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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ Ok, so I'm thinking about beginning to play kill team. And it gives me an opportunity to try out some marines. I'm thinking stern guard. Their ability to fire many a different round, and take multiple special weapons means I think they're very suited to kill team!<br /> <br /> So, a squad of 5 stern guard + a sergeant making a squad of 6.<br /> <br /> Sgt has a combi melta, a power sword and the flesh bane speciality.<br /> 1 vet has a heavy flamer and the rending speciality<br /> 1 vet has a multi melta and the relentless speciality<br /> 1 vet has a combi melta<br /> 2 vets are standard.<br /> <br /> It's 197 points, I think it covers most bases, and works well with the specialities. Plus I think it's a little fluffy. I'm going to take them as ultra marines, I know I gain no benefits from chapter tactics, but there's isn't all that much that helps me anyway!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So what do people think?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:08:01]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I do not know much of Killteam, but wouldn't it be better if you had more bodies than weapons?<br /> Since you are playing the ranged game, perhaps you can drop the power weapon and the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> (do players clump their models in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>? I think they should not..)<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is the perfect choice with relentless ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:30:39]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Re:Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I'd been having a similar thought of using a sternguard squad for a kill team, <br /> <br /> in fact I'd thought about marines for kill teams as being either:<br /> <br /> 9 - man sternguard squad, no upgrades = 198 points<br /> <br /> Chapter Tactics = Iron hands for the 6+ feel no pain or Raven Guard for the 1st Turn Stealth<br /> <br /> specialist rules being: Shrouded, Prefered Enemy (Everything), and Rending - with the number of different ammo types, and lack of armour at 2+ or above AV12, I thought 9 men might be a better bet than just 5?<br /> <br /> if not sternguard my thought would be to 14 standard marines, again just with bolters, but using the Imperial Fists <span class="glossaryitem" onmouseover='gp(436);'>CT</span> for near twinlinked bolter fire, and taking Rending, Armourbane (2 dice on a bolter should be able to punch through AV11, maybe 12?), Fleshbane for any super tough elites<br /> <br /> not sure which would be better, more firepower and more men on the ground, or more elite and specialist ammunition to deal with cover saves, etc<br /> <br /> what do you think?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:37:52]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ The heavy flamer is to ignore cover, not to hit grouped models. ( however, if they do exist then I'm covered! ) it's also a decent strength. As for the power sword, I'm trying to stick to a small amount of fluff, and sgts should stand out, it makes him decent in combat especially with flesh bane and an AP3 weapon. (Since 2+ armour is now banned!) I did contemplate dropping it and a combi melta for another body, but I wanted to model the sword on, and as I intend to take it to warhammer world, it needs to be <span class="glossaryitem" onmouseover='gp(150);'>wysiwyg</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae2d8b95290ff02b7b271e5e73e38b64.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565066/6283781.page"><b>Binks wrote:</b></a><br/>I'd been having a similar thought of using a sternguard squad for a kill team, <br /> <br /> in fact I'd thought about marines for kill teams as being either:<br /> <br /> 9 - man sternguard squad, no upgrades = 198 points<br /> <br /> Chapter Tactics = Iron hands for the 6+ feel no pain or Raven Guard for the 1st Turn Stealth<br /> <br /> specialist rules being: Shrouded, Prefered Enemy (Everything), and Rending - with the number of different ammo types, and lack of armour at 2+ or above AV12, I thought 9 men might be a better bet than just 5?<br /> <br /> if not sternguard my thought would be to 14 standard marines, again just with bolters, but using the Imperial Fists <span class="glossaryitem" onmouseover='gp(436);'>CT</span> for near twinlinked bolter fire, and taking Rending, Armourbane (2 dice on a bolter should be able to punch through AV11, maybe 12?), Fleshbane for any super tough elites<br /> <br /> not sure which would be better, more firepower and more men on the ground, or more elite and specialist ammunition to deal with cover saves, etc<br /> <br /> what do you think?</div></blockquote><br /> <br /> Love the idea of 9 sternguard, my squad is 6 (5 + sgt) but I'm trying to keep it themed as well, hence the addition of special weapons.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:38:02]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ with sternguard you already have an ignores cover ammo available, do you need the heavy flamer for that with the ammo already paid for?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:41:00]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I didn't even think of that! Thanks dude!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If I drop the heavy flamer and the combi melta on the normal dude, I can gain another body, so it will look like this;<br /> <br /> Sgt with power sword, combi melta and flesh bane speciality<br /> Vet with multi melta and relentless specialty<br /> 5 x vets with no upgrades<br /> <br /> I need to work out my third upgrade!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:42:42]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd0cd2d84260b36c85ed8fe28ecafe34.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565066/6283782.page"><b>Khaine's Wrath wrote:</b></a><br/><br /> Love the idea of 9 sternguard, my squad is 6 (5 + sgt) but I'm trying to keep it themed as well, hence the addition of special weapons.</div></blockquote><br /> <br /> i see what you're getting at with them needing that "extreme" side needing to be shown (the whole commando feel) if you think you need weaponry to be a bit less stock, maybe loose the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> that's 20 points you could put into two combi-weapons, probably meltas, keep the sword on your serg for combat, and have all your guys able to use the ammo, and two shots of anti <span class="glossaryitem" onmouseover='gp(9);'>AV</span>/ anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span> should you need it?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:47:22]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I like the idea of preferred enemy!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae2d8b95290ff02b7b271e5e73e38b64.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565066/6283793.page"><b>Binks wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd0cd2d84260b36c85ed8fe28ecafe34.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565066/6283782.page"><b>Khaine's Wrath wrote:</b></a><br/><br /> Love the idea of 9 sternguard, my squad is 6 (5 + sgt) but I'm trying to keep it themed as well, hence the addition of special weapons.</div></blockquote><br /> <br /> i see what you're getting at with them needing that "extreme" side needing to be shown (the whole commando feel) if you think you need weaponry to be a bit less stock, maybe loose the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> that's 20 points you could put into two combi-weapons, probably meltas, keep the sword on your serg for combat, and have all your guys able to use the ammo, and two shots of anti <span class="glossaryitem" onmouseover='gp(9);'>AV</span>/ anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span> should you need it?</div></blockquote><br /> <br /> See my updated team!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm also thinking about taking the combi melta off of the shy, and giving it to a normal dude!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:47:43]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd0cd2d84260b36c85ed8fe28ecafe34.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565066/6283787.page"><b>Khaine's Wrath wrote:</b></a><br/>I didn't even think of that! Thanks dude!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If I drop the heavy flamer and the combi melta on the normal dude, I can gain another body, so it will look like this;<br /> <br /> Sgt with power sword, combi melta and flesh bane speciality<br /> Vet with multi melta and relentless specialty<br /> 5 x vets with no upgrades<br /> <br /> I need to work out my third upgrade!</div></blockquote><br /> <br /> looks good, but <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in kill team with relentless will die quickly, rather than all eggs in one basket, I'd go with 2 guys with combi meltas, maybe one with stealth, the other with shrouded<br /> <br /> my thought being, if someone has a high strength weapon of there own, your <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or Combis are going to be first priority, shrouded means you'll get a nice cover save against Ap3+ weapons, and stealth gives you a bit of extra anti low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> cover? or no stealth and go pref enemy on one of your chaps, maybe give that to your serg, as re-roll to hit and wound is rather tasty? as sternguard already have a fleshbane round?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> sorry just had a check on your pricings, and it'd just be one more combi-melta instead of a multimelta]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 11:56:58]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ Flesh bane is more for the power sword. Relentless on the multi melta (he'll be using cover anyways thanks to his superior range, and the. Preferred enemy on a vet with a combi melta....<br /> <br /> Might work!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:00:29]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ might work, have you got a friend you can try it out against?<br /> <br /> hope it works well for you, best of luck <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:02:40]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ Yeah, I'll give it a play test!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:03:35]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ Heavy bolter with rending/flesh bane/armour bane is much better.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:23:39]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565066/6283872.page"><b>SpankingApe wrote:</b></a><br/>Heavy bolter with rending/flesh bane/armour bane is much better.</div></blockquote><br /> <br /> How is it? You can't move and shoot effectively without relentless!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:27:25]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I know the Killteam I designed is 5 Dire Avengers with Shimmer/Powersword on the Exarch with Fleshbane and 5 Warp Spiders with exarch having Armorbane and one other model having Ignore Cover.  Not sure so few Sternguard would survive long against this style of list.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:52:09]]> GMT</pubDate>
				<author><![CDATA[ Farseer Faenyin]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ The spiders would perhaps be an issue - though only 6's ignore the armour. Plus each spider would roll separately for their WJG meaning you could lose more than 1 a turn to the warp. The avengers wouldn't worry me in the slightest. With kill team rules only the exarch would benefit from the shield, so the other 4 would die very quickly to superior firepower and range. I considered a similar eldar list, and decided it was far too flimsy as they all act solo!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 12:57:20]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ it's difficult isn't it, my eldar killteam would be:<br /> <br /> 5 x Howling Banshees with Exarch with Executioner and Fear<br /> <br /> 5 x Warp Spiders with Exarch with Twin-linked death spinner and Fast Shot<br /> <br /> then specialists would be one Howling Banshee with Fleshbane, one Warp Spider with Preferred Enemy and the Warp Spider Exarch with Armourbane<br /> <br /> again against Marines this list would (i think) be very potent, but 9 sternguard should be able to punish it, with Rapid Fire Ignores cover shots, or 30" kraken shots<br /> <br /> saying that I'm not sure 14 Stock Space Marines would do well against eldar kill teams either, there is something about numbers helping at 200 points, but all the same, Eldar are powerful]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 13:02:03]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ They are powerful, but they're also incredibly weak and flimsy. That's why you need the numbers, and I don't think you can get enough in 200 points for eldar to have staying power! Yes they have very powerful guns, but a single round of half decent shooting from marines and you can whittle their numbers right down!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 13:09:54]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ agree that eldar are low toughness, and you're right to say that at 200 points, you have very few, considering their low armour saves, but, Jump-Shoot-Jump Spiders, or Jump-Jump-Shoot Spiders...they could be either in an out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or into assault with you from the other side of the board, and overwatch shots are just not enough to help, then with (in my list) a bunch of crazy ladies with power swords being able to run at <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+3 each turn, with fleet, that's upto 15" in a single turns movement, followed by firing, and assault...in tandem assaulting with the Spider first in case of an overwatch shot (therefore having a 3+ save instead of a 4+) then assaulting with the banshee, if the assault continues past 1 turn, spider jumps out via H&R and attacks another target, a 6 man kill team could be dead turn 1-2 certainly 2-3?<br /> <br /> this is typing and thinking at the same time mind...so if I'm wrong, let me know]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 13:18:26]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ Yeah agreed, if things go well, it could be nasty!]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 14:00:12]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>,<br /> keep in mind that you cannot have 9 sterns in Killteam unfortunately.<br /> Contrary to popular belief, the new codex f.. up our sternguard. Note that for the first 5 men you are paying 24 pts per model (like they needed a vet. sgt upgrade.. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ).<br /> Not to mention that we have to pay 10 pts per combi.. ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 23:56:54]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ So that'd be fine for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s 6 man team, my team would have to be 8 sternguard with 1 combi weapon...<br /> <br /> Thanks for the codex costing recalculation!]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 07:17:01]]> GMT</pubDate>
				<author><![CDATA[ Binks]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I've pushed it to a 7 man team, wit 1 combi, 1 multi melta and 1 power weapon.<br /> <br /> It's 199 points!]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 07:53:27]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ I know someone who plays 5 Necron Wraiths for killteam. Struggling to find an answer to that, especially here where you don't have many more models than he does. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 09:09:13]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ What matters in kill teams is numbers and shooting. At the moment you don't have numbers and don't really have shooting. Assault is even worse than in normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> due to almost only ever being able to charge one model at a time with a dedicated combat unit/model and rarely getting locked with it. If you are set on going sternume I would either maximise numbers of bodies (9 sternguard) or have a minimal squad of sternguard (5) and fill the rest with plain tactical and scouts. <br /> Heavy boltersbwith armourbane are your antitank. <br /> <br /> Bare in mind that you need the tools to deal with the best kill teams out there - often not the best <span class="glossaryitem" onmouseover='gp(3);'>40k</span> units. In my experience these are imperial guard teams:<br /> <br /> Platoon command squad<br /> Infantry squad<br /> Infantry squad<br /> Heavy weapons, special weapons, ratlings,vets to your liking<br /> <br /> Or my personal favourite tau empire:<br /> 5 piranhas (5 fast vehicles, 10 gun drones and 40 str5 shots per turn).<br /> <br /> Or plain ork shoots boys]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 11:48:21]]> GMT</pubDate>
				<author><![CDATA[ Ollivander]]></author>
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				<title>Re:Sternguard kill team! Could this compete?</title>
				<description><![CDATA[ You may also want to consider adding some range to your list as well. Instead of a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, you could use a <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, or Missile launcher. Since (as far as I know...still kinda new) Kill Team is generally played on a 4*4 board, you could deploy a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 20 inches from the corner, and he could hit anywhere on the board, barring cover.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 15:21:45]]> GMT</pubDate>
				<author><![CDATA[ Neomagicwarrior]]></author>
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