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		<title><![CDATA[Latest posts for the thread "Raven Guard organisation"]]></title>
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				<title>Raven Guard organisation</title>
				<description><![CDATA[ I was reading the Raven Guard fluff over at Lexicanum, when suddenly I found something that struck me as illogical.<br /> The Raven Guard is organised as a standard Codex-adherent chapter with ten companies.<br /> <br /> It also states that: "Raven Guard Captains are fiercely independent, and it's incredibly rare for the chapter to fight as a whole. Individual companies are completely autonomous and are quick to lend their aid to imperial commanders across the galaxy, with or without the sanction of their Chapter Master."<br /> <br /> At the same time, the Raven Guard's preferred tactics rely heavily on the use of scouts. <br /> However, with all companies being pretty much independent and spread all over the galaxy, maybe even without the chapter master or anyone else knowing, how do the companies get their scout support? <br /> The only way they could get their scout support would be if the 10th company would almost permanently split itself up.<br /> <br /> But in such a case, what is the use of having a seperate scout company?<br /> Wouldn't it be much more effective if the Raven Guard's scouts were simply part of the other companies?<br /> The same goes for the other support companies. Support companies seem utterly useless to me if the chapter doesn't cooperate as a whole but instead fights as seperate companies.<br /> <br /> What do you guys think about this?]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 20:48:19]]> GMT</pubDate>
				<author><![CDATA[ Iron_Captain]]></author>
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				<title>Raven Guard organisation</title>
				<description><![CDATA[ I think it makes some sense but not as others. I think what it means is the battle companies fight alone but replenish supplies from the reserves and get aid from Vanguards of the first and Scouts of the 10th.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 23:27:28]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Raven Guard organisation</title>
				<description><![CDATA[ What you quoted says "autonomous."  That just means they self-govern, not that they are independent.  Compare it to "patient autonomy" in medicine.  That means a patient has control over what treatment he receives, instead of going to a hospital and letting it just take over his life until they let him out.  He is still dependent on doctors to actually perform the treatment, so it is not "patient independence."  If it were patient independence, he'd have to do all of the treatment to himself.<br /> <br /> That's what it means.  Shadow captains can do what they want to, but they still need, you know, ships.  It would be a huge hassle for each company captain to have to staff and provision his own ships instead of having a centralized Master of the Fleet.<br /> <br /> By that principle it would be way worse if companies had their own scouts.  In a chapter that did not rely on scouts, that would be fine, because moderate-quality scouts would not ruin entire operations, but the Raven Guard need to have professionalized scout sergeants.  Company scouts would be like starting the Navy Seals from scratch with a couple guys from your neighborhood.  You might actually have a Navy Seal in your neighborhood who would have some idea of how to do everything, but it would still be better to have an enormous institution like the actual navy in  on the plan.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 18:16:49]]> GMT</pubDate>
				<author><![CDATA[ pelicaniforce]]></author>
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