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		<title><![CDATA[Latest posts for the thread "1850 Necron list"]]></title>
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				<title>1850 Necron list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />  ZAHNDREKH             <br />  OBYRON                 <br /> COURT <br />        CRYPTEK(DESPAIR) VEIL OF DARKNESS<br />        NECRON LORD REZ ORB MINDSHACLE SCARABS<br /> TROOP<br /> WARRIORS(20)<br /> WARRIORS(10)<br />  TRANSPORT GHOST ARK<br /> WARRIORS(9)<br />  TRANSPORT GHOST ARK<br /> ELITE<br /> LYCH GUARD(10) SWORDS SHIELDS)<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> ANIHILATION BARGE<br /> ANIHILATION BARGE<br /> <br /> This list is at 1847. The idea is that nemesor is going with the 20 warrior unit and the cryptek. Obyron goes with lych guard and lord.<br /> So Nemesor teleports at the enemy shooting 40 rounds (rapid fire range) tank hunter shots and then obyron comes in with no scatter at the enemy's face at turn 1. <br /> Plz feel free to comment on this one.<br /> thank you]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 07:59:02]]> GMT</pubDate>
				<author><![CDATA[ bloodoffi]]></author>
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				<title>1850 Necron list</title>
				<description><![CDATA[ 22 deepstriking models leaves a very large footprint for mishaps. Especially if you are risking trying to get them in rapid fire range for sure.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 19:21:19]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>1850 Necron list</title>
				<description><![CDATA[ What is your plan to stop monstrous creatures or fliers?   I see the two annihilation barges but you have no fliers at all.  It might be worth considering dropping the two ghost arks for nightscythes.<br /> <br /> Plus Poly is right, deepstriking 22 models is a surefire way to get most of them destroyed by templates even if you don't mishap.  They will get shot to hell immediately since you want to shoot them and not deepstrike and spread out by using your shooting phase to run.  The lychguard is a 450pt unit that will get hammered and spending 450pts to protect 260pts really isn't a good idea.  I personnally don't like lychguard for what they cost.  Also, even if you drop 20 warriors right in your opponents face, they can only attack one unit.  You might be able to destroy 1 vehicle or one unit but after that, you have to absorb your opponents fire.   Maybe instead of the 10 lychguard, you use Obyron to move another block of 20 warriors, that will free up 190 points that you could use for almost anything.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ Warmonger2757]]></author>
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				<title>1850 Necron list</title>
				<description><![CDATA[ I know that they are going to be shot at. But if they shoot the warriors and leave the lych.. well fine by me. Plus  If things go bad i can always deep strike them back and repair the warriors with the ghost arks.<br /> Personaly i think that the ghost arks are better choice than the night shythes. AV13, first turn in, repairs warriors, hits 2 targets.<br /> My anti air units are the basically the 20 man warrior and the 2 barges but all the army can hit flyers. <br /> Now for the mishap chance you are right. <br /> I like lych cause t5 inv4 with  reanimation of 4 its a bit of evil. Ill use them with 20 more warriors to see what happens and will reply <br /> Thank u...]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 15:00:49]]> GMT</pubDate>
				<author><![CDATA[ bloodoffi]]></author>
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				<title>1850 Necron list</title>
				<description><![CDATA[ The advantagies of scythes (just to devil's advocate):<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> tesla destructor hurts more than gauss flayer array and much more likely to get to shoot full firepower (I find enemies tend to spread out on their own table edge)<br /> Much more range to place warriors and therefor contest objectives<br /> VERY hard to hit for most othe things<br /> Cannot be assaulted (that big <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 lump goes down to 5 man grey hunter squad and you will be sad bunny)<br /> Keep your warriors safer for longer and guarantee to put them in rapid fire range or on an objective when they come in...<br /> <br /> Advantages of ghost ark:<br /> Gets d3 warriors back up per non-destroyed unit within range <br /> Never has to fly off (though I guess it's harder to get it to the action if your enemy dictates that action takes place elsewhere)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 18:22:02]]> GMT</pubDate>
				<author><![CDATA[ Kholzerino]]></author>
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				<title>1850 Necron list</title>
				<description><![CDATA[ You have a lot of points tied up in your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. I like Zandy but Obyron is not worth his points. You are pretty much paying just to have an improved VoD. <br /> <br /> Ghost arks are fine, but I prefer them when they have a nice warrior blob in front of them. You are losing out on being able to use repair barge to keep them going. A 20man blob with resorb  backed by two arks is insane. Between <span class="glossaryitem" onmouseover='gp(293);'>RP</span> and <span class="glossaryitem" onmouseover='gp(112);'>RB</span>.. you can keep the group pretty much full. <br /> <br /> Three ABS have proven to be enough anti air for me, so if you can keep your blob it should be okay. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:21:46]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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