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		<title><![CDATA[Latest posts for the thread "Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?"]]></description>
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				<title>Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?</title>
				<description><![CDATA[ <br /> Can't believe this has never come up for me before, but I know that there's supposed to a way to always get the best save possible if you've got a unit with mixed types of saves... but I've never bothered trying to confirm just exactly how you go about doing so.<br /> <br /> As a Necron player, the most common example I see is for the old Destroyer-Lord-leading-Wraiths scenario.<br /> The Destroyer Lord typically has a 2+ save, and the Wraiths a 3++ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.<br /> Typically the D-Lord is supposed to tank the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3+ shots, and the Wraiths take anything AP1 or 2.<br /> My question is... how exactly is this supposed to be done?<br /> Is it just a case of positioning, followed up by Look Out Sir?<br /> (eg. have the model with the best armor save closest to the enemy, so hits will automatically be allocated to him first, and if the shot is low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, have one of the 3++ models jump in the way?)<br /> <br /> If this is the case (the only way I could think of), does it only work for shooting, or can it be used in close combat as well?]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 02:41:39]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?</title>
				<description><![CDATA[ Yes, it's all about positioning and works best during shooting phase.  As mentioned for your example: you want the D-Lord to be placed nearest to the enemy's firepower.  There are different types of scenarios:<br /> <br /> lascannon: either let him eat it and lose a wound or <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> it and let a Wraith give its 3++ a try but risk losing a whole model if it fails.<br /> krak missiles: D-Lord takes his 2+<br /> multiple plasma shots: <span class="glossaryitem" onmouseover='gp(85);'>LOS</span><br /> small arms fire: D-Lord takes his 2+ until he gets low on wounds<br /> <br /> In an assault you won't have as much freedom due to challenges and model placement.]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 03:00:43]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?</title>
				<description><![CDATA[ Excellent, that is exactly the kind of stuff I was looking for, very much obliged!]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 15:42:55]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563800/6261037.page"><b>phoenix darkus wrote:</b></a><br/>Yes, it's all about positioning and works best during shooting phase.  As mentioned for your example: you want the D-Lord to be placed nearest to the enemy's firepower.  There are different types of scenarios:<br /> <br /> lascannon: either let him eat it and lose a wound or <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> it and let a Wraith give its 3++ a try but risk losing a whole model if it fails.<br /> krak missiles: D-Lord takes his 2+<br /> multiple plasma shots: <span class="glossaryitem" onmouseover='gp(85);'>LOS</span><br /> small arms fire: D-Lord takes his 2+ until he gets low on wounds<br /> <br /> In an assault you won't have as much freedom due to challenges and model placement.</div></blockquote><br /> <br /> note that this is all prerequisite on the D-Lord being the closest model to the shooting attack source.  As a shooter, you can often move your models to make the closest model a wraith and not the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> and then all the saves fall on the wraiths until they die are the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> is the closest.  ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 18:36:36]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Newb question from a non-newb: how do you always get the best save when using a unit w/ mixed saves?</title>
				<description><![CDATA[ Would you then not issue challenges with your <span class="glossaryitem" onmouseover='gp(585);'>dlord</span> since he could tanks wounds for the wraiths?]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 00:12:18]]> GMT</pubDate>
				<author><![CDATA[ Kevcron]]></author>
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