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		<title><![CDATA[Latest posts for the thread "200 Pt Ork Kill team"]]></title>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Mega-armored Boss - Cybork, Attack Squig<br /> 1 - Fleshbane<br /> <br /> Elite:<br /> 5 Lootas - <br /> 1 - armorbane<br /> 2 - Rending<br /> <br /> Comes to 200 pts flat. I plan on talking my local <span class="glossaryitem" onmouseover='gp(421);'>TO</span> into doing kill teams in the area. An easy and effective way of adding new blood I believe.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 16:34:11]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ In Kill Team you can't take <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choises.<br /> <br /> The usual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> for Kill Team is:<br /> 0 – 1 Elite<br /> 0 – 2 Troops<br /> 0 – 1 Fast Attack]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 16:45:27]]> GMT</pubDate>
				<author><![CDATA[ The Grumpy Eldar]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ If you like mega armor you'd probably like the one list I do for kill team...<br /> <br /> 3 mega nobz<br /> All kombi skorchas<br /> <br /> 10 boyz<br /> 1big shoota]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 20:25:21]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Re:200 Pt Ork Kill team</title>
				<description><![CDATA[ Theres all sorts of restrictions on <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, you should probably read the latest rules for it.<br /> <br /> For starters, theres no 2+ saves last I checked. No <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. And also one one power per model where it looks like you've tried to put two powers on the Loota Squad.<br /> <br /> Personally I love Tankbustas in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. The distances are so short that they can actually get into combat, they can ping off Marines with AP3, and deal to any vehicles your likely to encounter. With five of those you then have enough points for five warbikers which bring crazy speed and solid dakka]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 20:52:35]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ Well that changes everything. Maybe 5 bikers with a nob and his <span class="glossaryitem" onmouseover='gp(107);'>PK</span> with a squad of gretchin.]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 22:42:08]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ 5 bikers seems quite good for a kill team:<br /> <br /> latest rules also allow you to give three of them a specialist rule, I'd suggest picking up a copy of the pdf for kill teams of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website and enjoying thinking how your orks can do loads more damage]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 17:21:01]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ 5 Bikers with other support wouldn't be bad.  Adding <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and/or Invuln to squads is a good help in Killteam, as people will try hard to find ways around 3+ armor in bulk.<br /> <br /> I know my Eldar fields 10 models, 9 of which have 'pseudo-rending' and 1 of which has a Fleshbane AP3 weapon.<br /> <br /> 5 also have an Invuln save.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 18:04:32]]> GMT</pubDate>
				<author><![CDATA[ Farseer Faenyin]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ Troops<br /> 18 Shoota Boyz<br />  1 Big Shoota Boy-Ignore Cover<br />  1 Big Shoota Boy-Flesh Bane<br /> ----<br /> 20<br /> <br /> Fast<br /> Deffkopta/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-Armour Bane<br /> Deffkopta/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-Leader<br /> -------------------------------------------------------------------------------]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 18:38:25]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:200 Pt Ork Kill team</title>
				<description><![CDATA[ The problem with big kill teams is that the wonky rules can really, really get in the way of assaulting with them. Suddenly you've lost a huge amount of whats Orks good.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 21:29:12]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:200 Pt Ork Kill team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564917/6285671.page"><b>Dakkamite wrote:</b></a><br/>The problem with big kill teams is that the wonky rules can really, really get in the way of assaulting with them. Suddenly you've lost a huge amount of whats Orks good.</div></blockquote><br /> Yes this is true..they do get wonky ..making for some odd combos..<br /> like <br /> TankBusta<br /> TankBusta<br /> TankBusta<br /> TankBusta<br /> TankBusta Nob/Eavy,<span class="glossaryitem" onmouseover='gp(260);'>BP</span>-Leader<br /> <br /> Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-Armourbane<br /> Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-Fleshbane<br /> Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-Ignore Cover<br />  <br /> <br /> <br /> <br /> <br />   <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 22:57:37]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:200 Pt Ork Kill team</title>
				<description><![CDATA[ Why the bosspole? Can it work for break tests? Check the specific wording because I've been lawyered out of all sorts of gak.<br /> <br /> Can back up <span class="glossaryitem" onmouseover='gp(222);'>TBs</span> and Koptas as definitely worth a go in <span class="glossaryitem" onmouseover='gp(809);'>KT</span> though. Chuck Shrouded on a kopta (or warbike) for 2+ saves - even better now that standard 2+ is out of the question]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 02:42:55]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ <br /> Going with tank bustas is something I almost forgot! They do seem to be pretty good<br /> <br /> Maybe go <br /> <br /> 5 tank bustas <br /> <br /> 20 boyz<br /> 1 big shoota]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 04:55:36]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1092afef9301e82c9183b1efe946f869.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/564917/6284925.page"><b>Farseer Faenyin wrote:</b></a><br/>5 Bikers with other support wouldn't be bad.  Adding <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and/or Invuln to squads is a good help in Killteam, as people will try hard to find ways around 3+ armor in bulk.<br /> <br /> I know my Eldar fields 10 models, 9 of which have 'pseudo-rending' and 1 of which has a Fleshbane AP3 weapon.<br /> <br /> 5 also have an Invuln save.</div></blockquote><br /> <br /> So, another eccentricity of the Kill Team rules (at least in the version I have downloaded) is that added bonuses that would usually effect a whole unit, for example <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> from a pain boy or +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> from a WAAAGH banner, now only effect the single model holding the item.<br /> <br /> So <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> is pretty cost ineffective.  Though cybork, as it's purchased model by model, could still be good.<br /> <br /> My elite kill team unit of choice would have to be a deffkopta.  It's a bike, but for ten more points you get an extra wound, more terrain avoiding goodness, and you can take just 1 if you want.  Plus it has that awesome natural cover save that can be improved with Killteam rules.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 16:45:22]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>200 Pt Ork Kill team</title>
				<description><![CDATA[ Crud ..nope the <span class="glossaryitem" onmouseover='gp(260);'>BP</span> would be lawyered out I am certain so make it a bomb squig..or some such<br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That being said it should work properlly but ehh ..? ]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 17:18:59]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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