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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Looking for everyone's opinion on the list, I've been refining and changing it as much as i can before the tournament Saturday so any advice on it would be great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> IMPORTANT the restrictions are two slot maximum force org. EX. Two fast attack two heavy two elite<br /> <br /> Librarian-65<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-210<br /> Plasma gun<br /> Combi Melta<br /> Multi Melta <br /> Drop pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-210<br /> Plasma gun<br /> Combi Melta<br /> Multi Melta <br /> Drop pod<br /> <br /> Assault squad-95<br /> 2 Flamers <br /> Drop pod<br /> <br /> Devastate squad-212<br /> 4 missile launchers<br /> Flak upgrade<br /> 3 extra marines<br /> <br /> Devastate squad-212<br /> 4 missile launchers<br /> Flak upgrade<br /> 3 extra marines<br /> <br /> 1004<br /> <br /> I am slightly worries about double hel drake as I know it is very possible with the amount of <span class="glossaryitem" onmouseover='gp(22);'>csm</span> where I am at, as far as riptidez I've honest not played against them as marines. I'm and ork at heart xD ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 18:33:13]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Looks solid to me... except that you are over by 4 points. You need to drop something to hit 1k, otherwise the list is completely illegal.<br /> <br /> I would drop 1 of the extra Devastator Marines. Use the extra 10 points to put Meltabombs on your Tactical Sergeants. <br /> <br /> Double Heldrakes and Riptides will give you issues, but they give <i>everybody</i> issues.]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 18:56:51]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Most tourneys won't let you go over the point limit at all so you need to figure away to get those 4 points back. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 19:04:42]]> GMT</pubDate>
				<author><![CDATA[ Majsharan]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Ya double heldrake at 1000pts isn't very nice and there is very little you can do to counter other than having your marines in vehicles. I haven't found flakk missiles to be very worth while. S7 tryin vs AV12 plus the tough 5++ really makes them hard to work with for their points. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are very easily targeted by heldrakes too. Maybe some preds might be a better way to go if you know you are going to see lots of drakes.<br /> <br /> Drop pods mean your marines will be out in the open first game so drakes will have a field day.<br /> <br /> Where do you put the Libby?]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 19:06:22]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Indeed I have been thinking what to do with the extra 4, what you you guys are saying about hel drakes I guess is unfortunately true. Everyone struggles against them. I guess I have to open up my list for some change because i do kinda agree with the flak missiles, but I would like to have one squad of them at least. I also am noticing that I only have 5 missile launcher models to use currently. That being said excuse my mix up please xD the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads and assault squad and Libby have been a good foundation, along with I would like to keep one flak missile squad. So as far as the last <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad goes what do you folks think it should look like?? I unfortunately have zero tanks and this is going to be my 6th game as ultramarines. I'd preferably want rhinos but am stuck with three pods currently hahah! So I am working with what I have so for the remainder of points I could do a mix of heavy bootees and plasma cannons maybe? Also worth mention that I have 10 terminators as well but I figured they are to pricey for this!<br /> <br /> RANT OVER hope I didn't jumble my words too much thank you all <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Okay with all power armor bodies here is my new and adjusted idea, let me know how you think it will do...<br /> <br /> 1000 points of<br /> ultramarines<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Librarian-90<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> Troops<br /> <br /> Tactical squad-210<br /> Plasma gun<br /> Combi<br /> Heavy bolter<br /> Drop pod<br /> <br /> Tactical squad-210<br /> Plasma gun<br /> Combi<br /> Heavy bolter<br /> Drop pod<br /> <br /> Fast attack<br /> <br /> Assault squad-95<br /> 2 Flamers<br /> Drop pod<br /> <br /> Heavy support<br /> <br /> Devastate squad-212<br />  4 missile launchers<br /> Flakk upgrade<br /> 3 extra marines<br /> <br /> Devastator squad-182<br /> 2 plasma cannons<br /> 2 las cannons <br /> 3 extra marines<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 20:07:59]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ You need to keep the Multi-Meltas on the podding Tactical Squads. Heavy Bolters are just <i>terrible</i> in Tactical Squads, especially when you are that close to the enemy. <br /> <br /> The Librarian really doesn't need to be level 2. That's 25 points that could get a Power Fist for the small Assault Squad or Meltabombs for everybody!<br /> <br /> I would give the Tactical Squads Plasmagun/Combi-Melta or Plasma/Multi-Melta. <br /> <br /> Taking 2 Lascannons and 2 Plasma Cannons on the same squad isn't the best idea, unfortunately. 2 models want to shoot armor and 2 models want to blow up infantry. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 21:14:04]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Okay, the points from the Libby I can give a power fist or weapons out that is easy then! About the heavy weapons what if I gave the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads multi meltas then the other <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad 2 plasma cannons and 2 heavy bolters?]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 21:16:34]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ I would rather see 2 Lascannons and 2 Plasmacannons than 2 Plasmacannons and 2 Heavy Bolters, <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. It sounds like you have the weapons from the Devastator Box and a few Missile Launchers. I would go with Plasmacannons & Lascannons for the Devastators if that's the case, as now at least everything is AP2 and can be used to take out tough stuff like Riptides and terminators. <br /> <br /> The Tacticals should definitely have Multi-Meltas. <br /> <br /> I would use the 25 points from the Librarian to give the Assault Squad a Power Axe and a Veteran Sergeant. Also make sure the Librarian has a Force Axe. Now this 6-man unit has 2 Flamers and a surprising punch in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> What Psychic Discipline is your Librarian using? I would recommend Biomancy, for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> buffs. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 21:27:24]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ Ah what you said makes sense, you are spot on sir. So I usually use my multi Melta models as las cannons xD so I am kinda short on the parts in that sense so I'm not exactly sure what to put in that <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad ! Also I have just been giving my Libby phsycic shriek. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 22:44:25]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ If you normally use your Multi-Melta models as Lascannons then can you not use your Heavy Bolter models as Lascannons?<br /> <br /> Alternatively you can change the second Devastator Squad into 2 x 5 Tactical Marines each with a Plasma Cannons. More scoring would be great in this list. <br /> <br /> EDIT: Could you do something like this?<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Librarian 65<br /> -Force Axe, Biomancy<br /> <br /> <b>Troops</b><br /> 10 Tactical Marines 215<br /> -Plasmagun, Multi-Melta, Sergeant has Combi-Plasma & Meltabombs, Drop Pod<br /> <br /> 10 Tactical Marines 215<br /> -Plasmagun, Multi-Melta, Sergeant has Combi-Plasma & Meltabombs, Drop Pod<br /> <br /> 5 Tactical Marines 85<br /> -Plasma Cannon<br /> <br /> 5 Tactical Marines 85<br /> -Plasma Cannon<br /> <br /> <b>Fast Attack</b><br /> 5 Assault Marines 95<br /> -2 Flamers, Drop Pod<br /> <br /> <b>Heavy Support</b><br /> 10 Devastator Marines 240<br /> -4 Missile Launchers w/ Flakk Missiles<br /> <br /> <b>1,000</b><br /> <br /> This is providing my memory is correct regarding point costs. You now have double the scoring units. The Devastator Squad will split in two using Combat Squads. This will give your opponent 4 units of 5 marines in your deployment zone to worry about. Causing target priority issues is a great thing. <br /> <br /> The Meltabombs were tacked onto the Sergeants as there were 10 points left. This gives you some additional Melta in case you are playing against a parking lot. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 22:51:44]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ I really like the list, I can't believe I totally blanked on the five man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads with a heavy for objectives!! I think I will do this list or something very close, really appreciate the help. I'm just five marines short, I'll just paint as many as I can <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> haha! Aside from that it looks good and has a but of anti air and I get to use my plasma cannons. Things I want to ask though. You really think biomancy over shriek? And why other questions is seeing that the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad is ten man, would you keep them as one blob unless I'm against someone where I want two missiles firing at two targets??]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 01:18:41]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e213747bfeb93fce39c3177d61954d4a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564277/6270145.page"><b>Gorgosaurusrex wrote:</b></a><br/>Looks solid to me... except that you are over by 4 points. You need to drop something to hit 1k, otherwise the list is completely illegal.<br /> <br /> I would drop 1 of the extra Devastator Marines. Use the extra 10 points to put Meltabombs on your Tactical Sergeants. <br /> <br /> Double Heldrakes and Riptides will give you issues, but they give <i>everybody</i> issues.</div></blockquote><br /> <br /> I don't like <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads being jack of all trades. Drop the heavy weapon altogether from both.<br /> <br /> Make one squad Melta + Combi Melta/Melta Bomb, and the other Plasma + Combi Plasma/Melta Bomb. You want your squads mobile. Heavy weapons will be snap shotting.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads are perfect. You can combat squad them for pseudo split fire shenanigans, that allows you to engage up to four aerial targets per turn.]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 04:13:00]]> GMT</pubDate>
				<author><![CDATA[ Skabfang]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ putting your tacs in rhinos w/out a <span class="glossaryitem" onmouseover='gp(59);'>HW</span> (frees up some points <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  whch might net you tiggy!) can help protect them from baledrakes. (though <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 VS vs <span class="glossaryitem" onmouseover='gp(434);'>SA</span> 11 can be problematic.) ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 05:36:36]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564277/6271357.page"><b>Dubd797 wrote:</b></a><br/>I really like the list, I can't believe I totally blanked on the five man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads with a heavy for objectives!! I think I will do this list or something very close, really appreciate the help. I'm just five marines short, I'll just paint as many as I can <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> haha! Aside from that it looks good and has a but of anti air and I get to use my plasma cannons. Things I want to ask though. You really think biomancy over shriek? And why other questions is seeing that the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad is ten man, would you keep them as one blob unless I'm against someone where I want two missiles firing at two targets??</div></blockquote><br /> <br /> Shriek is good but is pretty situational. I like Biomancy as it can make your Warlord more survivable and deal more damage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Iron Arm is a great power to try and get. Take Shriek if you don't want to assault with that squad. <br /> <br /> I would always split the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad into 2 5-man units unless you are playing a kill point scenario. You get to fire at twice the number of targets and your opponent has twice the number of units to target, which is great. <br /> <br /> I would keep the Multi-Meltas on the Drop Pod-ing Tactical Squads. It will be far more useful than a Bolter, even while snap shooting. <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> you can <i>never</i> have enough melta when making a tournament list. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 16:32:10]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Competitive ultramarines 1000</title>
				<description><![CDATA[ He is playing Ultramarines, he gets a turn of relentless with his heavy weapons. Make sure to hide them in the back so they will be around for a second turn and you can use your Devastator Doctrine.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 17:40:04]]> GMT</pubDate>
				<author><![CDATA[ 6^]]></author>
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