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		<title><![CDATA[Latest posts for the thread "Imperial Fist + GK 1500 Semi- Competitive"]]></title>
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				<title>Imperial Fist + GK 1500 Semi- Competitive</title>
				<description><![CDATA[ Let me know what you guys think of this allied force of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Imperial fists. It is meant to be semi-competitive, also I want to keep the tri-las for increased armour saturation rather than more <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, also I feel like two <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads is enough (although I know they are really good with the IF tactics) as I do not like being too spammy.<br /> <br /> Thanks.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br />  Librarian 65<br /> <br /> Inquisitor, power armour 33<br /> <br /> Elite<br /> <br /> Purifiers (10) 4xpsycannon, 5x halberd, 1x Daemonhammer 295<br /> <br /> Dreadnought TLACx2 120<br /> <br />  Troops <br /> <br />  Tactical (5), with plasmacannon 85 <br /> <br />  Tactical (5), with plasmacannon 85 <br /> <br />  Strike Squad (10) 2xpsycannon, psybolt 240<br /> <br />  Heavy <br /> <br />  Devastators (5) 4x Lascannon 150 <br /> <br />  Devastators (5) 2x Plasmacannon, 2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> with flakk 150<br /> <br /> Tri-las predator 140<br /> <br /> <br /> Dreadnought <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> x2 psybolt ammo 135<br /> <br />  <br /> Total 1498]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 01:52:16]]> GMT</pubDate>
				<author><![CDATA[ CountDeath]]></author>
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				<title>Imperial Fist + GK 1500 Semi- Competitive</title>
				<description><![CDATA[ This is funny because I have been playing grey knights for about two years now and finally looking at a second army. My group is also doing pre-heresy armies and 30k so Im making a 30k heresy/<span class="glossaryitem" onmouseover='gp(3);'>40k</span> vanilla marines imperial fists army. Although for me <span class="glossaryitem" onmouseover='gp(305);'>gk</span> will be primary.<br /> <br /> For the grey knights side of things, you really need something else on the inquisitor, psyker level 1 for a start, things like rad grenades, termie armour + psycannon. Why you take him is for the upgrades. If you want a cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> go inquisitor with psyker level 1 for 55 points. Otherwise not much point having him there really. The other thing is not really a big fan on the purifier squad considering they cant score. ZTHe best way to run them is 5 man in rhino with 2 psycannon to shoot out transports, on foot they wont really do much <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> <br /> I think rather than taking bare bones units maybe take out the purifiers, so you can make things like the 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s way more usefull than they are right now.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 02:49:38]]> GMT</pubDate>
				<author><![CDATA[ tuiman]]></author>
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				<title>Imperial Fist + GK 1500 Semi- Competitive</title>
				<description><![CDATA[ Yeah, I considered that, however I do really like purifiers so maybe I can drop them down to 5 at this point level and that gives me more points for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 03:54:49]]> GMT</pubDate>
				<author><![CDATA[ CountDeath]]></author>
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