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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ 2000 Point Farsight Enclave Army <br /> <br /> Commander Farsight- 165 Points<br /> <br /> Farsight Bodyguards (x6) - 414 Points<br /> 1- 2x Plasma Rfiles, Vecotred Retro-Thrusters, Bonded<br /> 2- 2x Plasma Rifles, Target Lock, Bonded<br /> 3- 2x Plasma Rifles, Target Lock, Bonded<br /> 4- 2x Fusion Blasters, Target Lock, Bonded<br /> 5- 2x Fusion Blasters, Target Lock, Bonded<br /> 6- 2x Fusion Blaster, Target Lock, Bonded<br /> <br /> Elites<br /> <br /> Riptide- 210 Points<br /> Ion Accelerator<br /> Twin-linked fusion blaster<br /> Riptide shield generator<br /> Velocity Tracker<br /> Early warning override<br /> <br /> Riptede-250 Points<br /> Heavy Burst Cannon<br /> Twin-Linked Plasma Rifle<br /> Earth Caste Pilot Array<br /> Stimulant Injector<br /> Early warning override<br /> <br /> Troops<br /> <br /> Crisis Team (x3)-129 points<br /> 1-2x Flamer, Bonded, Vector Retro-Thruster<br /> 2-2x Burst Cannon, Flamer, Bonded<br /> 3-2x Burst Cannon, Bonded <br /> <br /> Crisis Team (x3)-151 Points<br /> 1-2x Flamer, Bonded, Vector Retro Thruster<br /> 2-2x Plasma Rifle, Flamer, Bonded<br /> 3-2x Plasma Rifle, Bonded<br /> <br /> Crisis Team (x3)-164 Points<br /> 1-2x Plasma Rifle, Bonded, Vector Retro-Thruster<br /> 2-2x Plasma Rifle, Bonded<br /> 3-2x Plasma Rifle, Bonded<br /> <br /> Crisis Team (x3)-159 Points<br /> 1-2x Missile Pod, Bonded<br /> 2-2x Missile Pod, Bonded<br /> 3-2x Missile Pod, Bonded<br /> <br /> Fast Attack<br /> <br /> Pathfinder Team (x5)-60 Points<br /> Recon Armor<br /> Pulse Carbine<br /> Photon Grenades<br /> Markerlight<br /> Bonding<br /> <br /> Pathfinder Team (x5)-60 Points<br /> Recon Armor<br /> Pulse Carbine<br /> Photon Grenades<br /> Markerlight<br /> Bonding<br /> <br /> Heavy Support <br /> <br /> Broadside Team (x2)-188 Points<br /> Both with-<br /> Twin-linked smart missile system<br /> Twin-linked high-yield missile pod<br /> Seeker Missile<br /> Velocity Tracker<br /> <br /> x4 Shield Drones for Broadsides-48 Points<br /> <br /> <br /> This is my first time doing a tau army in general, and I was really drawn to the Farsight Enclave codex, and just love the theme.<br /> Anyway I would love some feedback for those more knowledgeable than I!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 20:03:57]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ Looks pretty decent <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I would drop the bonding though its a waste <br /> <br /> And equip the missile crisis suits with something else <br /> <br /> Oh and take missile drones on the broadsides <br /> <br /> Other than that looks okay to me ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 20:28:55]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ thanks for the feedback. Actually because I'm using the farsight codex supplement any unit that requires bonding has to take it, so I don't have any options there haha.]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 20:31:00]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ farsight enclaves cannot drop bonding<br /> <br /> Missile Pods are tau shooting in god mode<br /> <br /> Missile drones are better on the broadsides<br /> <br /> Switch your stim inject and velocity tracker on the riptides.  HBC + earth caste gets the velocity tracker, <span class="glossaryitem" onmouseover='gp(60);'>IA</span> gets the stims.<br /> <br /> In the bodygaurd, switch one of the fusion guys to plasma<br /> <br /> Your pathfinders are going to get creamed early.]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 20:35:20]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ I apologise I didn't know that I have only glanced at the farsight book <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 23:19:21]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><cite>Rawrgyle wrote:</cite>farsight enclaves cannot drop bonding<br /> <br /> Missile Pods are tau shooting in god mode<br /> <br /> Missile drones are better on the broadsides<br /> <br /> Switch your stim inject and velocity tracker on the riptides.  HBC + earth caste gets the velocity tracker, <span class="glossaryitem" onmouseover='gp(60);'>IA</span> gets the stims.<br /> <br /> In the bodygaurd, switch one of the fusion guys to plasma<br /> <br /> Your pathfinders are going to get creamed early.</div></blockquote><br /> <br /> Thanks for the suggestions, and will definitely make the changes<br /> <br /> <blockquote><div><cite>brother marcus wrote:</cite>I apologise I didn't know that I have only glanced at the farsight book <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> <br /> Np <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 23:25:17]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span>, you should ally with C:TE for a buffmander for your Farisight bomb.  That way you can take the broadsides and one pathfinder squad without bonding knives.  And just take Kroot for end game objective grabbers.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 00:27:22]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564804/6280213.page"><b>DirtyDeeds wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(72);'>Imo</span>, you should ally with C:TE for a buffmander for your Farisight bomb.  That way you can take the broadsides and one pathfinder squad without bonding knives.  And just take Kroot for end game objective grabbers.</div></blockquote><br /> <br /> yeah i was definitely thinking about this myself. My only problem was thinking about his loadout, and what to take out of the current list to put in the buffmander and troop choice.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <br /> Ok after just seeing some of the suggestions, I wonder what everyone thinks about this updated list with an Tau allied detachment. <br /> <br /> Commander Farsight- 165 Points <br /> <br /> Farsight Bodyguards (x6) - 414 Points <br /> 1- 2x Plasma Rifles, Vecotred Retro-Thrusters, Bonded <br /> 2- 2x Plasma Rifles, Target Lock, Bonded <br /> 3- 2x Plasma Rifles, Target Lock, Bonded <br /> 4- 2x Fusion Blasters, Target Lock, Bonded <br /> 5- 2x Fusion Blasters, Target Lock, Bonded <br /> 6- 2x Fusion Blasters, Target Lock, Bonded<br /> <br /> Elites <br /> <br /> Riptide- 225 Points <br /> Ion Accelerator <br /> Twin-linked fusion blaster <br /> Riptide shield generator <br /> Stimulant Injector<br /> Early warning override <br /> <br /> Riptede-235 Points <br /> Heavy Burst Cannon <br /> Twin-Linked Plasma Rifle <br /> Earth Caste Pilot Array <br /> Velocity Tracker<br /> Early warning override <br /> <br /> Troops<br /> <br /> Crisis Team 1 (x3) - 129 <br /> 1-2x Flamer, Bonded, Vector Retro-Thruster <br /> 2-2x Burst Cannon, Flamer, Bonded <br /> 3-2x Burst Cannon, Bonded <br /> <br /> Crisis Team 2 (x3)- 159<br /> 1-2x Missile Pod, Bonded<br /> 2-2x Missile Pod, Bonded<br /> 3-2x Missile Pod, Bonded<br /> <br /> Crisis Team 3 (x3)- 164<br /> 1-2x Plasma Rifle, Bonded, Vector Retro-Thruster<br /> 2-2x Plasma Rifle, Bonded<br /> 3-2x Plasma Rifle, Bonded<br /> <br /> Tau Allied Detachment<br /> <br /> Tau Commander -137<br /> Neuroweb System Jammer<br /> Multi-Spectrum Sensor Suite<br /> Puretide Engram Neurochip<br /> Command and Control Node<br /> <br /> (goes with Farsight Bomb)<br /> <br /> Troops<br /> <br /> Kroot Carnivore Squad (x10)-70<br /> Sniper Round Upgrade <br /> <br /> Heavy Support<br /> <br /> Broadside Team (x2)-186<br /> Both with- <br /> Twin-linked smart missile system <br /> Twin-linked high-yield missile pod <br /> Seeker Missile <br /> Velocity Tracker <br /> <br /> x4 Missile Drones for Broadsides<br /> <br /> Fast Attack <br /> <br /> Pathfinder Team (x6)-66 Points <br /> Recon Armor <br /> Pulse Carbine <br /> Photon Grenades <br /> Markerlight <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 00:55:15]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ Things you should consider...<br /> <br /> You already have a Farsight bomb filled with AP1/2 weapons, is it really necessary to add another unit of Plasma Rifles?  <br /> <br /> One of the problems with a Farsight list is that it lacks the sheer  weight of fire that Firewarriors can bring to the table top because each model is individually more expensive.  But you can decrease this gap by introducing Burst Cannon squads with a Drone controller and Gun Drones (any number).  One squad of these dudes will kill any vehicle with  a rear armor or 11 or under, extremely effective against infantry, and can still pump out a decent number of wounds on <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.  You already have one unit mixed with Flamers and Burst cannons, I would recommend giving each suit two burst cannons and equip two with a single flamer.  I have had some flamer suits scatter too far away from their intended target and sadly get shot down in the following turn.  The 18" range of the Burst cannons will insure that you can shoot SOMETHING.<br /> <br /> OR...<br /> <br /> Drop one Missile Pod from your Missile suits, add a Drone Controller to one, Target Lock to all three, and 6 Marker drones.  You now have a second unit of marker lights that can Jump-Shoot-Jump AND have a 4+ armor.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 04:25:47]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564804/6283206.page"><b>DirtyDeeds wrote:</b></a><br/>Things you should consider...<br /> <br /> You already have a Farsight bomb filled with AP1/2 weapons, is it really necessary to add another unit of Plasma Rifles?  <br /> <br /> One of the problems with a Farsight list is that it lacks the sheer  weight of fire that Firewarriors can bring to the table top because each model is individually more expensive.  But you can decrease this gap by introducing Burst Cannon squads with a Drone controller and Gun Drones (any number).  One squad of these dudes will kill any vehicle with  a rear armor or 11 or under, extremely effective against infantry, and can still pump out a decent number of wounds on <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.  You already have one unit mixed with Flamers and Burst cannons, I would recommend giving each suit two burst cannons and equip two with a single flamer.  I have had some flamer suits scatter too far away from their intended target and sadly get shot down in the following turn.  The 18" range of the Burst cannons will insure that you can shoot SOMETHING.<br /> <br /> OR...<br /> <br /> Drop one Missile Pod from your Missile suits, add a Drone Controller to one, Target Lock to all three, and 6 Marker drones.  You now have a second unit of marker lights that can Jump-Shoot-Jump AND have a 4+ armor.</div></blockquote><br /> <br /> Hmmm, ok I definitely see what your saying. Going from the second list I'll change the mixed unit to what you said, which is 2x burst cannons each and 2 with single flamers. I do see your point about the plasma team, so I think I'll convert this to the burst cannon squad with drone controller and gun drone team. I'll adjust it so it doesn't go over 2000 points. Other than this do you think this second roster with the allied detachment is overall better than what I had originally?<br /> <br /> Thanks again for your feedback, this is great. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Commander Farsight- 165 Points <br /> <br /> Farsight Bodyguards (x6) - 414 Points <br /> 1- 2x Plasma Rifles, Vecotred Retro-Thrusters, Bonded <br /> 2- 2x Plasma Rifles, Target Lock, Bonded <br /> 3- 2x Plasma Rifles, Target Lock, Bonded <br /> 4- 2x Fusion Blasters, Target Lock, Bonded <br /> 5- 2x Fusion Blasters, Target Lock, Bonded <br /> 6- 2x Fusion Blasters, Target Lock, Bonded <br /> <br /> Elites <br /> <br /> Riptide- 225 Points <br /> Ion Accelerator <br /> Twin-linked fusion blaster <br /> Riptide shield generator <br /> Stimulant Injector <br /> Early warning override <br /> <br /> Riptede-235 Points <br /> Heavy Burst Cannon <br /> Twin-Linked Plasma Rifle <br /> Earth Caste Pilot Array <br /> Velocity Tracker <br /> Early warning override <br /> <br /> Troops <br /> <br /> Crisis Team 1 (x3) - 139 <br /> 1-2x Burst Cannon, Flamer, Bonded<br /> 2-2x Burst Cannon, Flamer, Bonded<br /> 3-2x Burst Cannon, Bonded <br /> <br /> <br /> Crisis Team 2 (x3)- 159 <br /> 1-2x Missile Pod, Bonded <br /> 2-2x Missile Pod, Bonded <br /> 3-2x Missile Pod, Bonded <br /> <br /> Crisis Team 3 (x3)- 134<br /> 1-2x Burst Cannon, Drone Controller, Bonded<br /> 2-2x Burst Cannon, Bonded<br /> 3-2x Burst Cannon, Bonded<br /> <br /> x4 Gun Drones-48<br /> <br /> Tau Allied Detachment <br /> <br /> Tau Commander -137 <br /> Neuroweb System Jammer <br /> Multi-Spectrum Sensor Suite <br /> Puretide Engram Neurochip <br /> Command and Control Node <br /> <br /> (goes with Farsight Bomb) <br /> <br /> Troops <br /> <br /> Fire Warrior Team (x6)-54<br /> <br /> Heavy Support <br /> <br /> Broadside Team (x2)-186 <br /> Both with- <br /> Twin-linked smart missile system <br /> Twin-linked high-yield missile pod <br /> Seeker Missile <br /> Velocity Tracker <br /> <br /> x4 Missile Drones for Broadsides <br /> <br /> Fast Attack <br /> <br /> Pathfinder Team (x5)-55 Points <br /> Recon Armor <br /> Pulse Carbine <br /> Photon Grenades <br /> Markerlight <br /> <br /> Just based on point limitations, this was the best I could come up with your suggestions without changing too much.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 06:06:10]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ If it were me I would tear apart your 3 man plasma missle for 3 solo squads just for the fact of more targets and they have to waste a squad on one guy plus you have the space to spare so why not xD]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 19:54:15]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564804/6285293.page"><b>TheBoy wrote:</b></a><br/>If it were me I would tear apart your 3 man plasma missle for 3 solo squads just for the fact of more targets and they have to waste a squad on one guy plus you have the space to spare so why not xD</div></blockquote><br /> <br /> sorry did you mean I should split apart the x6 missile pod squad into 3 groups of 1? If I do say split them up, should I keep them as missile pods?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 20:02:20]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ Sorry about that man I meant this squad :Crisis Team 2 (x3)- 159  1-2x Missile Pod, Bonded  2-2x Missile Pod, Bonded 3-2x Missile Pod, Bonded  and keep em the same unless you want to repurpose them for specific tasks like mid range long range or hoard. Personaly plasma missle pos is one of the best configs <span class="glossaryitem" onmouseover='gp(72);'>imo</span> its very versatile. And yea I meant spilt them into 3 separate troop choices.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 20:06:58]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564804/6285348.page"><b>TheBoy wrote:</b></a><br/>Sorry about that man I meant this squad :Crisis Team 2 (x3)- 159  1-2x Missile Pod, Bonded  2-2x Missile Pod, Bonded 3-2x Missile Pod, Bonded  and keep em the same unless you want to repurpose them for specific tasks like mid range long range or hoard. Personaly plasma missle pos is one of the best configs <span class="glossaryitem" onmouseover='gp(72);'>imo</span> its very versatile. And yea I meant spilt them into 3 separate troop choices.</div></blockquote><br /> <br /> ahh thanks and np. I actually really do like this idea as it does give my oppenent more targets. Overall the man thing I am worried about for my crisis suits in general for all the teams is durability. I'm not to experienced with playing Tau yet so when I made the lists it was all based on forums and some suggestions. I definitely wanted to make a general list, but in my main group of friends my main opponent is imperial guard, so hopefully this does well against it. Also if I do end up splitting those 3, I think plasma missile is definitely more versatile as well. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I know I'm not getting as much feedback as I would have like, but so far I'm liking this updated list, but if anyone has anything else to add it is definitely welcomed. That way I can finalize the list and purchase the last few units I may need. <br /> <br /> Thanks to everyone who replied.  ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 20:42:13]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ The only thing I'm having a hard time with is your lack of marker lights.  I would recommend at least one more unit of 5 Pathfinders.  Other than that, I think this list will work.  You will make tweaks over time as you play your list; I rarely go two weeks in a row with the exact same list.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 02:57:13]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/564804/6286565.page"><b>DirtyDeeds wrote:</b></a><br/>The only thing I'm having a hard time with is your lack of marker lights.  I would recommend at least one more unit of 5 Pathfinders.  Other than that, I think this list will work.  You will make tweaks over time as you play your list; I rarely go two weeks in a row with the exact same list.</div></blockquote><br /> <br /> i agree, I think I'll just have to remove crisis team 3's drones and drone controller to make the room and just add the 2nd pathfinder team and be done. <br /> <br /> @DirtyDeeds thanks for the advice]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 06:55:13]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>Re:2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ Made Minor Tweaks to add a few more pathfinders, and firewarriors.<br /> <br /> <br /> Commander Farsight- <br /> <br /> Farsight Bodyguards (x5) - 340<br /> 1- 2x Plasma Rifle, Bonded<br /> 2- 2x Plasma Rifle, Target Lock, Bonded<br /> 3- 2x Fusion Blaster, Target Lock, Bonded<br /> 4- 2x Fusion Blaster, Target Lock, Bonded<br /> 5- 2x Fusion Blaster, Target Lock, Bonded<br /> <br /> <br /> Elites <br /> <br /> Riptide- 210<br /> Ion Accelerator <br /> Twin-linked fusion blaster <br /> Riptide shield generator <br /> Velocity Tracker<br /> Early warning override <br /> <br /> Riptede- 218<br /> Heavy Burst Cannon <br /> Twin-Linked Plasma Rifle <br /> Earth Caste Pilot Array <br /> Advanced Targeting System<br /> Early warning override <br /> <br /> Troops <br /> <br /> Crisis Team 1 (x3) - 129<br /> 1-2x Burst Cannon, Bonded <br /> 2-2x Burst Cannon, Bonded <br /> 3-2x Burst Cannon, Bonded <br /> <br /> <br /> Crisis Team 2 (x3)- 169<br /> 1-2x Missile Pod, Bonded<br /> 2-2x Missile Pod, Bonded<br /> 3-2x Missile Pod, Bonded<br /> <br /> <br /> Crisis Team 3 (x3)- 129<br /> 1-2x Burst Cannon, Bonded<br /> 2-2x Burst Cannon, Bonded<br /> 3-2x Burst Cannon, Bonded<br /> <br /> <br /> <br /> Pathfinder Team (x8)-96<br /> Recon Armor <br /> Pulse Carbine <br /> Photon Grenades <br /> Markerlight <br /> Bonded<br /> <br /> Tau Allied Detachment <br /> <br /> Tau Commander -142<br /> Neuroweb System Jammer <br /> Multi-Spectrum Sensor Suite <br /> Puretide Engram Neurochip <br /> Command and Control Node <br /> vectored-retro thrusters<br /> <br /> (goes with Farsight Bomb) <br /> <br /> Troops <br /> <br /> Fire Warrior Team (x8)-72<br /> <br /> Heavy Support <br /> <br /> Broadside Team (x2)-186<br /> Both with- <br /> Twin-linked smart missile system <br /> Twin-linked high-yield missile pod <br /> Seeker Missile <br /> Velocity Tracker <br /> x4 Missile Drones-48<br /> <br /> Fast Attack <br /> <br /> Pathfinder Team (x8)- 88<br /> Recon Armor <br /> Pulse Carbine <br /> Photon Grenades <br /> Markerlight<br /> <br /> edited to remove stimulant ejector on first riptide for velocity tracker, and velocity tracker on 2nd riptide for advanced targeting system]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 07:29:56]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ I think Farsight bomb is an all or nothing affair.<br /> <br /> If you're going with it you need to either go full O'Vesastar or full bomb with 7 escort bodyguards, 14 Gun drones, a buffmander (I take him over shadowsun but to each his own) and an allied Tigurius.<br /> <br /> As for the rest of the list, you're missing out on one of the best things about enclaves, solo scoring suits. These work similar to solo paladins, only cheaper and better. You can reserve <span class="glossaryitem" onmouseover='gp(224);'>th</span>, and/or hide them behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> and then score late. It's one of the cheapest scoring units in the game : bonding and a missile pod, I even make it twin-linked. <br /> <br /> You don't need VT on the Bsides, just <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. Also, too many drones. Take 2 to eat <span class="glossaryitem" onmouseover='gp(269);'>ID</span> wounds. A Shas'vre is usually advisable.<br /> <br /> You should consider taking <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on the riptides. It's so good. The other secondary systems are range limited in so many situations. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> also has the most effective ripple fire against most opponents. Stims are a luxury. They pay for themselves if you save 1 wound but shouldn't be taken at te expense of max scoring units or better death dealers.<br /> <br /> Firewarriors &lt; Kroot.<br /> <br /> No skyrays?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 01:55:30]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ Skwaaark! Blidip...Hissssssssssssss...Gwank!]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 18:25:13]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
			</item>
			<item>
				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564804/6327764.page"><b>The Shrike wrote:</b></a><br/>I think Farsight bomb is an all or nothing affair.<br /> <br /> If you're going with it you need to either go full O'Vesastar or full bomb with 7 escort bodyguards, 14 Gun drones, a buffmander (I take him over shadowsun but to each his own) and an allied Tigurius.<br /> <br /> As for the rest of the list, you're missing out on one of the best things about enclaves, solo scoring suits. These work similar to solo paladins, only cheaper and better. You can reserve <span class="glossaryitem" onmouseover='gp(224);'>th</span>, and/or hide them behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> and then score late. It's one of the cheapest scoring units in the game : bonding and a missile pod, I even make it twin-linked. <br /> <br /> You don't need VT on the Bsides, just <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. Also, too many drones. Take 2 to eat <span class="glossaryitem" onmouseover='gp(269);'>ID</span> wounds. A Shas'vre is usually advisable.<br /> <br /> You should consider taking <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on the riptides. It's so good. The other secondary systems are range limited in so many situations. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> also has the most effective ripple fire against most opponents. Stims are a luxury. They pay for themselves if you save 1 wound but shouldn't be taken at te expense of max scoring units or better death dealers.<br /> <br /> Firewarriors &lt; Kroot.<br /> <br /> No skyrays?<br /> <br /> </div></blockquote><br /> <br /> Thanks for the advice. Definetly will make some changes, but also looking into the O'Vesa star as from what everyone is saying sounds like it is a lot more effective. It also is a list that includes Farsight so I am happy there haha. As for the skyrays, I don't own any at the moment, so I thought the broadsides would be an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> alternative for this list anyway.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 01:45:43]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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			<item>
				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ I've played O'Vesastar and a more traditional bomb; both competitively. I took the former to DaBoyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> (well, there was comp, so a dulled down version of it) and the latter in a league with other tournament players in the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> area.<br /> <br /> Neither of them are fun to play. I'd say that about most deathstar lists. I have the most fun with a vanilla Enclaves list with a ton of suits (An all burst cannon team, an all plasma team, two x2fusion+x4flamer teams, two all Missile teams) some riptides a skyray, farsight, an allied buffmander and some kroot. It's balanced and thus leads to games with tactical flexibility and varied outcomes. Sure, it's not as competitive but it's still hard to fight against and has the tools to win if dice happen. <br /> <br /> Moral of the story? With how rapidly the meta is evolving, just play what you want, how you want.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 03:50:03]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
			</item>
			<item>
				<title>2000 Point Farsight Enclave Army *Would like some feedback*</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564804/6344060.page"><b>The Shrike wrote:</b></a><br/>I've played O'Vesastar and a more traditional bomb; both competitively. I took the former to DaBoyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> (well, there was comp, so a dulled down version of it) and the latter in a league with other tournament players in the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> area.<br /> <br /> Neither of them are fun to play. I'd say that about most deathstar lists. I have the most fun with a vanilla Enclaves list with a ton of suits (An all burst cannon team, an all plasma team, two x2fusion+x4flamer teams, two all Missile teams) some riptides a skyray, farsight, an allied buffmander and some kroot. It's balanced and thus leads to games with tactical flexibility and varied outcomes. Sure, it's not as competitive but it's still hard to fight against and has the tools to win if dice happen. <br /> <br /> Moral of the story? With how rapidly the meta is evolving, just play what you want, how you want.</div></blockquote><br /> <br /> kk, thanks for the words of wisdom. I think I'll stick with my broadsides, I love those guys haha]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 03:54:10]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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