<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 Grey Knights & Iron Hands"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Grey Knights & Iron Hands"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 Grey Knights &amp; Iron Hands</title>
				<description><![CDATA[  I have a tournament coming up and would like to run this list, so posting it here to be torn apart or fine tuned. It's an unusual list for the area Meta, ands when I bring lists like these I tend to do fairly well. <br /> <b><u><br /> Grey Knights</b></u><br /> <br /> 63- Xenos Inquisitor w/ <span class="glossaryitem" onmouseover='gp(333);'>PA</span>, <span class="glossaryitem" onmouseover='gp(535);'>PML</span> 1, force sword<br /> <br /> 300- <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x10 w/ 2- Psycannons, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, psibolts, Payback<br /> 120- <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5 w/ Psycannon, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>.<br /> <br /> 260- Dreadknight w/ Hvy Inc, PT, Great Sword<br /> 260- Dreadknight w/ Hvy Inc, PT, Great Sword<br /> <br /> <b><u><br /> Iron Hands</b></u><br /> <br /> 105- Master of the Forge w/ Power Axe<br /> <br /> 70- Scouts x5 w/ Sniper Rifles, Camo Cloaks<br /> <br /> 170- Ironclad w/ Hurricane Bolters, Hvy Flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 65- Whirlwind<br /> <br /> Total= 1413<br /> <br /> The idea us to put first turn pressure on with the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> rushing the front lines while the Ironclad drops into their backfield. This combined with a hidden Whirlwind dropping pie plates should take the focus off my troops for a bit. Depending on my opponent the Inquisitor either goes with a combat squad w/ 2 Psycannons in the Payback to capture an objective or hoofs it with a full squad to a nearby objective. The 5 man <span class="glossaryitem" onmouseover='gp(221);'>SS</span> will either <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or stay on a home objective to warp quake. Scouts set up in some fortified cover and try to survive long enough to puts some wounds on something. The <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> guards either the Whirlwind, scouts, or both. I know I have no anti air really, but I plan on being in my opponent's face quickly to mitigate that some. Thoughts on what the last 87pts should go to? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6294219.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6294219.page</link>
				<pubDate><![CDATA[Thu, 28 Nov 2013 09:04:52]]> GMT</pubDate>
				<author><![CDATA[ Mortikye]]></author>
			</item>
			<item>
				<title>Re:1500 Grey Knights &amp; Iron Hands</title>
				<description><![CDATA[  Nothing?!<br /> <br /> Anyways, I play tested this against <span class="glossaryitem" onmouseover='gp(119);'>SM</span> grav spam and TIA. I beat both, but just narrowly vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. Against the Tau it was wonderful, with the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> and Ironclad neutering his Pathfinders and Riptides in short order. That left him hurting and the rest of the game was a matter of taking out Missle sides and kroot.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298850.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298850.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 03:55:26]]> GMT</pubDate>
				<author><![CDATA[ Mortikye]]></author>
			</item>
			<item>
				<title>1500 Grey Knights &amp; Iron Hands</title>
				<description><![CDATA[ If your tourney allows, consider the use of red hunter chapter tactics. It allows battle brotherdom with grey knights who have an inquisitor, and makes for excellent shennanigans.All the toys that space marines should have, with all the well aged power that the grey knights do have.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298886.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298886.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 04:23:49]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
			</item>
			<item>
				<title>1500 Grey Knights &amp; Iron Hands</title>
				<description><![CDATA[ Sadly this <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> doesn't allow for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or Unique/Special characters. On the upside I don't have to worry about garsight bombs, eldrad, etc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298994.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565550/6298994.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 06:08:27]]> GMT</pubDate>
				<author><![CDATA[ Mortikye]]></author>
			</item>
	</channel>
</rss>