AA</span> . They babysit the bomb on each flank to create a 18" bubble of melta due to the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion. It keeps Hell turkeys and death&despair off my bombs booty.  I've seen this list done with 6-9 broardsides and 1-2 skyrays. A very competitive build, I just hate having to rely of 6's with the broadsides to hit flyers. Even though odds say you will hit a couple times at least.  Im going to try this veneration of the list out. Ill let you know if it deals with harder build a little better then this one. Like the dreaded hell trukey spam (3-4) and seerercouncil. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563560/6345877.page"><b>The Shrike wrote:</b></a><br/>I've played the bomb competitively as well and I've decided that I'd rather have a buff commander instead of shadow sun.<br /> Now, you have to replace about - third of the gun drones with shield drones to weather AP2/3 blasts until you can eliminate those units, but I think it's worth losing stealth+shrouded.<br /> <br /> Between barrage weapons (<span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>!!), snipers (especially illic night spear and his pathfinders), O'Vesa (precision ion accelerator) etc, that one little buff suit gets smacked so easily. Whereas, you invest a few more points and pick up<br /> T5, 2+ and a 4++, then you're good to go. It also allows you 2<br /> Additional drones. I go 10 gun, 6 shield. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.</div></blockquote><br /> <br /> The Buff Commander, I have to agree the Bomb becomes a lot less precision shot-able and in tournament play I can see me running into some trouble if a combi-melta pops my multi spectrum suit. I will have to incorperate him into the list. As much as enjoy my bomb being stealth and shrouded (invisibility) I think strategically The buff commander is better is the best choice.<br /> <br /> As far as the the riptide goes I think the Ion would be a better choice on both instead of just one due to its ap2. <br /> JY2 convinced me to go with the Heavy burst cannon due to its odds to kill light flyers in the (purtide chip thread) that discussing the Bomb using blood angle allys vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span> allys.<br /> <br /> Do you think dropping the riptides and a troop for  six broadside and 2 skyrays is a better list?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 19:55:53]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>Shadowsun and the seven dwarfs. Help me pick a list. 1750</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The riptides have Velocity trackers not vector trusters. So they have sky fire and interceptor so essentially they are my <span class="glossaryitem" onmouseover='gp(805);'>AA</span> . They babysit the bomb on each flank to create a 18" bubble of melta due to the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion.</div></blockquote><br /> <br /> I got that the VTs were Velocity Trackers. But they do not make the Riptides good <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Even in the 9"-18" range the Ion Riptide puts on average 1.25 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> on an AV11 flyer. That keep away area is realistically only 9" which means Helldrakes will happily burn the bomb. Whilst D&D squads can be dealt with by non-skyfiring interceptor. For instance that Riptide is 210 for the same points 3 Broadsides put 2.44 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> on an AV11 flyer. Nearly double the damage.<br /> <br /> Also Broadsides and Skyrays offer turn 1 damage output when the slow moving bomb is trying to get into position. As well as proper <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. <br /> <br /> Buffmander vs Shadowsun is meta dependant <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> and other barrage, heavy ignores cover etc all make Shadowsun less attractive.]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 20:23:46]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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