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		<title><![CDATA[Latest posts for the thread "eldar - tau 1750 tournament"]]></title>
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				<title>eldar - tau 1750 tournament</title>
				<description><![CDATA[ Hello everyone! it's the first tournament for me, but I don't want go with the omnipresent serpent spam!<br /> <br /> so I wrote an unusual list with units that <span class="glossaryitem" onmouseover='gp(71);'>imho</span> should work good together! any advice and criticism really appreciated!<br /> <br /> qg<br /> 1-farseer<br /> 2-spiritseer<br /> <br /> troops<br /> 1-dire avengers 5 on wave serpent: scatter laser, shuriken cannon<br /> 2-wraithguards 5 on wave serpent: scatter laser<br /> 3-wraithguards 5 on wave serpent: scatter laser<br /> 4-jetbikes 3<br /> <br /> fast attack<br /> 1-swooping hawks 6<br /> <br /> heavy<br /> 1-dark reapers 5: starshot missile x4, exarch: fast shot, shuriken cannon<br /> <br /> tau<br /> qg<br /> 1-commander: puretide, multi-spectrum sensor suite, command control node, xvb-02 crisis iridium battlesuit, vectored retro-thrusters, neuroweb system jammer<br /> <br /> troops<br /> 1-fire warriors 6<br /> <br /> elite<br /> 1-riptide: ion accelerator, velocity tracker, early warning override<br /> <br /> aegis line with icarus<br /> <br /> how does it work? (or how should it work?)<br /> tau commander is there to buff the reapers (twin link, ignore cover, tank/monster hunter, hit and run), the farseer buffs riptide and reapers, maybe roll for an offensive power (it depends on what I'm facing). jetbikes and hawks to contest/take objectives. why hawks? no scatter deep strike, large blast ignores cover bomb, shoot and run after landing. they're fragile, haven't the same output damage as spiders, but they can be where they wish, when they wish and still kill some low are infantry.<br /> wraithguards could work as stoppers or go hunt big bad boyz, like riptides, wraithknights and so on... reapers can deal with everything (heavy 2 s5 ap3/heavy 1 s8 ap3), they're behind the line, and the exarch uses icarus (shuriken cannon is there just to avoid 8-point starshot missiles, and yeah, more shots for low armor targets, not bad <span class="glossaryitem" onmouseover='gp(71);'>imho</span>)<br /> <br /> with the 60 pts remaining, I have different ideas:<br /> <br /> -flamer upgrade for one wraithguards squad -&gt; great stopper unit, can deal with everything gets close to reapers<br /> -vaul's wrath support battery x2 -&gt; guided by farseer, it can deal great damage to infantry and vehicles<br /> <br /> so, what are you guys thinking? any advice? :-)]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 17:53:36]]> GMT</pubDate>
				<author><![CDATA[ furlo]]></author>
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				<title>eldar - tau 1750 tournament</title>
				<description><![CDATA[ Your list is not all that unusual, but very effective. <br /> <br /> With your points, take the support batteries. These benefit from guide OR the crisis commander if you need. The reaper exarch should never take the shuircannon, I would just take starshot missiles. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:56:26]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>eldar - tau 1750 tournament</title>
				<description><![CDATA[ I would go with both support batteries, they will do a lot more damage then the 5 flamers which you will use only about 33.3% of the time (at least with my xp).<br /> <br /> The reaper exarch could take anything and i believe that the cannon may do you well some strength 6 shots never hurt anyone! (well maybe they will)<br /> <br /> but all together a nice list, only thing i would change is in place of riptide maybe broadsides with lots of missiles?<br /> <br /> But i like it good luck  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would go with both support batteries, they will do a lot more damage then the 5 flamers which you will use only about 33.3% of the time (at least with my xp).<br /> <br /> The reaper exarch could take anything and i believe that the cannon may do you well some strength 6 shots never hurt anyone! (well maybe they will)<br /> <br /> but all together a nice list, only thing i would change is in place of riptide maybe broadsides with lots of missiles?<br /> <br /> But i like it good luck  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 21:20:52]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>eldar - tau 1750 tournament</title>
				<description><![CDATA[ thanks both for the reply! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Dr. you're right, he should never take it, but it costs nothing and this is the only way to spare points in that squad (I must take starshot missiles if I don't change weapon), plus he uses the icarus cannon, that's far better than <span class="glossaryitem" onmouseover='gp(461);'>eml</span> or reaper launcher with starshot missiles! but yeah, someone could destroy it...<br /> <br /> Arbiter, maybe that's true, but the riptide is too versatile and can't be killed by a single shot like a broadside!<br /> <br /> well, thanks I think I'll go with batteries! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 21:49:59]]> GMT</pubDate>
				<author><![CDATA[ furlo]]></author>
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