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		<title><![CDATA[Latest posts for the thread "White Scars 1500pts: 'There Will Be Bikes'"]]></title>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Basically I'm a tad late on the bandwagon, but I've just got back into the hobby after a two year break, and have made my first purchase of the new Space Marine Codex (who can resist our little power armoured buddies?) Having never liked bikes for an unknown reason, the appeal just never really grabbed me, upon reading the codex and deciding to bolster my Iron Hands for a little campaign my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is running, I stumbled across the White Scars. Having never liked bikes I'd usually skip right on through on my merry way, but for some reason (again unknown) I stopped. Looked. Liked. So here we are, I have slowly meandered to my simple point: here is a White Scars army list (with bikes).<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> Kor'sarro Khan - Moondraken 150<br /> =Command Squad - bikes, champion, company standard, apothecary, 3 power weapons 225<br /> Techmarine - bike, servo-harness 95<br /> <br /> <br /> <u>Troops</u><br /> <br /> 5 bikes - veteran sergeant, 2 meltaguns 135<br /> 5 bikes - veteran sergeant, 2 meltaguns 135<br /> 5 bikes - veteran sergeant, 2 gravguns 145<br /> <br /> <br /> <u>Elites</u><br /> <br /> 2 Dreadnoughts - 2 twin-linked autocannons 240<br /> <br /> <br /> <u>Fast Attack</u><br /> <br /> 2 Stormtalons - skyhammer missile launcher 250<br /> <br /> <br /> <u>Heavy Support</u><br /> <br /> Thunderfire Cannon 100<br /> <br /> <br /> 1475<br /> <br /> The basic idea is to go wild with the bikes and then use the Dreadnoughts to take out enemy flyers/threats/whatever looks deadliest, with the Thunderfire Cannon for anti-troops and mainly a techmarine to help out his Dreadnought chums. The bike-riding techmarine will be there to help out the Stormtalons upon arrival, which in turn shall also target important threats/blow things off objectives etc. The command squad I am most unsure about, as although they're pretty deadly both charging and being charged, they are a pretty expensive unit.<br /> Any constructive criticism and feedback would be greatly appreciated, thank-you in advance.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 00:43:54]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ The obvious advice would be to take grav guns on your command squad and possibly nothing more.<br /> Best deal with bad things in range than close combat]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 01:13:31]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Ahh right, thank-you, that is a good use of the extra 25 points I am yet to spend.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 02:11:41]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ The veteran sargent upgrade is almost always worthless. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, a combi-weapon that compliments the squads special weapons are a better choice on the bikes.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 15:22:52]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ You don't think ten points for an extra attack and leadership is worth it?]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 15:39:53]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ No, because the squads are only small anyway it's better to have that extra special weapon for a turn to make sure you kill what your shooting at, then falling short and being destroyed next turn whether you have an extra <span class="glossaryitem" onmouseover='gp(82);'>ld</span> or not]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 15:55:08]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Not at all. An extra attack isn't all that beneficial. On the charge, the 5 guys will get you 10 attacks and hammer of wrath. An additional attack isn't worth it, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Also, LD8 in my experiance is fine. When it does fail, you still get a 3"+normal move after the regroup.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 15:56:49]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Right, thanks for that, I'll get some combi-weapons on those squads. Do you think the combi-weapon should be the same as the special weapons in the squad?]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 16:10:13]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Yes...the combi-X should be the same loadout as the reast of the squad.  If you are hunting for tanks with the squad then the CombiX should be melta....so-on and so-forth.<br /> <br /> Mr. Raynor]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 19:50:33]]> GMT</pubDate>
				<author><![CDATA[ Malik_Raynor]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ I thought as much. One thing I noticed in the codex though, the Command Squad can't take grav guns, only combi-gravs? I thought this odd, am I missing something?]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 20:14:16]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0555810fb6fb0f6ee2969f0891af0fb7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564835/6282087.page"><b>Sledgio wrote:</b></a><br/>I thought as much. One thing I noticed in the codex though, the Command Squad can't take grav guns, only combi-gravs? I thought this odd, am I missing something?</div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> like 2 days after the codex was made cleared that up.  They can all take em.  Typical load out for them is 4x grav and an apothecary.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 21:25:21]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Ahh thanks! Where can I find the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>? ]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 21:34:49]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Here!<br /> <br /> <a href="http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&multiPageMode=true&start=2" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&multiPageMode=true&start=2</a>]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 22:30:50]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 22:46:04]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:White Scars 1500pts: 'There Will Be Bikes'</title>
				<description><![CDATA[ As others have said 4 grav guns on the command squad is a nice option.<br /> <br /> Also for 15 points the techmarine can be changed to a master of the forge (who also gains an extra wound)]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 14:07:53]]> GMT</pubDate>
				<author><![CDATA[ Gibbsey]]></author>
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