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		<title><![CDATA[Latest posts for the thread "Ultimate Deathstar of Ultimate Destiny"]]></title>
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				<title>Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ 1850 <br /> <br /> Farsight 798 <br /> O'vesa <br /> Shavastos <br /> Torchstar <br /> <br /> Crisis Suit 28 <br /> Flamer <br /> Crisis Suit 28 <br /> Flamer <br /> 3 Crisis suits 69<br /> <br /> Skyray, Blacksun 116 <br /> Skyray, Blacksun 116 <br /> Skyray, Blacksun 116 <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Allies <br /> <br /> Sevrin Loth 175 <br /> <br /> Scout Squad, Camo Cloaks 65 <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Centurions, Grav, Omniscope 260 <br /> <br /> Ordo Xenos Inquisitor, Psyker, Psychotroke, 3 Servo Skulls, 79 <br /> <br /> Sevrin and Inquisitor join the Centurions. Farsight and Bodyguard join the Centurions. Sevrin gates around the unit which doesn't scatter against mobile opponents, or goes Endurance for a ridiculous unit with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and ITWND on 9 multiwound models. <br /> Psychotroke and hit and run makes assaulting the unit a dubious proposition. <br /> <br /> I'm wondering if the Scouts need a Land Speeder storm though. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 22:49:18]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
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				<title>Re:Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ This is an extremely illegal list.  You have no troops in your primary detachment and you're trying to join two units together which you can't do.  You could however put all independent characters either with the crisis suits or with the centurions.  Also what slot choice is an Ordo Xenos Inquisitor because he sounds like an independent character and most independent characters are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices and you can only have one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice per Allied Detachment and this Sevrin fellow sounds like a stock commander which is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  And to cause less confusion would you please list everything appropriately and not with whatever you decide to name your models/units.  And what on earth are you doing taking crisis suits without any guns?  A flamer is a 5 pt upgrade not 6 making a crisis suit with flamer 27 pts instead of 28pts.  I'll give you a hint: THE TAU EMPIRE IS MEANT <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SHOOT, SHOOT, AND SHOOT SOME MORE AND KEEP SHOOTING WHILE PRETENDING <span class="glossaryitem" onmouseover='gp(421);'>TO</span> BE ASKING QUESTIONS.]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 00:23:52]]> GMT</pubDate>
				<author><![CDATA[ CupNBuns]]></author>
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				<title>Re:Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ The crisis suits just need bonding knives to become troops. That's not extremely illegal <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. He is right about the bodyguard, but you can join Farsight just fine. Everything is good, you could even join Ovesa to the same unit. <br /> <br /> It would be interesting to watch. I couldn't see it winning tourneys, but it'd be fun]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 00:33:25]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ Couple of things I notice:<br /> <br /> If you find room for rad grenades as well, you can pretty much ensure that anything T6 and below will be terrified of charging you. Which is handy. <br /> <br /> By giving the 3-man Crisis unit (which should be 69 points, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) weapons, you can open up new tactical options against aggressive armies, by dropping them with Farsight, and having your death star wait for their advance. It's a bit situational, but in most other cases you could instead use them for hunting squishy troops. Give the Scouts a Storm as well, and your opponent really needs to watch his step. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/564506/6274659.page"><b>CupNBuns wrote:</b></a><br/>This is an extremely illegal list. You have no troops in your primary detachment and you're trying to join two units together which you can't do. You could however put all independent characters either with the crisis suits or with the centurions. Also what slot choice is an Ordo Xenos Inquisitor because he sounds like an independent character and most independent characters are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices and you can only have one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice per Allied Detachment and this Sevrin fellow sounds like a stock commander which is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. And to cause less confusion would you please list everything appropriately and not with whatever you decide to name your models/units. And what on earth are you doing taking crisis suits without any guns? A flamer is a 5 pt upgrade not 6 making a crisis suit with flamer 27 pts instead of 28pts. I'll give you a hint: THE TAU EMPIRE IS MEANT <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SHOOT, SHOOT, AND SHOOT SOME MORE AND KEEP SHOOTING WHILE PRETENDING <span class="glossaryitem" onmouseover='gp(421);'>TO</span> BE ASKING QUESTIONS.</div></blockquote><br /> <br /> First post on Dakka and you're giving advice with absolutely no idea what you're talking about. Smooth. <br /> <br /> Edit: Your edit is even more hilarious. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 00:43:19]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>Re:Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ <blockquote><div><cite>CupNBuns wrote:</cite>This is an extremely illegal list.  You have no troops in your primary detachment and you're trying to join two units together which you can't do.  You could however put all independent characters either with the crisis suits or with the centurions.  Also what slot choice is an Ordo Xenos Inquisitor because he sounds like an independent character and most independent characters are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices and you can only have one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice per Allied Detachment and this Sevrin fellow sounds like a stock commander which is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  And to cause less confusion would you please list everything appropriately and not with whatever you decide to name your models/units.  And what on earth are you doing taking crisis suits without any guns?  A flamer is a 5 pt upgrade not 6 making a crisis suit with flamer 27 pts instead of 28pts.  I'll give you a hint: THE TAU EMPIRE IS MEANT <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SHOOT, SHOOT, AND SHOOT SOME MORE AND KEEP SHOOTING WHILE PRETENDING <span class="glossaryitem" onmouseover='gp(421);'>TO</span> BE ASKING QUESTIONS.</div></blockquote><br /> <br /> Go check out the Farsight Enclave supplement and the Codex: Inquisition supplement, and then report to the servitor centre for re-processing  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>bocatt wrote:</cite>The crisis suits just need bonding knives to become troops. That's not extremely illegal <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. He is right about the bodyguard, but you can join Farsight just fine. Everything is good, you could even join Ovesa to the same unit. <br /> <br /> It would be interesting to watch. I couldn't see it winning tourneys, but it'd be fun</div></blockquote><br /> <br /> Fixed. Why won't it win tourneys?<br /> <br /> <blockquote><div><cite>Thud wrote:</cite>Couple of things I notice:<br /> <br /> If you find room for rad grenades as well, you can pretty much ensure that anything T6 and below will be terrified of charging you. Which is handy. <br /> <br /> By giving the 3-man Crisis unit (which should be 69 points, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) weapons, you can open up new tactical options against aggressive armies, by dropping them with Farsight, and having your death star wait for their advance. It's a bit situational, but in most other cases you could instead use them for hunting squishy troops. Give the Scouts a Storm as well, and your opponent really needs to watch his step. </div></blockquote><br /> <br /> Rad Grenades only work on the charge. Psychotroke on the Deathstar means units charging already face significant risks, and the deathstar has Counter-attack and a hell a lot of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 4 initiative attacks. <br /> <br /> So far I've been underwhelmed by weapons on the crisis suits. I'd rather spend the points elsewhere.<br /> <br /> I realise that Shavastos isn't actually needed in the list; While puretide engram is useful, I can get Hit and Run on a commander instead and not have to take his gakky loadout and 2 gundrones. I'll shuffle points around to make a second Riptide deathstar and a <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/Buff Tau Commander.<br /> <br /> Revised list:<br /> <br /> 1849<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Farsight 624<br /> O'vesa <br /> Torchstar,<br /> <br /> Commander, Fusion Blades, Talisman of Arthas Moloch,  target lock, vectored retro-thrusters 150<br /> <br /> Riptide, Ion 185<br /> <br /> Crisis Suit, Knife 23<br /> <br /> 3 Crisis suits 69 <br /> <br /> Skyray, Blacksun 116 <br /> Skyray, Blacksun 116 <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Allies <br /> Sevrin Loth 175 <br /> <br /> Scout Squad, 55 <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Centurions, Grav, Omniscope 260 <br /> <br /> Ordo Xenos Inquisitor, Psyker, Psychotroke, 2 Servo Skulls, 76<br /> <br /> Centurionstar Gates forward, while the solo Riptide does the unexpected and jumps <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> towards the enemy forces. in Turn 2, Farsight, Fusion Blade Commander and Sevrin Loth detach to form second Deathstar and charge things. This is going to be hilarious. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 05:16:48]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
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				<title>Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ Pretty sure inquisitors aren't battle brothers with tau? Other than that... entertaining...]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 19:17:32]]> GMT</pubDate>
				<author><![CDATA[ Captyn_Bob]]></author>
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				<title>Re:Ultimate Deathstar of Ultimate Destiny</title>
				<description><![CDATA[ Highlight of last night's outing with the Deathstar: killing a fortuned' Baron and Eldrad+beaststar in a single turn of close-combat. Psychotroke is incredibly nasty when your Deathstar gets to automatically hit. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 06:32:18]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
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