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		<title><![CDATA[Latest posts for the thread "Karamazov with CBRN Guard"]]></title>
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				<title>Karamazov with CBRN Guard</title>
				<description><![CDATA[ Been thinking of a grimdark themed list based around Deathstrikes and Karamazov shelling SITNW conscripts for a while (along with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> list I'll probably post later for feedback), but been put off by the fact that Karamazov wasn't battle brothers with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>... until now.<br /> <br /> As its a fluffy list its unlikely to be competitive, but I'd still like feedback for any glaring mistakes or ideas that might fit nicely in this force.<br /> <br /> Aegis with Lascanon 85pt<br /> <br /> Karamazov 200pt (gives guard 12" morale reroll bubble and orbital strikes)<br /> <br /> Ordo xenos inquisitor: conversion beamer, psyker, psychotroke grenades, power sword and 3 servo skulls 104pt (gives the obligatory prescience, along with servo skulls for anti infiltrators and possibly help with deathstrike missle accuracy, least fluffy bit of the force and used up a lot of spare points here) <br /> <br /> Lord Commissar: power axe 80pt (leadership bubble to help conscripts stick around for a bit, high <span class="glossaryitem" onmouseover='gp(14);'>BS</span> for lascanon) <br /> <br /> 20 Conscripts: SITNW  155pt (target for Karamazov's orbital strike and run up field to slow enemy advance)<br /> <br /> 3 Blobbed infantry squads: 3 autocanon, 3 plasma guns, 2 melta bombs, 2 power axes    255pt (defend deathstrikes till launched or destroyed, the advance mid field)<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>:  Chenkov, 4 sniper rifles  110pt  (hold back field, issue <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> and move,move,move! as needed)<br /> <br /> 2 veteran squads: 3 plasma guns, chimera, grenadiers doctrine   200pt each  (anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, also advance to seize objectives after deathstrikes launch)<br /> <br /> 2 Hellhound with mutimelta   145pt each  (support veterans)<br /> <br /> 2  Deathstrikes  160pt each  (its a gamble, but gives the force character)<br /> <br /> <br /> <br /> There's a lot of things I'm considering switching, such as the Aegis for a sky shield which weakens my anti air and infantry line but give an invul save for the missles,<br />  autocanon for lascanon for more anti armour that I'm lacking, <br /> cutting odd ends and removing Karamazov from blob for  retinue of 2 crusaders and jokero, <br />  the ordo xenos inquisitor in general seems tacked on and is making the blob even more pricey,<br />  trimming items from the blob that are making it lose focus like power weapons<br /> Find points for another deathstrike  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"><br /> <br /> One thing I'm fairly sure I want to keep is grenadiers on the Veterans, to help with "gets hot" and when their transport pops and also because of modelling possibilities and giving them an elite feel.<br /> <br /> Any feedback would be great<br /> <br /> <br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 23:39:42]]> GMT</pubDate>
				<author><![CDATA[ ragnorack1]]></author>
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				<title>Re:Karamazov with CBRN Guard</title>
				<description><![CDATA[ Sorry to bump but figured I'd add the dark angels list I've been playing about with, suffers some similar flaws in that too many points are invested in particular units and too few troops choices.  Also have a few point left over to play with.<br /> <br /> Ordo Xenos Inquisitor:  Rad and psychotroke grenades, psyker, plasma syphon  95pts  (goes with terminator unit for divination and some limited plasma defence, only have grey knights codex but if the spare points I'd like the liber heresies to allow scouting onto midfield objectives.)<br /> <br /> Azrael  215pt (goes with terminator to improve invulnerable save, selects feel no pain warlord trait to help with small arms fire)<br /> <br /> Ezekiel  145pt  (definitely a points sink but stick him with deathwing knights to assist with anti-deathstar strikes)<br /> <br /> Deathwing knight and Caestus Assault ram  510pt (torn between assault ram and landraider, landraider will be an effective fire magnet with a pfg tech priest riding shot gun, but caestus is more likely to get them where they need to be plus works with the fluff I'm using of them being a bording/breaching party)<br /> <br /> 10 terminators with 2 cyclone missle launchers 490pt (full squad to make most use of azrael's buffs, used to control mid field, seems points heavy but needs the bodies to last in my opinion)<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bikes squads of 3 bikes and a <span class="glossaryitem" onmouseover='gp(330);'>mm</span> attack bike 135pt each (seize objectives and anti armour, seems fragile and to low in numbers to me)<br /> <br /> 5 scouts with camo-cloaks and rifles 70pt  (back field objective holders, again seem fragile, I like the modelling opportunities though and if the points were available I'd give them a couple of Mortis dreads to baby sit as a anti air FOB)<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> black knights with grenade launcher 168pt (I really like what this unit can offer, but tempted to drop due to fragility and lack of scoring)<br /> <br /> <br /> <br /> Again a lot that can be improved and definitely some fluff choices taken over competitiveness.  Theres 37pts left over and could be a fair few more depending on what is trimmed from the rest of the list.<br /> <br /> <br /> Thanks again for any advice offered.<br /> <br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 21:30:41]]> GMT</pubDate>
				<author><![CDATA[ ragnorack1]]></author>
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