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		<title><![CDATA[Latest posts for the thread "Hard hitting Tau 500 points"]]></title>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Greetings Dakka,<br /> <br /> Long time lurker first time poster. I am in need of some advice. I am about to play a campaign with planetary empires that involves people rolling around with different sized armies. Now when a army loses points, he needs to earn them back, so doing major damage is key. A unit needs to be fully destroyed to actually effect their army. I have slapped together a list that should be able to handle most armies and do a reasonable sum of damage. Im running the farsight enclave for those who like to state "You have no troops!"<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Commander - 120<br /> 2 * Fusion blaster<br /> Target lock<br /> <br /> Troops<br /> Crisis team- 124<br /> 1 suit 2 * burst cannon / VRT<br /> 2 suit 1 * bust cannon 1 * flamer<br /> All with unnecessary bonding knife<br /> <br /> Crisis team - 22<br /> 1 suit naked (For objective grab)<br /> <br /> Elites<br /> Riptide - 185<br /> Ion accelerator<br /> <br /> Fast Attack<br /> Pathfinders - 48<br /> <br /> Points - 500 <br /> <br /> <br /> Obviously the naked suit wont do much damage but with 22 points it gives me a second troop. Pathfinders offer marker support. Riptide is long range anti tank/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. Crisis suits are up in your grill with burst cannons to mess up the hordes(or whatever needs loads of fire), with supporting commander for anti heavy tank. <br /> <br /> Remember, the list doesn't always have to win. Just cause a LOT of hurt.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Re:Hard hitting Tau 500 points</title>
				<description><![CDATA[ Personaly 2 fusions on a commander is over kill normaly i explode tanks with the first one. mabe give him a 10pt weap instead of the second fusion and a flamer on the naked or reverse it seeing as ur commander will be in the thick of it anyways. I would also split all ur suits into solo but thats just me. It gives the enemy more targets and you can still run them as a "team" if need be. Also with solo suit he still needs a bonding knife it says all units that can must which means ur commander as well.]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 21:04:40]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Just to make you aware you have to take a bonding knife on the naked suit so it's 23 not 22 taking you 1 point over. Sorry man :(<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @The boy he needs a basic squad of 3 to be able to you a farsight list.]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 21:05:13]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Re:Hard hitting Tau 500 points</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> oh yea thats right that part always slips my mind xD my bad man.]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 21:09:15]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ What weapon would you recommend in place of the <span class="glossaryitem" onmouseover='gp(153);'>FB</span>? It will more likely than not be shooting at targets such as land raiders. Not many other weapons will do anything to it. Forgot the knife on the naked suit. I will add that in. Would you recommend any other models? I was contemplating broadsides in place of the riptide for so <span class="glossaryitem" onmouseover='gp(805);'>AA</span> as well as the possibility of a hammer head and kitting the commander with other equipment, and putting <span class="glossaryitem" onmouseover='gp(518);'>MP</span> on the suits. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 21:54:47]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Personally I would drop the pathfinders, take <span class="glossaryitem" onmouseover='gp(126);'>tl</span> weps on your suits. And change the riptide to hbc and give it a earth caste pilot array. That way you still have your riptide, it's awesome aa, and can pump out 12 shots a turn without fear of get hot rolls turning sour.]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 22:05:38]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ The ECPA would be a boon, although in this campaign there is only 1 signature system per army, and i am using O'vesa in another unit. Is the HBC very good at anti air? those would only be about 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits per shot. and a 5-6 to do anything to most fliers. Twin linking the suits may help for sure but points wise would it be more efficient to add another gun? The marker light super it nice for removing cover and increasing <span class="glossaryitem" onmouseover='gp(14);'>BS</span> when necessary.  ]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 23:28:32]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Seriously a riptide in 500 points!? pure evil <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 23:36:47]]> GMT</pubDate>
				<author><![CDATA[ Wolfnid420]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> you only have 4 marker lights anyway so your only going to get 2 hits at turn with bs3. And a bolter squad will probably kill atleast 2 models to force a leadership check so they will run turn 1/2. If you want an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> riptide, drop <span class="glossaryitem" onmouseover='gp(39);'>fw</span> for 48pts. When you change to hbc you gain 5pts. This leaves you 53 points. 30 for ecpa and 20 for velocity tracker. That gives you skyfire for your 12 shots <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Drop pathfinders I meant <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 05:55:21]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ I have yet to try the Riptide as an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> platform. It sounds like you would be getting about 7 hits per per shooting phase, but that would remove the large blast terminator hunting capability. The list would be lacking atni <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. The markerlights (2hits) would be used to strip cover, and if they are placed into a ruin...they still would get shot up. Hmm. If the riptide were to switch to the HBC what would you use for <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> hunting?]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 16:14:54]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ You suits. Give them plasmas if your worried about <span class="glossaryitem" onmouseover='gp(652);'>teq</span> at this points level. Don't forget the hbc also has rending when it nova charges so it can still <span class="glossaryitem" onmouseover='gp(652);'>teq</span> hunt. And it has it's secondary weapon. You could give it a plasma and then ripple fire it for 4 plasma shots at <span class="glossaryitem" onmouseover='gp(652);'>teq</span> aswell (rapid fire range of course)]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 16:47:00]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ I can see a wraithknight making this list sad.<br /> <br /> Hint, take more plasma, or Blobs of kroot with sniper rounds.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 17:10:13]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:Hard hitting Tau 500 points</title>
				<description><![CDATA[ Alright so this is what its looking like.<br /> <br /> Commander - 123<br /> advance targeting system (for character killing)<br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR<br /> vectored retro thrusts<br /> <br /> Riptide - 200<br /> HBC and velocity tracker<br /> <br /> Crisis team 1 - 38<br /> Suit 1 <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> <br /> Crisis team 2 - 139<br /> Suit 1 2 * PR<br /> Suit 2 and 3 flamer/PR<br /> <br /> The list just looks a little short on templates which will be great agains the nid/guard player. how would you overcome that short coming?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 19:46:19]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ How you make crisis team troops? <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 20:10:52]]> GMT</pubDate>
				<author><![CDATA[ bieren]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Farsight Enclave allows you to take Crisis suits as troops. But you need to take at least one full team of 3, and everyone that can have a bonding knife takes one.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 21:15:53]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Where its standing ? In the codex can't Find it or is it in the farsight supplement? ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:44:06]]> GMT</pubDate>
				<author><![CDATA[ bieren]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ Try something like this, <br /> <br /> Commander 105pts <br /> Fusion/Flamer<br /> <br /> Troops<br /> 3x Crisis team 129<br /> Plasma/Flamer<br /> Bonding Knives<br /> <br /> Elites <br /> Riptide 240<br /> HBC<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>/Velocity tracker,<br /> Fusion<br /> ECPA<br /> <br /> This comes too 474 points total, leaving you 26 points free to add whatever you want, I wouldn't expect Land Raiders or many fliers in a 500pt game, but I'm sure no one's expecting a riptide either. then again, the riptide is cheaper than a land raider and most flier lists. The riptide alone has enough dakka to fight tanks and fliers effectively. the 12 shots from a nova charged riptide are rending so at best you can even pen a land raider with it. plasma to deal with <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, flamers to protect against charges and hordes. With that last 26 points I recommend a 2 marker drones, albeit not the best source of marker lights, but at this points level and wanting both a riptide and Crisis commander in a list is quite points heavy in a Enclaves list.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Remember, you wont need to hold many objectives if you kill your enemy outright. go after his troops, then sit on an objective protecting yourself,  and attempt to always be atleast 18" away from your opponent to help stop from charging.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 00:57:35]]> GMT</pubDate>
				<author><![CDATA[ NauticalKendall]]></author>
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				<title>Hard hitting Tau 500 points</title>
				<description><![CDATA[ I like the list. Although it will require the last 26 points to go towards a single suit to have the 2 troops. Alright, i think ive got it. Thanks for all the input everyone.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 21:03:09]]> GMT</pubDate>
				<author><![CDATA[ Zarcos]]></author>
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