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		<title><![CDATA[Latest posts for the thread "1500 competitive throne of skulls"]]></title>
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				<title>1500 competitive throne of skulls</title>
				<description><![CDATA[ Hey internets,<br /> <br /> I've been playing an Eldar Ulthwe army for about ten years now and at the ripe age of 24 have decided to enter my first competitive tournament and see how far i get. I have only ever really played to enjoy the hobby rather than win but due to having stuck with eldar for so long whilst other friends/siblings have changed armies according to what new codex looks juiciest, i have amassed quite an army of the pointy eared fellows.<br /> <br /> Anyway the 1500 tourney list i would like to submit for your (hopefully) helpful criticism is as follows:<br /> <br /> <br /> Spiritseer (70)<br /> <br /> 3x Warlocks (running with each of the guardian squads taking primaris conceal) (105)<br /> <br /> 10 guardians, wave serpent, <span class="glossaryitem" onmouseover='gp(219);'>SL</span>'s (210)<br /> <br /> 10 guardians, wave serpent, <span class="glossaryitem" onmouseover='gp(219);'>SL</span>'s (210)<br /> <br /> 10 guardians, wave serpent, <span class="glossaryitem" onmouseover='gp(219);'>SL</span>'s (210)<br /> <br /> 8 Swooping hawks, exarch with sunrifle (153)<br /> <br /> 8 Dark reapers, exarch with tempest launcher (270)<br /> <br /> Fire prism (125)<br /> <br /> Fire prism (125)<br /> <br /> Total 1478<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 18:09:27]]> GMT</pubDate>
				<author><![CDATA[ mattywestside]]></author>
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				<title>1500 competitive throne of skulls</title>
				<description><![CDATA[ Well, the Serpents should have <span class="glossaryitem" onmouseover='gp(126);'>tl</span> scatter laser, underslung shuricannon, and holofield.<br /> Warlocks are not a must have in transported Guardian units. The Guardians should be kept in the transports until the endgame.<br /> The Spiritseer is a bit pointless. I'd take a Jetseer with the three default powers prescience, guide, and psychic shriek. <br /> The Fire Prisms would benefit from holofields.<br /> The remaining units, Dark Reapers and Swooping Hawks, are questionable in competitive play. I'd replace the DRs by 3 Warwalkers with scatterlasers, and the <span class="glossaryitem" onmouseover='gp(270);'>SHs</span> by six Windrider Jetbikes with two shuricannons. Just my 2 cents.]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 18:17:46]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500 competitive throne of skulls</title>
				<description><![CDATA[ Sorry i thought i had put the wave serpents as having scatter lasers. Thanks for the reply.<br /> Three war walkers with two scatter lasers apiece? i will admit they were a staple in my recent battles until my opponents wised up and aimed everything at them in the first turn. I thought reapers as they can tend to sit back more and possibly benefit from the spiritseers conceal cumulative with whatever suitable piece of terrain i can find. <br /> Swooping hawks i thought because i only recnelty re-read the rules for grenades (haywire in particular) and thought after rolling to hit (for skimmers and walkers) that average 6-7 glancing hits a turn on whichever vehicle looked the most dangerous was too good a proposition to give up. <br /> <br /> I assume in your proposed changes you would run the jetseer with the windriders? or possibly mantle of the laughing god if i trim a few points/have a few to spare?<br /> <br /> Thanks again]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 19:28:33]]> GMT</pubDate>
				<author><![CDATA[ mattywestside]]></author>
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