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		<title><![CDATA[Latest posts for the thread "Minotaurs Heavy Armoured Assault (unusual 2k list)"]]></title>
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				<title>Minotaurs Heavy Armoured Assault (unusual 2k list)</title>
				<description><![CDATA[ The goal of this list is to present an unrelenting wall of AV14 such that 90% of the opponents weapons are effectively useless. This is complemented by tough-as-nails fliers that can drop troops in tough spots late in the game. The primary challenge for this type of army is the relative lack of firepower due to fact all the points are tied up in a few models; this list aims to alleviate that issue with careful unit selection. Because all of my tanks have ceramite plating, enemies that rely on Melta to deal with heavy vehicles will find it extremely difficult to break through them. This allows me to make the most of the tank shock rules to smash enemies out of the way, and potentially off the board, without having to worry about a buried Meltagun popping one of my tanks. <br /> <br /> Primary Detachment: Space Marines<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Master of the Forge - 90<br /> Troops<br /> 5 Tactical Marines - 70 <br /> 5 Tactical Marines - 70<br /> 10 Tactical Marines, Grav-gun, Missile Launcher - 170<br /> Heavy Support<br /> Land Raider Achilles - 325<br /> Land Raider Achilles - 325<br /> Spartan Assault Tank, Armoured Ceramite - 315<br /> <br /> Secondary Detachment: Space Marines<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian - 65<br /> Troops<br /> 5 Tactical Marines - 70<br /> Fast Attack<br /> Caestus Assault Ram - 275<br /> Heavy Support <br /> Fire Raptor Gunship, Autocannon - 220<br /> <br /> Total 1995<br /> <br /> The three small tactical squads ride in the two Land Raiders and the ram. One of the Land Raiders also has an accompanying <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, who can repair any hull points lost - thus, armies with limited access to strength 9-10 like Orks and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can't necessarily rely on glancing the thing to death. This Land Raider spearheads the assault in objective games, going for the most heavily-contested objective. The remaining <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Achilles can sit on my home objective if there is one or move up in support. The Spartan with 10 man tactical squad is a flexible option to go after a midefield objective, cause havoc in the enemy backfield or simply provide support where it is needed. With five hull points, it's the toughest vehicle to kill with strength 8, but it doesn't have lance immunity so it's more fragile in that respect. Against some opponents it will have to use the two achilles for cover to limit the amount of damage it takes. The Librarian accompanies the third 5-man squad in the Caestus Assault Ram, hopefully being the first flyer onto the field. It's almost invulnerable to weaker <span class="glossaryitem" onmouseover='gp(805);'>AA</span> fire, which means it doesn't have to worry if my opponent still has a quad gun up. By the time I bring the Fire Raptor on I will have ideally eliminated stronger sources of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> fire so that it can provide fire support unmolested. The list is fairly good at dealing with large numbers of infantry, with two thunderfire cannons, the Fire Raptor and the Ram's missiles all ideally suited to taking care of infantry. It is also almost immune to small arms fire. A big bonus of the AV14 is that Wave Serpents can't do anything to my ground units, which is a great help against armies running a large number of them. I am fairly vulnerable to flyers, but many of them aren't actually very good at dealing with AV14, particularly lance-immune AV14, so it's generally not too big of a deal. The main thing I am worried about is <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and Wraithguard, the former because they are difficult to deal with and can pen AV14 relatively easily, and the latter because they provide realtively high-volume S10, which is also capable of chewing through AV14 better than most things I am likely to face. Other than that this seems relatively strong. <br /> <br /> I am not sure what to best use the remaining 5 points on, would appreciate suggestions on that and the list in general. ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 21:45:47]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
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				<title>Minotaurs Heavy Armoured Assault (unusual 2k list)</title>
				<description><![CDATA[ How do you become lance-immune AV14?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565141/6286090.page</link>
				<pubDate><![CDATA[Mon, 25 Nov 2013 23:27:40]]> GMT</pubDate>
				<author><![CDATA[ Krucho1986]]></author>
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				<title>Minotaurs Heavy Armoured Assault (unusual 2k list)</title>
				<description><![CDATA[ Achilles are immune to lance.<br /> A really strong list! You are right about wraithguard and <span class="glossaryitem" onmouseover='gp(630);'>fmcs</span>. Also need to beware of haywire and scarabs.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 14:19:49]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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