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		<title><![CDATA[Latest posts for the thread "Angels Encarmine w/ Blood Angels Allies - Why not?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Angels Encarmine w/ Blood Angels Allies - Why not?"]]></description>
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				<title>Angels Encarmine w/ Blood Angels Allies - Why not?</title>
				<description><![CDATA[ The purpose of this thread is to get some feedback on my overall Blood Angels build, as well as a realistic idea of how most players would feel about me using allies from the same codex even though the rulebook prohibits. Fluff wise, I don't see how it could be against the rules to ally a successor chapter with the main chapter. Makes a lot more sense to me than seeing Eldar play with Dark Eldar, for example. <br /> <br /> I want to fill out an entire Force Organization chart of Angels Encarmine and then add allied detachments of Blood Angels with various special characters. For example, I would field a main force for Encarmine and add Dante w/ Sanguinary guard for allies. I don't see a problem with this, do you think most players would?<br /> <br /> As for the main force organization chart I am buying/building/painting. I want suggestions on what options to have at my disposal to make this army competitive. I am going balls to the wall assault for this army because that's how I roll, but I know that type of army gets eaten alive in 6th. I don't mind losing, but I want to have fun and at least be competitive. I have played some miserable games against Tyranids because I have virtualy no heavy support so help me out please!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Reclusiarch<br /> Librarian<br /> <br /> Troops<br /> 1-<span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad w/ rhino<br /> 2- <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad w/ rhino<br /> <br /> QUESTION- What is best to have for special and heavy weapons? I already have flamers and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s, but I'm thinking of putting plasma guns in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads for better range. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s seem versatile enough, and I think I'm going to repaint my lascannon and plasma cannon devestator to just be tactical squad options. Thoughts? <br /> <br /> 3- Assault Squad<br /> 4- Assault Squad<br /> 5- Assault Squad<br /> <br /> That's 21 regular marines w/ <span class="glossaryitem" onmouseover='gp(260);'>BP</span>&<span class="glossaryitem" onmouseover='gp(732);'>CS</span> I have 2 Sergeants with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and 1 with Hand Flamer. I will probably add flamers and melta guns to these squads for extra fire power 2 per 10 person squad... any reason not to use those slots for these guns? And I am not familiar with grav weapons, can <span class="glossaryitem" onmouseover='gp(10);'>BA</span> even use them??? <br /> <br /> 6- 30 Death company <br /> Just for fluff purposes. Doubtful I would play big enough games to field 600 some odd pts of <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, but I figure I can build them like this just to have options on the roster<br /> 10 Boltgun<br /> 10 Power Axes&<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 10 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>&<span class="glossaryitem" onmouseover='gp(732);'>CS</span><br />  <br /> gonna have to magnetize the backpacks so I can have <span class="glossaryitem" onmouseover='gp(457);'>JP</span> if I want. <br />  also have a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread that never gets used.... maybe someday.<br /> <br /> Elites-<br /> Terminator Assault Squad - 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> Sanguinary Preist(most often Corbulo)<br /> Reg. Terminator Squad<br /> <br /> Fast Attack-<br /> 2 Baal Pred<br /> 1 Bike Squad w/ Attack bike. <br /> <br /> Heavy Support<br /> Stormraven Gunship<br /> Dreadnought- the one I have has <span class="glossaryitem" onmouseover='gp(330);'>MM</span> ad PFw/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> <br /> Something else... maybe devestators although I don't really want them in my list. I'm thinking vindicator. <br /> <br /> basically, the Heavy Support slots are to be understated in my army. I need a lot of bang for the buck because I want use it only as support fire for the rest of the army. I just want a straightforward force that has a strategy and ientity, wih just enough options to account for different opponents without needing to totally change my build. After that, I can handle specific threats with allies. <br /> <br /> Mainly, I would work on allied attachments led by different special characters. For example Captain Tycho w/ sternguards in a razorback, Mephiston with some kind of retinue, Dante w/ Sanguinary guard. etc etc. Do you think most people would complain that this is against the rules? I'm not always going to field both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s in one game so I don't think I'm just adding more <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for the hell of it. To me this just makes sense!!<br /> <br /> <br /> <br /> <br /> Thoughts on this? Am I building towards disaster with this type of list? The way I figure it, worse comes to worse I can put a couple manticores in an guard attachment and totally ignore heavy support from the blood angels. <br /> <br /> I need help knowing how to get a little more punch out of my choices, using various weapons options. Thanks to any replies in advance.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565472/6292607.page</link>
				<pubDate><![CDATA[Wed, 27 Nov 2013 20:54:22]]> GMT</pubDate>
				<author><![CDATA[ VanHallan]]></author>
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