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		<title><![CDATA[Latest posts for the thread "1850 Footslogging Nids"]]></title>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ My normal Nid list is mostly Garg's, Shrike's, Rav's and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s (Tyrants and Harpys) with some token Gaunts to objective camp. I fancy trying out something slightly different though so I decided to try out a footslogging Nid list with lots of support.<br /> <br /> Comments on if you think it will work or not or what you would change. Not tried the list yet, the only thing I could play at home would be my Dark Eldar but I think I know that would end up badly as my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list would annihilate this list without me getting close...!<br /> <br /> Flyrant - Twin Linked Devourers & Regeneration (spare pts)<br /> 3x Venomthropes<br /> 3x Zoanthropes<br /> 9x Genestealers - 1x Broodlord<br /> 9x Genestealers - 1x Broodlord<br /> 9x Genestealers - 1x Broodlord<br /> 3x Tyranid Warriors - Rending Claws, Scything Talons<br /> 3x Carnifex - Twin Linked Devourers<br /> <br /> It isnt a particually fast moving army however I am banking on being able to get over the board reasonably quickly with some supporting fire (perhaps drop the warriors and stick the Carnifex's in spore pods?).<br /> <br /> I am planning on rolling all the Broodlords, the Zoans and the Tyrant on Biomancy. I am hopeful that I can get as many of the Endurance as possible. The Zoanthropes will take the Primaris if I dont get something useful so they can at least shoot something.<br /> <br /> As Nid armor is kind of garbage I am planning on moving up near to the Venomthropes to provide a mobile 5+ cover save and also hopefully as much <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> as I can get to provide basically a 5+, 5+ in the absence of armor saves against AP4 or lower weaponry.<br /> <br /> The other thing I have tried to do is take nothing with multiple wounds that can suffer from instant death. The warriors are the exception to this as I wanted a little more mobile Synapse as a backup.<br /> <br /> Could this list work or should I go back to the drawing board?<br /> <br /> Also, screw Tervigons, no Tervigons please!!!]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 23:50:30]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ If your looking at Venoms, then to many genestealers. The stealers need to start infiltrated, or maybe out flanked if you got good board edge cover. The Venoms are much more fun with large shooty broods of guants or big hordes of Hormaguants. <br /> <br /> If you want the stealer bomb, drop the warriors and add a prime to make a "deathstar" with the carnies. Give it regen, and dual boneswords or <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span> to handle challenges. Use any left over points for more stealers. Next I would build the thropes as support thropes one Bio,one <span class="glossaryitem" onmouseover='gp(418);'>TK</span>, one TP. That way they can really back up the stealers and "deathstar". I would also drop the regen on the Tyrant for another stealer or so. With 4 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and all that assault, the Terrify power could be very handy. <br /> <br /> I think, and if I am wrong some will correct me, that you can toss maledictions and blessings in to Assaults. I think you can actually Sweeping advance any unit that falls back out of combat for any reason., and stealers are very good at catching.]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 00:20:43]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ Thanks for that.<br /> <br /> Dark Eldar are my other army, nobody else I know plays them so fighting against poison isnt that much of a problem.<br /> <br /> I could do this...<br /> <br /> 2x Prime, <span class="glossaryitem" onmouseover='gp(495);'>LW</span> & <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 3x Dakkafex<br /> 3x Venomthropes<br /> 3x Zoanthropes<br /> 4x Squads of 9x Genestealers and 1x Broodlord<br /> <br /> Slightly bigger Deathstar, the Flyrant on his own probably would have been a bad idea I think.<br /> <br /> No regen though, however I am pretty sure something will have Endurance so I can always have It Will Not Die anyway so it doesnt matter.<br /> <br /> Looks a bit better in this format I think...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 00:38:45]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564512/6274693.page"><b>Shingen wrote:</b></a><br/>Thanks for that.<br /> <br /> Dark Eldar are my other army, nobody else I know plays them so fighting against poison isnt that much of a problem.<br /> <br /> I could do this...<br /> <br /> 2x Prime, <span class="glossaryitem" onmouseover='gp(495);'>LW</span> & <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 3x Dakkafex<br /> 3x Venomthropes<br /> 3x Zoanthropes<br /> 4x Squads of 9x Genestealers and 1x Broodlord<br /> <br /> Slightly bigger Deathstar, the Flyrant on his own probably would have been a bad idea I think.<br /> <br /> No regen though, however I am pretty sure something will have Endurance so I can always have It Will Not Die anyway so it doesnt matter.<br /> <br /> Looks a bit better in this format I think...<br /> <br /> </div></blockquote><br /> <br /> One prime on the Dakkafex and one on the VT's could also give interesting results. That is going to be a very assault heavy list. TP can be nice on the Broodlords since you can use 3 of the 4 powers it can roll. Mental fortitude lets you play fun games with Go to ground and fearless.]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 05:54:29]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ Why don't you try some hive guard instead instead of the zoans? The extra <span class="glossaryitem" onmouseover='gp(123);'>str</span> and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> might be unnecessary unless up against heavily armoured vehicles.  Also genestealers are too expensive to be taking that many; Walk them and they'll get shot to bits, venoms or not. Out flank and it makes your venoms redundant and without enough pressure from the centre they enemies can just turn their attention to their flanks without much worry.    ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 02:02:55]]> GMT</pubDate>
				<author><![CDATA[ cheapbuster]]></author>
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				<title>1850 Footslogging Nids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0931389f596b6e5b1bb03029a8fa7ee5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564512/6280379.page"><b>cheapbuster wrote:</b></a><br/>Why don't you try some hive guard instead instead of the zoans? The extra <span class="glossaryitem" onmouseover='gp(123);'>str</span> and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> might be unnecessary unless up against heavily armoured vehicles.  Also genestealers are too expensive to be taking that many; Walk them and they'll get shot to bits, venoms or not. Out flank and it makes your venoms redundant and without enough pressure from the centre they enemies can just turn their attention to their flanks without much worry.    </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and Zoan sever very different roles. <span class="glossaryitem" onmouseover='gp(337);'>HG</span> also increase the need for Synpase for them to be fully effective. Zoantrope are Synapse and provide a very versitle buffing platform. Tactic wise, you have to infiltrate to cover, go second and use <span class="glossaryitem" onmouseover='gp(315);'>GtG</span>+Fearless tricks to get the assault as early as possible with the Stealers. TP powers and extra Synpase help with that, as does the VT cover cloud.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 04:48:08]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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