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				<title>SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(121);'>SoB</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Cannoness 65<br />  1 Priests  25<br /> <br /> Troops<br /> 2x 9 Battle Sisters 326<br /> -Flamer in each<br /> -Heavy Flamer for Each<br /> -Rhino for each<br /> <br /> Fast<br /> 5 dominions 175<br /> -Veteran Sister <br /> -4 melta guns<br /> -Immolator<br /> -Multi-melta<br /> <br /> 5 dominions 175<br /> -veteran sister<br /> -4 melta guns<br /> -Immolator<br /> -Multi- melta<br /> <br /> Heavy<br /> 2 Exorcists  260<br /> -Storm Bolter each<br /> <br /> Space Wolves<br /> Rune Priests 100<br /> - Jaws <br /> -Living Lightning<br /> <br /> Rune Priest  100<br /> -Jaws<br /> -Storm caller<br /> -Boltgun<br /> <br /> Troops<br /> 8 Grey Hunters  160<br /> -Flamer<br /> Drop pod<br /> <br /> Heavy<br /> 5 Long Fangs 115<br /> -4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Inquisition<br /> Coteaz 100<br /> <br /> Troops<br /> 7 Henchman - 120<br /> -3 Plasma Cannon Servitors<br /> -4 Crusaders<br /> <br /> 4 Henchman -38<br /> -2 Crusaders<br /> - 2 Acolytes <br /> <br /> Fort.<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> 85<br /> - Icarus Lascannon<br /> <br /> List 2<br /> <span class="glossaryitem" onmouseover='gp(121);'>SoB</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Cannoness 65<br />  2 Priests  50<br /> <br /> Troops<br /> 2x 9 Battle Sisters 326<br /> -Flamer in each<br /> -Heavy Flamer for Each<br /> -Rhino for each<br /> <br /> Fast<br /> 5 dominions 175<br /> -Veteran Sister <br /> -4 melta guns<br /> -Immolator<br /> -Multi-melta<br /> <br /> 5 dominions 175<br /> -veteran sister<br /> -4 melta guns<br /> -Immolator<br /> -Multi- melta<br /> <br /> Heavy<br /> 3 Exorcists  390<br /> -Storm Bolter each<br /> <br /> Space Wolves<br />  Rune Priest 100<br /> -Jaws <br /> -Living Lightning<br /> <br /> Troops<br /> 5 Grey Hunters  75<br /> -Flamer<br /> <br /> Heavy<br /> Land Raider 250<br /> <br /> Inquisition<br /> Coteaz 100<br /> <br /> Troops<br /> 7 Henchman - 120<br /> -3 Plasma Cannon Servitors<br /> -4 Crusaders<br /> <br /> 6 Henchman 24<br /> -6 Acolytes]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 07:37:32]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ I like list 1 with the double Rune Priests, as they can greatly mitigate against the currently popular Psyker / <span class="glossaryitem" onmouseover='gp(93);'>MC</span> lists that are strong. I don't understand why have a Land Raider in this list, 250 points to transport a few Grey Hunters is an awful lot of points sunk into one vehicle that can be quickly dispatched by melta or a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 14:33:30]]> GMT</pubDate>
				<author><![CDATA[ davidgr33n]]></author>
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				<title>SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ list one has an issue the rune preists can not take the same combination powers im afraid. one with living lightning and jaws. the other with storm caller and living lightning and i see that working very well indead <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 15:22:30]]> GMT</pubDate>
				<author><![CDATA[ Lightning Wolf Lord]]></author>
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				<title>SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ Some thoughts...<br /> <br /> Why a canoness? Just because she's cheap?<br /> Why a <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> in the Dominions? Laud Hailer or bare is a better buy for the Doms, in my opinion. Reroll is better than Ld9.<br /> Why Storm Bolters on the Exorcists? Most of the time you are going to get Hulled out or destroyed, not have a weapon destroyed.<br /> Rune Priests - You need different powers for each priest and different wargear, you can't run them the same.<br /> Henchmen - Without rides/forts, they are going to get chewed up. What's the plan with the small henchman squad with crusaders? These just don't seem like good uses of points here.<br /> Land Raider - I agree, this seems like a bad idea.<br /> <br /> I think if you want a punch, maybe use 2 Drop Pods with 2 small <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads. Jaws on turn 1 is nasty. Or Rhinos for them.<br /> <br /> use the extra points to get a ride (Psymera) or a fort for your henchman. Out in the open, they will die horribly.]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 15:46:05]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ @pretre <br /> I have the canoness because I need a cheap <span class="glossaryitem" onmouseover='gp(56);'>hq</span> for my primary detachment.<br /> I think that <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 is better, but that's just my comfort zone. I like <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 if possible.<br /> Because it's 5 pts for a storm bolted and for 5 pts for that chance they do get a weapon destroyed I have a 50/50 chance of keeping my big gun. I think it helps reduce some worries for 5 pts.<br /> I forgot about the rune priest thing. I've adjusted. Can they both be base priests and have different powers? Or do I have to add something cheap so one has wargear?<br /> Why are henchman going to be chewed up outside of vehicles? Put them in good terrain and blast away. Plus I have 3++ if I really need it. They are there for cheap fire support anyways. The 5 man henchman squad act like cultists in the sense they stay in reserves until later in the game and walk onto back field objectives. I wanted 5 scoring troops so I added them and I think a small squad with 3 crusaders is durable enough to be last minute objective holders.<br /> The land raider is used as a bunker. It can move up blocking the rhinos, block troops that need to move up, be bunker for the rune priests to just use their 24" 4+ psychic defense, and provide a little fire support. Not expecting it to kill a lot but be a distraction and act as moving terrain]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 18:22:05]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564567/6276778.page"><b>toocool61 wrote:</b></a><br/>I forgot about the rune priest thing. I've adjusted. Can they both be base priests and have different powers? Or do I have to add something cheap so one has wargear?</div></blockquote><br /> Different wargear too. So give one a chooser for the Living Lightning.<br /> <br /> <br /> <blockquote class="uncited"><div>Why are henchman going to be chewed up outside of vehicles? Put them in good terrain and blast away. Plus I have 3++ if I really need it. They are there for cheap fire support anyways. The 5 man henchman squad act like cultists in the sense they stay in reserves until later in the game and walk onto back field objectives. I wanted 5 scoring troops so I added them and I think a small squad with 3 crusaders is durable enough to be last minute objective holders.</div></blockquote><br /> Because they are relatively small squads and because it still only takes 3 wounds to kill a 3++ model. In a vehicle/fort, you are largely immune to fire until it gets blown up.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 18:24:05]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ On the land raider thought, I have thought about losing it, but It is such a good bunker I find myself not being able to switch it out for something. Can space wolves access Space marine flyers like the storm talons? list needs <span class="glossaryitem" onmouseover='gp(805);'>AA</span> badly]]></description>
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				<pubDate><![CDATA[Fri, 22 Nov 2013 22:04:59]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564567/6277480.page"><b>toocool61 wrote:</b></a><br/>On the land raider thought, I have thought about losing it, but It is such a good bunker I find myself not being able to switch it out for something. </div></blockquote><br /> What are you putting inside the Land Raider? You could get an AV14 Bastion (for your bunker) with a Quad Gun for half the points of the Land Raider....<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/564567/6277480.page"><b>toocool61 wrote:</b></a><br/>Can space wolves access Space marine flyers like the storm talons? list needs <span class="glossaryitem" onmouseover='gp(805);'>AA</span> badly</div></blockquote><br /> ...which will also help you with your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> needs.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 00:57:51]]> GMT</pubDate>
				<author><![CDATA[ davidgr33n]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ Adjusted list one. Would like comments about it']]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 06:19:33]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ I like where your list is going but it still needs some tweaking...<br /> <br /> I think storm bolters on Exorcists are a luxury; Long Fangs with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> aren't great, use the points from the storm bolters and get yourself another Exorcist; the Inquisitor's forces are actually Elites and cannot be considered Troops.<br /> <br /> Who are the Rune Priests going to hide out with?  You know they will be priority number one against any opponent, they need to be protected.  ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 07:01:43]]> GMT</pubDate>
				<author><![CDATA[ davidgr33n]]></author>
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				<title>Re:SoB + Space Wolves + Inquisition 1850 Competitive</title>
				<description><![CDATA[ Yea I had Coteaz to have the henchman be scoring. I totally forgot about that. I need to find the 100 pts for him. I'll probably drop a Rune Priest. I think that is a good trade-off.   You don't like Long Fangs? I find that 4 S8 missiles that can split fire for that price is pretty good. But i've never used them before though. I will probably stick him in with the pod marines usually, but depending on the army i'm playing I will deploy him with the henchman. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 07:33:53]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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