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		<title><![CDATA[Latest posts for the thread "2k SM/GKs/Inq."]]></title>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ I really like the new inquisition dex and how it plays. Let me know what you think I can improve upon.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 245<br /> Chapter Master (245): Bike, Artificer Armor, Powerfist, Eternal Shield <br /> <br /> Elites: 155<br /> 5 Legion of the Damned (155): Meltagun, Multi-Melta, Sergeant W/ Combi-Grav <br /> <br /> Troops: 555<br /> 10 Marines (210): Lascanon, Plasmagun<br /> Rhino<br /> <br /> 10 Marines (210): Lascanon, Plasmagun<br /> Rhino<br /> <br /> 5 Bikes (135): 2 Grav Guns <br /> <br /> Fast Attack: 95<br /> 5 Assault Marines (95): 2 Flamers<br /> Drop Pod<br /> <br /> Heavy Support: 100<br /> Thunderfire Cannon (100)<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> ALLIES: 365<br /> Coteaz (100)<br /> Warband (60): 3 Servitors W/ Plasma Cannons<br /> Stormraven (205)<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>. ALLIES: 474<br /> Xenos Inquisitor (64): Rad and Psyco Grenades, 3 servo-skulls<br /> Warband (160): 7 Crusaders W/ Poweraxes, 2 Priests W/ Poweraxes<br /> Land Raider (250)<br /> <br /> Total: 1989]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 03:05:53]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ I feel you have too much invested in your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, even at 2k. I'd drop the artificer as it's only bumping a save you use 1/2 the time by 1. Also if your bike squad is hunting <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with their grav guns you won't be using a armor save in combat anyways. <br /> <br /> Why not Combi-melta on the Legion? Seems obvious to focus the squad.<br /> <br /> I'd drop the plasma's on the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads and let them sit back and take their lascannon shots out of a hatch.<br /> <br /> I like a cheeky little assault squad, for 2k though I'd bump their #'s to 10, OR grab a similarly costed double flamer Dread.<br /> <br /> Stormraven seems out of place here, whats it carrying? <br /> <br /> Overall I think you have some cool combinations but reads too much like an all in list that lacks volume of fire.<br /> <br /> I suggest adding another thunderfire or like-minded long range threat. <br /> <br /> The one suggestion I feel is MANDATORY for this list is <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 on the Xeno's Inquis. Prescience works for Assault on.both.turns aswell.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 03:26:12]]> GMT</pubDate>
				<author><![CDATA[ Aijec]]></author>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ The storm raven is there for mind strikes and anti air.  I do agree with aijec about focusing the legion but that's a minor thing.  I like the list, like I pmed you.  It's got all the tools and enough saturation to make choices tough.  Sure it bleeds kill points but you can mitigate that.  Nice cheesedick list. ;p and I'm not looking forward to being its play test buddy .<br /> <br /> And I can assure you this doesn't lack in volume or quality of fire.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 03:53:50]]> GMT</pubDate>
				<author><![CDATA[ Chancetragedy]]></author>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ You didn't specify a chapter tactics so I don't really know whatk ind of specific advice to give, so some general suggestions.<br /> <br /> Dropping the artificer armor is a terrible idea.  a 50% bump in survivability is absurd and well worth a measly 20 points in a melee focused <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.   His setup as is, is quite standard and is still awesome. Point him at whatever you want dead, and it usually dies.<br /> <br /> Legion of the Damned is too unreliable, it looks like they're for tankhunting but deep strike is a cruel mistress and sometimes you don't come in till turn 4.<br /> <br /> I assume your plan is to push forward with a plasmagun squad and keep the lascannon at home.  A fine idea, but you may want a combiplas on the sergeants to make them meld with the squad better.<br /> <br /> A random bike squad seems loose, if you aren't focused on bikes a random squad isn't going to help much(unless it's a command squad but you don't have a command squad enabling <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unfortunately.)<br /> <br /> I don't really understand the point of the stormraven in <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> one is better all around, AP2 missiles &gt;&gt;&gt; frag missiles, you're paying for fortitude and it's not worth it.<br /> <br /> I think your melee squad coming out the land raider would be good if your inquisitor had psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 for prescience.  But just about every army has a way to deal with a single land raider so I feel like your units will be stranded without a ride.<br /> <br /> Coteaz in <span class="glossaryitem" onmouseover='gp(305);'>GK</span> instead of <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> seems loose as well as he can't buff or support your <span class="glossaryitem" onmouseover='gp(119);'>SM</span> core units.  Plasma cannon servitors might have too much chance of scattering onto your <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> and roasting them.  <br /> <br /> Try playing with it for a while and see what happens at least, but a melee focused warband to me seems meh, you could do better with just buying some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 15:55:29]]> GMT</pubDate>
				<author><![CDATA[ DiabloSpawn33]]></author>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ He uses iron hands <span class="glossaryitem" onmouseover='gp(436);'>CT</span>'s.  From the game we've played this list is pretty boss and he wasn't using the inquisition codex yet either.<br /> <br /> And Buddha he makes a great point, put coteaz as the inquisition so you could attach him to any of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squads as a BB.<br /> <br /> Edit 2:  and the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> raven is to put mind strike missiles on screamer stars and jetseer councils.  The AP2 missiles are not worth taking over mind strikes whatsoever in a tournament setting <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> and everyone who says otherwise is plain wrong.]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 01:20:53]]> GMT</pubDate>
				<author><![CDATA[ Chancetragedy]]></author>
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				<title>2k SM/GKs/Inq.</title>
				<description><![CDATA[ Thanks to everyone for the advice. As Chance said I use iron hands chapter tactics. That part seems to work great but I'm up in the air about the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. Detachments.<br /> <br /> Ideally, I think, I'd like to move the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> into the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. detachment but I will lose out in the mind-strike missiles which are so key in the meta.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So after thinking about it I'm going to drop out the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for just a straight <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. portion. It really harshes me that I'll be losing the mind-strike but it helps everything else in the list fit into place including more scoring. Let me know what you think.<br /> <br /> Chapter Tactics: Iron Hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 245<br /> Chapter Master (245): Bike, Artificer Armor, Powerfist, Eternal Shield <br /> <br /> Elites: 155<br /> 5 Legion of the Damned (155): Meltagun, Multi-Melta, Sergeant W/ Combi-Grav <br /> <br /> Troops: 555<br /> 10 Marines (210): Lascanon, Plasmagun<br /> Rhino<br /> <br /> 10 Marines (210): Lascanon, Plasmagun<br /> Rhino<br /> <br /> 5 Bikes (135): 2 Grav Guns <br /> <br /> Fast Attack: 95<br /> 5 Assault Marines (95): 2 Flamers<br /> Drop Pod<br /> <br /> Heavy Support: 300<br /> Thunderfire Cannon (100)<br /> <br /> Stormraven (200): Assault Cannon, Multi-Melta<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>. ALLIES: 649<br /> Coteaz (100)<br /> Xenos Inquisitor (79): Rad Grenades, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, 3 servo-skulls<br /> Warband (60): 3 Servitors W/ Plasma Cannons<br /> Warband (160): 7 Crusaders W/ Poweraxes, 2 Priests W/ Poweraxes<br /> Land Raider (250)<br /> <br /> Total: 1999]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 04:07:31]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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