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		<title><![CDATA[Latest posts for the thread "Exorcists (Scout heavy) using BT Tactics - 1250 (and higher)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Exorcists (Scout heavy) using BT Tactics - 1250 (and higher)"]]></description>
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				<title>Exorcists (Scout heavy) using BT Tactics - 1250 (and higher)</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm interested in building a Scout-heavy list for my exorcists.  I plan on using <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Chapter Tactics because I like the flexibilty that Crusdaer squads offer (I already own a lot of Scout models because I have a problem) and I think that the tactics match the exorcists fluff-wise.<br /> <br /> I'm looking for any kind of feedback (including tactical advice), but not interested in changing the core concept of my list (using lots of Scout models either as scouts or as part of Crusader squads).  I'm open to adding more crusader squads or anything that would represent a flexible, expeditionary force (I've got a drop pod for one squad and Terminators that I plan on Deep Striking).  Here's my list so far:<br /> <br /> [<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]<br /> Captain<br /> Artificer Armor<br /> Boltgun<br /> Burning Blade<br /> 165 pts<br /> <br /> [Elite]<br /> Sternguard<br /> Sgt w/ Bolter<br /> Combi-Grav<br /> Combi-Melta<br /> Bolter<br /> Bolter<br /> Drop pod w/ locator beacon<br /> 185 Points<br /> <br /> Assault Terminators<br /> Sgt w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (x4)<br /> 225 pts<br /> <br /> [Troops]<br /> Crusader Squad<br /> Sword Brother w/ Grav Pistol, Power Sword, Melta bombs<br /> Initiate w/ Plasma Gun<br /> Initiate w/ Power Fist and Bolter<br /> Initiate w/ Bolt Pistol & Chainsword (x2)<br /> Neophyte w/ Bolt Pistol & Chainsword (x5)<br /> 205 pts<br /> <br /> Scouts<br /> Sgt w/ Bolt Pistol & Power Sword<br /> Scout w/ Bolt pistol & combat blade (x4)<br /> Scout w/ Bolter (x4)<br /> Scout w/ Heavy Bolter<br /> Land Speeder Storm<br /> 183 pts<br /> <br /> Scouts<br /> Sgt w/ Sniper Rifle<br /> Scout w/ Sniper Rifle (x4)<br /> Camo Cloaks<br /> 70 pts<br /> <br /> [Fast Attack]<br /> Scout Bikes<br /> Sgt w/ Combi-melta<br /> Scout Bike w/ Twin-link Boltgun (x2)<br /> Scout Bike w/ Astartes Grenade Launcer (x3)<br /> 143 pts<br /> <br /> [<span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. Detachment: <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]<br /> Ordo ??? Inquisitor<br /> Power Armor<br /> Psyker<br /> Servo skulls (x3)<br /> 72 pts<br /> <br /> My plan right now is use infiltrating/scouting/servo-skulls to control the deployment phase.  The captain and inquisitor will go in the crusader squad to hopefully be screened by the bikes and combat-squaded <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/bolter scouts.  Drop pod with sternguard can come down and wall off a fire lane or drop deep behind enemy lines to take out armor/devastator squad (though I'm open to putting them in a rhino as well).  Terminators come in to support whatever's being threatened the most.  Sniper scouts sit happily on a backfield objective taking down one model per turn (as they usually do).<br /> <br /> I'm sitting at the 1250 tier on the challenge board at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, so getting this list right is first priority.  I've got lots of bits, so if I need to make equipment changes, let me know.  What should I consider as I move forward?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 17:44:39]]> GMT</pubDate>
				<author><![CDATA[ Herodius]]></author>
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