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		<title><![CDATA[Latest posts for the thread "1,500 Grey Knights Tournament List"]]></title>
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				<title>1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Greetings Fellow Dakka's.<br /> <br /> <br /> I am looking for some thoughts on a planned Grey Knights list for a local Singles Tourny.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Brotherhood Champion - Brain Mines, Psybolt - 115 points<br /> <br /> Troops<br /> Strike Squad (5 man) - Psycannon, Psybolt, Justicar <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Razorback (T/L <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, psybolt) - 185 points<br /> Strike Squad (6 man) - Psycannon, Psybolt, Justicar <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Razorback (T/L <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, psybolt) - 205 points<br /> Strike Squad (6 man) - Psycannon, Psybolt, Justicar <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Razorback (T/L <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, psybolt) - 205 Points<br /> Strike Squad (6 man) - Psycannon, Psybolt, Justicar <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Razorback (T/L <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, psybolt) - 205 points<br /> <br /> Fast Attack<br /> Interceptor Squad (10 man) - 2 x Psycannon, Psybolt, justicar <span class="glossaryitem" onmouseover='gp(512);'>NDH</span> - 310 points<br /> <br /> Heavy Support<br /> Dreadknight - Teleport Pack, Hvy Psycannon, Hvy Incinerator - 275 points<br /> <br /> <br /> General tactic is Champion joins the smaller Strike Squad in their <span class="glossaryitem" onmouseover='gp(112);'>RB</span>, the rest mounted in theirs, Interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> shunt hard behind enemy lines while the Razors blitz forward 18".  Interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> harasse the enemy rear lines while the Razors deploy the troops Turn 2.  razorbacks then go on general trouble making/objective blocking.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:21:54]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Hmmm, maybe take out a strike squad and get a hammer squad of termies to really hit hard. Or those 6 man squads are the exact same amount as a stormraven. At 1500pts people will bring flyers and as far as I can see you have no anti air.]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:42:53]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad Guns are extremely prevalent at my local club, and fliers I find are sometimes best ignored, especially given the objective point nature of 6th.<br /> <br /> I can always use the psybolted twin linked <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorbacks as emergency <span class="glossaryitem" onmouseover='gp(805);'>AA</span> support. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:48:06]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Ah, I see. Well apart from that it looks prettysolid then. Me still thinks a termy unit would be a good addition]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 20:49:32]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ I find <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators in small numbers dont have the surviveability to justify their points.  Especially if you want to tool them up for a specific job.  Add to that costs of banners and heavy weapons.<br /> <br /> I am leaning to tooled out strike squads more than the equivilant points worth of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The tournament I will be competing in will have a nice even spread of armies, and will be with random missions and deployment.<br /> <br /> Can anyone see any missions that I may be weak on?  With 4 scoring units (5 depending on the mission) and two units perfect for linebreaking I think I'm reasonably balanced for random missions.]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 21:13:46]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ looks solid unless you go against those 2+ rerollable, air spam, or maybe greentide.]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 01:33:15]]> GMT</pubDate>
				<author><![CDATA[ IssacClarkeisBatman99]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Yes.  But then as <span class="glossaryitem" onmouseover='gp(305);'>GK</span> I was always going to struggle against Green Tide style Ork armies.  Last one I played against was a Wazdakka bike list, just over flowing with bikes and oh so many Looters.<br /> <br /> People may moan about Orks being BS2, but when you are rolling 30 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7shots, and massive biker mobz with twin linked relentless heavy bolters (or the Ork equivilent), hitting on 5's does sound all that bad.]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 11:11:16]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ I just havetwo perplexities:<br /> the first is dreadknight's heavy psycannon, <span class="glossaryitem" onmouseover='gp(299);'>fow</span> what i got, the incinerator is more popular (and personally, even if it's less performant, I kind of like the psilencer volume of fire)<br /> the second is the small squads with psybolt ammunitions... they're quite pricy... I think I'd rather make 10 men teams, combat-squading them<br /> But then, maybe they are just personal opinions and I admit I'm not an expert of competitive builds.]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 12:17:42]]> GMT</pubDate>
				<author><![CDATA[ Kerrathyr]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ I wouldn't take the psilencer if you paid me, its an awful weapon.  The combination of the Hvy Psycannon and Hvy Incinerator are perfect for doing away with those pesky Fire Warriors/Nercons/Imperial Guard/Eldar/Dark Eldar hiding in behind the ever so present <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> everyone seems to be taking.<br /> <br /> I normally run with 10 man Strikes so the cost of Psybolt ammo per model is reduced, but the 6 man squads fit better with thr rapid movement style I am aiming for with the Razorbacks.]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 14:22:17]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Well it turns out that all I am doing is gifting my opponents with easy First Blood (either the Razorbacks are popped early on or the small Strike Squads are shot to pieces) and I can't hold objectives long due to the small size of the Strike Squads.  The stars are the Inteceptors and teleporting Dreadknight, but word is getting around the test games before the tournament and they are getting turned into bullet magnets.<br /> <br /> Also the lack of strong ranged firepower is hurting (lack of AP3 or lower).]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 18:04:07]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ I love the tactics with the Interceptors and DKnight. In light of that I'd question the usefullness of the Heavy Psycannon on the DKnight. You're only going to get one turn of shooting(generally) there...why not put those 40pts into beefin up another unit?<br /> I can't deny the need for all the Razorback guns but 5-man units in an AV11 tin can are just not going to last very long.<br /> On top of that : you're actually using the rzrbacks to transport which really cuts into their "tank/shooting" duties usually.<br /> Making at least one <span class="glossaryitem" onmouseover='gp(221);'>SS</span> a 10-man unit or swapping out for terminators(if only to just squat on an objective) might be more useful. Especially since you could always choose to use them aggressively if the situation calls for it (deep-strike, reckless charge, etc).<br /> <br /> My personal inclination after 6th ed started barrelling downhill on roller-skates was to go all-rhino's and/or Terminators.<br /> You're saving points on transports which can go into more men - or Deep-striking where you need to be.<br /> There's just way too much ap3/blast/ignores cover these days.<br /> <br /> and you hit it on the head with Gifting your opponents 1st blood.<br /> Sad but true.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 20:56:30]]> GMT</pubDate>
				<author><![CDATA[ bastion01]]></author>
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				<title>1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Dreadnaughts with double <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons are a awnser to flyers, tanks, and even strongholds so maybe they are worth considering.<br /> <br /> Also a vindicare will solve most problems if he can stay alive.<br /> <br /> I'm a fan of deepstriking terminators and paladins a grandmaster can make paladins scoring without the points for draigo.<br /> <br /> A somewhat alphastrike list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>-<span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>, psycannon, psycho nades, servo skull x1=230pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>-coteaz =100pts<br /> <br /> Elites- paladins x10 with psycannons x4 narthecium and any combo of <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> you want these guys get turned into scoring by the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> =705pts<br /> <br /> Troops- GKTS x5 psycannon x1 =225pts<br /> Troops- GKTS x5 psycannon x1 =225pts<br /> <br /> Comes to a total of 1455pts and will kill what ever you chose.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 22:55:08]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ Razorbacks are too easy to kill for first blood, so I dropped them myself<br /> <br /> And general consensus is that psybolt on that small of squad its not worth it for the strikes<br /> <br /> Your paladin list, does ti have an apothecary Arbiter?<br /> <br /> Heres a 1500 list I have for a tourney upcomming this weekend <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Coteaz 100 pts<br /> <br /> Troop- <span class="glossaryitem" onmouseover='gp(47);'>GSS</span> x10 psycannon x2 psybolt ammo <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Hammer Justicanr 7 swords (250 pts)<br /> <br /> Troop- <span class="glossaryitem" onmouseover='gp(47);'>GSS</span> X10 Psycannon x2 psybolt ammo 8 swords (240)<br /> <br /> Fast Attack- Stormraven - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon, hurricane bolter, psybolt ammo (255)<br /> <br /> Heavy Support<br /> Dreadknight x2 - Sword, Incinerator teleporter (520 pts)<br /> Psyflman Dreadnought - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon x2 psybolt (135 pts)]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 23:37:21]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:1,500 Grey Knights Tournament List</title>
				<description><![CDATA[ So played this list against a friends Necron force...Tabled by turn 3.<br /> <br /> Lost 3 of the 4 razorbacks on turn 1. <br /> <br /> Turn 2, two croissant of death arrive and moped up a fair portion of the Strikes.<br /> <br /> Dreadknight and Interceptors did the most damage, but wilted by turn 3 under weight of fire.<br /> <br /> I think by the end of the game I had managed to kill (outright after IBB rolls) 7 Necron Warriors. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 17:49:58]]> GMT</pubDate>
				<author><![CDATA[ Civviewarrior20]]></author>
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