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		<title><![CDATA[Latest posts for the thread "Do you think superheavies being available in regular force org charts in 7th would be good/bad?"]]></title>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Fast forward to the release of 7th edition.<br /> <br /> HYPOTHETICALLY if superheavies were made a standard part of the force org chart, say like fortifications now, allowed up to one, that it would be a good change of pace for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and allow those who had invested in say a baneblade/skullhammer/stompa/chaos skullcrusher or what have you to field them without special permission.  Or do you feel that they would be impossible to balance (at least for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> anyway) and be just another stone sinking <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as a whole.<br /> <br /> Personally I feel for the people who thought apocalypse was going to be a bigger thing, and have had their huge models sitting unused on the shelves for years, but I highly doubt <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is competent enough to balance them properly.  The fliers rules they shoehorned into this game are a mess and not well thought out, granting them a lot of potential and power, regardless of more and more armies getting halfway decent skyfire options.  As a whole, their <span class="glossaryitem" onmouseover='gp(24);'>d6</span> system to begin with is already thought of as antiquated and insufficient for the ruleset this game would really need to be considered balanced.  Then again I personally feel they are just cramming as much out there right now to find a sucker to buy their company, so maybe they have no vision for 7th anyway.  Either way I think it would be a negative addition to this game, and would probably be written like so many of their rules, where they are purpousley made as powerful as possible to sell 150 dollar units that few have to add to their armies.  Gameplay to them would be a far distant second consideration.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 18:31:07]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ No. Just... no. A Baneblade does not belong in a small skirmish. It's a waste of firepower. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 18:49:29]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and as cool as playing with a Baneblade in normal games sounds, I don't see it happening.  How are opponents who don't have their lists tailored to bring down AV14 heavies supposed to handle that?  <br /> <br /> Assuming they do have something to deal with it, those are going to be your highest priority eliminating in 1st turn & once they are gone your opponent is kind of SoL.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 18:59:27]]> GMT</pubDate>
				<author><![CDATA[ Commissar Benny]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Superheavies simply don't belong in standard games. Beyond the 3000 pts. limit you're bound to either have sufficient amount of firepower to bring them down, or at least so many lesser units that enemy superheavy can't deal with all of them fast enough. In a normal game, few people would be able to scratch them and could easily lost like one third their whole army to a single Baneblade per turn.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 19:05:10]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ well flyers and fortifications each had their own expansion in 5th, and were integrated into 6th (badly) so if that trend of "write a test expansion in order to figure out the rules for the next edition" trend holds true, none of us may have our reservations addressed.  I fully expect <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to do this, and damn the consequences.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 19:15:17]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I think it'll be great. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is readjusting their model in order to deal with a myriad of changes in the marketplace. They've moved away from using tournament play as their primary marketing tool to relying the WOW factor of people looking at tables covered in cool looking fortresses and tanks and flyers to sell models. Competitive players aren't driving sales; guys with garages full of terrain and huge tanks and giant robots are. Everything about 6th edition - from the way line of sight works to the way units interact with terrain - is about moving towards the hobbyist and away from guys with gray plastic  fine tuned lists. Superheavies are the next step toward that. They're *fun* to play with. They're evocative. They're what hobbyists daydream about fielding.<br /> <br /> As to balance, the current superheavies aren't any more survivable than an equal amount of points of smaller, similar units. Sure, in 5th they were disgusting. But now a baneblade has just as many <span class="glossaryitem" onmouseover='gp(661);'>HP</span> as a unit of three <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> for just as many points.  It will change the meta for sure - people will have to move away from min/maxing <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6/7 shots and add back in the anti-tank that has gone away with the advent of <span class="glossaryitem" onmouseover='gp(661);'>HP</span> - but a lot of us will be fine with that. And the real balance will come from the fact that everyone will have access to a <span class="glossaryitem" onmouseover='gp(270);'>SH</span> of their own if they want one. I also imagine this will do a number on the current MORE MONSTERS! meta of throwing as many giant monstrous creatures on the board as you can squeeze into the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. It might, in the end, rebalance the meta.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 21:03:05]]> GMT</pubDate>
				<author><![CDATA[ Massawyrm]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565614/6295706.page"><b>Massawyrm wrote:</b></a><br/>I think it'll be great. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is readjusting their model in order to deal with a myriad of changes in the marketplace. They've moved away from using tournament play as their primary marketing tool to relying the WOW factor of people looking at tables covered in cool looking fortresses and tanks and flyers to sell models. Competitive players aren't driving sales; guys with garages full of terrain and huge tanks and giant robots are. Everything about 6th edition - from the way line of sight works to the way units interact with terrain - is about moving towards the hobbyist and away from guys with gray plastic  fine tuned lists. Superheavies are the next step toward that. They're *fun* to play with. They're evocative. They're what hobbyists daydream about fielding.<br /> <br /> As to balance, the current superheavies aren't any more survivable than an equal amount of points of smaller, similar units. Sure, in 5th they were disgusting. But now a baneblade has just as many <span class="glossaryitem" onmouseover='gp(661);'>HP</span> as a unit of three <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> for just as many points.  It will change the meta for sure - people will have to move away from min/maxing <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6/7 shots and add back in the anti-tank that has gone away with the advent of <span class="glossaryitem" onmouseover='gp(661);'>HP</span> - but a lot of us will be fine with that. And the real balance will come from the fact that everyone will have access to a <span class="glossaryitem" onmouseover='gp(270);'>SH</span> of their own if they want one. I also imagine this will do a number on the current MORE MONSTERS! meta of throwing as many giant monstrous creatures on the board as you can squeeze into the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. It might, in the end, rebalance the meta.</div></blockquote><br /> <br /> While I agree with many points you made, my only concern at the end is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has no idea how to write rules, and if they overdo it, it could mean its even harder to find a game.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:02:32]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I hope they won't be included, but if they do so be it.<br /> <br /> My Grav weapons will be waiting.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:06:31]]> GMT</pubDate>
				<author><![CDATA[ PandaMango141]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Dunno. As a rule of thumb, I'd rather have more in the game by default (and leave things out I don't like) than have less things in the game I need to add (via. "houserules").<br /> <br /> More options are a good thing, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. The <span class="glossaryitem" onmouseover='gp(3);'>40K</span> community, however, by and large still seems to be too meek in turning down things they don't like in their games, running on the odd assumption that everything available in the game must automatically be appropriate to field in all games at all times. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:10:34]]> GMT</pubDate>
				<author><![CDATA[ Zweischneid]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Doesn't that "Warhammer 30K" ruleset (the one that lets you play during the Heresy) have something like this already?<br /> <br /> I think they have a spot on the force organization called "lord of war" or something like that. It's 0-1 and lets you bring in either some kind of big smacky thing or a super awesome character of some kind.<br /> <br /> I could see it being cool if there was a separate "superheavy points pool" either decided upon by both players before the game starts or being some fixed percentage of the total game points. That way you could keep the titans out of smaller games and "scale up" to them once you have enough points that they won't swamp the rest of the army.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:13:09]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Well, with some adjustments it might be able to work out... But if they plan something like that, they better release a bunch of more "neutral" superheavies for some factions. For instance, I wouldn't want to field a Khorne Lord of Skulls in my <span class="glossaryitem" onmouseover='gp(32);'>EC</span> army. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:21:41]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4eda4831afac23f0ce03c9b5ab975982.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6295875.page"><b>PandaMango141 wrote:</b></a><br/>I hope they won't be included, but if they do so be it.<br /> <br /> My Grav weapons will be waiting.</div></blockquote><br /> <br /> superheavies are immune to grav and lifta tracktor type weapons.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:32:13]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ This would be a terrible, terrible idea.<br /> <br /> We've already seen how badly implemented flyers are in this edition and that bringing more than a single flyer spells certain doom for any army that does not have the tools to deal with it. Let's not forget that not every army has access to the tools needed to deal with flyers, a change like this would shift the balance of power heavily towards the Imperium with all the favouritism they already get.<br /> <br /> We already have massive complaints about 6th being a shooting edition with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies struggling , super heavies would be a death sentance for anyone wanting to field a close combat centric army.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:41:30]]> GMT</pubDate>
				<author><![CDATA[ Madcat87]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1d3f54a096807764f8cc2483aa36a24.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6295971.page"><b>Madcat87 wrote:</b></a><br/><br /> We already have massive complaints about 6th being a shooting edition with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies struggling , super heavies would be a death sentance for anyone wanting to field a close combat centric army.</div></blockquote><br /> <br /> Assuming that no superheavy will be close-combat centric? A giant thing with 8-9 wounds that shreds in close combat could easily be something I could see Tyranids getting (with initiative 5 so jaws does nothing)<br /> <br /> Or even some kind of super jacked up giant spore pod type creature... a close combat superheavy that drops in from reserve?]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:47:56]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Thus turning <span class="glossaryitem" onmouseover='gp(3);'>40k</span> from a gunline VS gunline game to a Super Heavy VS Super Heavy game.<br /> <br /> EDIT: Anyone ever play Age of Mythology: Titans? That game turned into a race to see who can build a titan first, use it to kill your opponents Titan and then win the game. That is what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would become if super heavies were introduced, a race to see who can kill their opponents super heavy first.]]></description>
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				<pubDate><![CDATA[Thu, 28 Nov 2013 22:57:36]]> GMT</pubDate>
				<author><![CDATA[ Madcat87]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1d3f54a096807764f8cc2483aa36a24.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296012.page"><b>Madcat87 wrote:</b></a><br/>Thus turning <span class="glossaryitem" onmouseover='gp(3);'>40k</span> from a gunline VS gunline game to a Super Heavy VS Super Heavy game.<br /> <br /> EDIT: Anyone ever play Age of Mythology: Titans? That game turned into a race to see who can build a titan first, use it to kill your opponents Titan and then win the game. That is what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would become if super heavies were introduced, a race to see who can kill their opponents super heavy first.</div></blockquote><br /> <br /> I did play it, and I agree. Superheavies should be a thing to use for custom scenarios or whatever, not an official expansion and certainly not part of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 00:11:12]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Seeing that their are what only a few (baneblade and varients also the chaos tank with big axe thing). Not many armies that have super heavies that can keep pace. It would turn into a deep strike melta spam nightmare.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 01:10:31]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1d3f54a096807764f8cc2483aa36a24.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296012.page"><b>Madcat87 wrote:</b></a><br/>Thus turning <span class="glossaryitem" onmouseover='gp(3);'>40k</span> from a gunline VS gunline game to a Super Heavy VS Super Heavy game.<br /> <br /> EDIT: Anyone ever play Age of Mythology: Titans? That game turned into a race to see who can build a titan first, use it to kill your opponents Titan and then win the game. That is what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would become if super heavies were introduced, a race to see who can kill their opponents super heavy first.</div></blockquote><br /> <br /> Agreed.  In fact that is how several Apocalypse games have played out, so it would be even worse on a smaller scale.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 01:34:16]]> GMT</pubDate>
				<author><![CDATA[ amanita]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Well, I imagine it'll be implemented similar to the <span class="glossaryitem" onmouseover='gp(320);'>HH</span>/30k Lord of War slot.<br /> <br /> In that case, it'd be restricted to 2000+pts games, and can only be worth 25% of the total army list.<br /> <br /> The main downside to this is the availability of some D strength weapons on a budget.  Namely the Shadowsword, which would be a lot like a point and click unit remover.<br /> <br /> Then again, I'd just house rule anyways.  Certainly won't be paying for the privilege when I could rule in it just as well, if not better.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 01:37:22]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296348.page"><b>Blacksails wrote:</b></a><br/>Well, I imagine it'll be implemented similar to the <span class="glossaryitem" onmouseover='gp(320);'>HH</span>/30k Lord of War slot.<br /> <br /> In that case, it'd be restricted to 2000+pts games, and can only be worth 25% of the total army list.<br /> <br /> The main downside to this is the availability of some D strength weapons on a budget.  Namely the Shadowsword, which would be a lot like a point and click unit remover.<br /> <br /> Then again, I'd just house rule anyways.  Certainly won't be paying for the privilege when I could rule in it just as well, if not better.</div></blockquote><br /> <br /> Thank you for clarifying what I meant in my previous post. I knew there was a system like this but I didn't know the specifics.<br /> <br /> I would love to see a "super heavy budget" that's some percentage of the total game points though, so you could still get a big impressive centerpiece unit in smaller games without taking something so overpowered it makes the game balance go crazy...of course if you went that route you'd probably have to class riptides and wraithknights as "low end superheavies"...you know I don't think I'd have a problem with that.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 05:24:21]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ If you play useing the "Age of darkness" 30k rules, you get a"Lords of war" in a 0-1 choice. options for this slot is:<br /> <br /> -One primarch<br /> -One Titan<br /> -One Super Heavy Flier<br /> -a detachment of 1-3 super heavy tanks with no more then 3 structure points each<br /> -a detachment of 1-3 Imperial Navy Fliers<br /> -A detachment of 1-3 ordo redactor war engines<br /> <br /> Now, alot of these options are ALOT of points. It's impossible to fit a reaver into a 1500 point list for example, and takeing something like a Thunderhawk only leaves enough points to fit you bare <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/troop choices.<br /> <br /> In all honesty I think the Age of Darkness rules are meant as a test bed to see how people react to the idea of super heavies in games. 5th introduced fliers witch got proper rules in 6th... I think all these huge kits will too in time once 7th rolls around.<br /> <br /> Also in all honesty I don't think baneblades would be that bad in normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Warhounds start pushing it thow for me. I don't think T-hawks belong outside of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 05:47:44]]> GMT</pubDate>
				<author><![CDATA[ Lockark]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I wonder how it would fair if it was limited to skullcrushers, stompas and baneblades and you were only allowed one and it takes up all 3 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> spots. Maybe only available at 1500 minimum ? (with obvious balancing in stats)]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 05:54:55]]> GMT</pubDate>
				<author><![CDATA[ Billagio]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f7e1f72e3bb96bb67aca1cf818941a4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296708.page"><b>Lockark wrote:</b></a><br/>If you play useing the "Age of darkness" 30k rules, you get a"Lords of war" in a 0-1 choice. options for this slot is:<br /> <br /> -One primarch<br /> -One Titan<br /> -One Super Heavy Flier<br /> -a detachment of 1-3 super heavy tanks with no more then 3 structure points each<br /> -a detachment of 1-3 Imperial Navy Fliers<br /> -A detachment of 1-3 ordo redactor war engines<br /> <br /> Now, alot of these options are ALOT of points. It's impossible to fit a reaver into a 1500 point list for example, and takeing something like a Thunderhawk only leaves enough points to fit you bare <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/troop choices.<br /> <br /> In all honesty I think the Age of Darkness rules are meant as a test bed to see how people react to the idea of super heavies in games. 5th introduced fliers witch got proper rules in 6th... I think all these huge kits will too in time once 7th rolls around.<br /> <br /> Also in all honesty I don't think baneblades would be that bad in normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Warhounds start pushing it thow for me. I don't think T-hawks belong outside of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.</div></blockquote><br /> <br /> Basicaly this BUT only at 2k + points AND the unit may not use more than 25% of your total points.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:02:26]]> GMT</pubDate>
				<author><![CDATA[ Warp Angels]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I think it'll be awesome I've been wanting to get a warhound and some baneblade variant for a while. And I'm prety sure just as how there's people that say no forgeworld they'll be some that will say no super heavies.<br /> <br /> And for the rules writing I think is more of our fault than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> we all want to win, some more than others. So there's many people that try to exploit the rules for their advantage. I've even seen here and played against people that disregard the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they still want to play there rule the way they think it should be played]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:05:16]]> GMT</pubDate>
				<author><![CDATA[ sangheili]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5191726b7ad3c3eeacac7f4d5d9e864d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296721.page"><b>Warp Angels wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f7e1f72e3bb96bb67aca1cf818941a4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296708.page"><b>Lockark wrote:</b></a><br/>If you play useing the "Age of darkness" 30k rules, you get a"Lords of war" in a 0-1 choice. options for this slot is:<br /> <br /> -One primarch<br /> -One Titan<br /> -One Super Heavy Flier<br /> -a detachment of 1-3 super heavy tanks with no more then 3 structure points each<br /> -a detachment of 1-3 Imperial Navy Fliers<br /> -A detachment of 1-3 ordo redactor war engines<br /> <br /> Now, alot of these options are ALOT of points. It's impossible to fit a reaver into a 1500 point list for example, and takeing something like a Thunderhawk only leaves enough points to fit you bare <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/troop choices.<br /> <br /> In all honesty I think the Age of Darkness rules are meant as a test bed to see how people react to the idea of super heavies in games. 5th introduced fliers witch got proper rules in 6th... I think all these huge kits will too in time once 7th rolls around.<br /> <br /> Also in all honesty I don't think baneblades would be that bad in normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Warhounds start pushing it thow for me. I don't think T-hawks belong outside of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.</div></blockquote><br /> <br /> Basicaly this BUT only at 2k + points AND the unit may not use more than 25% of your total points.</div></blockquote><br /> <br /> Never realized I missed the 2000 point thing almost everytime I've read it. When you've been playing mostly 500 games, it's not a section you play much attention to. Thanks for point that out for me. XD]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:05:42]]> GMT</pubDate>
				<author><![CDATA[ Lockark]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Absolutely not. Superheavies are way too "swingy". Either you have a list designed to face them and you probably kill it before it even gets to shoot and then win easily against the broken remains of your opponent's army, or you aren't prepared for superheavies and you watch helplessly as it wipes whole units off the table. Neither situation is very much fun.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e06750bda30773f210e83888b5fb9e9b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296714.page"><b>Billagio wrote:</b></a><br/>I wonder how it would fair if it was limited to skullcrushers, stompas and baneblades and you were only allowed one and it takes up all 3 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> spots. Maybe only available at 1500 minimum ? (with obvious balancing in stats)</div></blockquote><br /> <br /> It would be amazingly fair. Some armies would get to use the big new thing of 7th edition, while everyone else would get nothing. Best idea ever!]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:12:42]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I love it how a primarch (i.e. an approximately human sized/shaped individual) and a titan (a multi story tall hulking engine of death) are both equal options on said chart.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:14:51]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ If it does happen, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will be doing Dreamforge Games a huge favor. ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:40:22]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/078f1848c791a9b61d733e45dbadd6ae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296734.page"><b>dementedwombat wrote:</b></a><br/>I love it how a primarch (i.e. an approximately human sized/shaped individual) and a titan (a multi story tall hulking engine of death) are both equal options on said chart.</div></blockquote><br /> <br /> It makes sense, the 0-1 limit represents their status as priceless relics that you're lucky to see one of. The titan costs significantly more points, and a lot of the primarch's point cost goes into the army-wide abilities they give rather than their ability to kill stuff, while the titan is nothing more than an efficient (and scary) gun platform.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 06:42:31]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I think that the best way to handle this would be how they used to run special characters and limit at what point value the game is set at before the super heavies start showing up.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:02:45]]> GMT</pubDate>
				<author><![CDATA[ ShatteredBlade]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/abe066e0098d79c968d1bcb8e6cb2d89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296784.page"><b>ShatteredBlade wrote:</b></a><br/>I think that the best way to handle this would be how they used to run special characters and limit at what point value the game is set at before the super heavies start showing up.</div></blockquote><br /> <br /> The problem with that approach is that the point level where superheavies become a reasonable option is well beyond the point level where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stops being a playable game.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:10:38]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6295323.page"><b>Orock wrote:</b></a><br/>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</div></blockquote><br /> <br /> Most super-heavies are 1-gun glass hammers, so no, I think it'd be fine to have them in regular <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:14:01]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296796.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/abe066e0098d79c968d1bcb8e6cb2d89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296784.page"><b>ShatteredBlade wrote:</b></a><br/>I think that the best way to handle this would be how they used to run special characters and limit at what point value the game is set at before the super heavies start showing up.</div></blockquote><br /> <br /> The problem with that approach is that the point level where superheavies become a reasonable option is well beyond the point level where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stops being a playable game.</div></blockquote><br /> <br /> Honestly I'm not going to argue this one, because I agree with you. The higher the points, the more of a mess the game turns into and I'd hate to see super heavies on the field. It is just if they DO cram them into the force org, I would hope they put some limits on it.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:33:30]]> GMT</pubDate>
				<author><![CDATA[ ShatteredBlade]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296796.page"><b>Peregrine wrote:</b></a><br/>The problem with that approach is that the point level where superheavies become a reasonable option is well beyond the point level where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stops being a playable game.</div></blockquote><br /> <br /> Your unceasing bias against <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is showing again Peregrine.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:47:25]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef3b38ebb6368c7e7980509797d624e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296836.page"><b>H.B.M.C. wrote:</b></a><br/>Your unceasing bias against <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is showing again Peregrine.</div></blockquote><br /> <br /> No, you just missed the point. Apocalypse is not <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, it's Apocalypse. Playing a 50,000 point game on a giant table with no <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and an entire day to play is very different from trying to cram a 5000 point game into a 6x4 table, standard missions, and 2-3 hours to play just so a Baneblade will be a reasonable choice. The former is a game that I openly hate, the latter is an unplayable mess.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef3b38ebb6368c7e7980509797d624e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296800.page"><b>H.B.M.C. wrote:</b></a><br/>Most super-heavies are 1-gun glass hammers, so no, I think it'd be fine to have them in regular <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.</div></blockquote><br /> <br /> Only having one gun doesn't matter anymore since they ignore all damage results.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 08:12:26]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef3b38ebb6368c7e7980509797d624e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296836.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296796.page"><b>Peregrine wrote:</b></a><br/>The problem with that approach is that the point level where superheavies become a reasonable option is well beyond the point level where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stops being a playable game.</div></blockquote><br /> <br /> Your unceasing bias against <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is showing again Peregrine.</div></blockquote><br /> <br /> his hatred is justified. <br /> <br /> this was more than enough to put anyone over the edge<br /> <br /> <img src="http://i.imgur.com/HOSS296.jpg" border="0" /><br /> <img src="http://i.imgur.com/HOSS296.jpg" border="0" /><br /> <img src="http://i.imgur.com/HOSS296.jpg" border="0" /><br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <img src="http://i.imgur.com/HOSS296.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 08:15:28]]> GMT</pubDate>
				<author><![CDATA[ kb305]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Ok. Lots of pictures of a guy holding a case. I don't see your point? Friend of mine bought that. He likes having a really big case. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296861.page"><b>Peregrine wrote:</b></a><br/>No, you just missed the point. Apocalypse is not <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, it's Apocalypse. Playing a 50,000 point game on a giant table with no <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and an entire day to play is very different from trying to cram a 5000 point game into a 6x4 table, standard missions, and 2-3 hours to play just so a Baneblade will be a reasonable choice. The former is a game that I openly hate, the latter is an unplayable mess.</div></blockquote><br /> <br /> Who said you needed to play a 5000 point game to include a Baneblade, or even that you should get to 5k before using super-heavies? Most super-heavies suck. They're a liability in large games, let alone small ones. Plus they're not all created equal. Put a Macharius into a Guard army. It's not going to change the world. It's a bit of fun.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296861.page"><b>Peregrine wrote:</b></a><br/>Only having one gun doesn't matter anymore since they ignore all damage results.</div></blockquote><br /> <br /> That's a problem with Strength D, not with Super-Heavies. Don't mistakenly conflate the two.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 08:18:43]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef3b38ebb6368c7e7980509797d624e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296871.page"><b>H.B.M.C. wrote:</b></a><br/>Who said you needed to play a 5000 point game to include a Baneblade, or even that you should get to 5k before using super-heavies? Most super-heavies suck. They're a liability in large games, let alone small ones. Plus they're not all created equal. Put a Macharius into a Guard army. It's not going to change the world. It's a bit of fun.</div></blockquote><br /> <br /> I already addressed this. Yes, superheavies can be weak. <i>If you know they're coming</i>. And if you do you probably wipe them off the table with turn-1 drop pods full of melta sternguard (or your appropriate equivalent). If you don't know they're coming a Baneblade (or worse, a titan) can be something you just can't deal with. So the result is a black and white game where one player easily wins and nobody has much fun whichever way it goes.<br /> <br /> And yes, the "small" superheavies are a different case, but let's not pretend that most people are going to take Malcadors if superheavies are an option in normal games. The much better solution if you want to use a Malcador instead of a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is to ask your opponent "hey, can I use this Malcador".<br /> <br /> <blockquote class="uncited"><div>That's a problem with Strength D, not with Super-Heavies. Don't mistakenly conflate the two.</div></blockquote><br /> <br /> What does <span class="glossaryitem" onmouseover='gp(123);'>STR</span> D have to do with anything? The "one gun" problem was an issue under the old rules because any random lascannon could shut down a superheavy for a turn, and a single "weapon destroyed" result could turn it into a useless paperweight. Now that superheavies ignore damage results it doesn't matter how many guns you have, your tank is fighting at 100% effectiveness until the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> is removed.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 08:30:33]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I already addressed this. Yes, superheavies can be weak. If you know they're coming. And if you do you probably wipe them off the table with turn-1 drop pods full of melta sternguard (or your appropriate equivalent). If you don't know they're coming a Baneblade (or worse, a titan) can be something you just can't deal with. So the result is a black and white game where one player easily wins and nobody has much fun whichever way it goes. </div></blockquote><br /> <br /> Or better yet all armies are tailored to do an alfa strike with 2-3 pods of melta sternguard +pedro and shadow sword. And the objective of every game is to go first , kill the opponents shadowsword , by going first while hoping his sternguard without his shadowsword won't finish your D weapon platform off . That would be kind of a boring. ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 09:12:39]]> GMT</pubDate>
				<author><![CDATA[ Makumba]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296878.page"><b>Peregrine wrote:</b></a><br/>I already addressed this. Yes, superheavies can be weak. <i>If you know they're coming</i>. And if you do you probably wipe them off the table with turn-1 drop pods full of melta sternguard (or your appropriate equivalent). If you don't know they're coming a Baneblade (or worse, a titan) can be something you just can't deal with. So the result is a black and white game where one player easily wins and nobody has much fun whichever way it goes.</div></blockquote><br /> <br /> And again I say that not all super-heavies are created equal, and this is why they have points values. No one's going to be putting a Phantom Titan on the table at 1500 points. It's not a real problem, it's an imagined one.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296878.page"><b>Peregrine wrote:</b></a><br/>What does <span class="glossaryitem" onmouseover='gp(123);'>STR</span> D have to do with anything? The "one gun" problem was an issue under the old rules because any random lascannon could shut down a superheavy for a turn, and a single "weapon destroyed" result could turn it into a useless paperweight. Now that superheavies ignore damage results it doesn't matter how many guns you have, your tank is fighting at 100% effectiveness until the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> is removed.</div></blockquote><br /> <br /> My mistake. I thought you were referencing the destructive power of super-heavies, not their durability. And frankly that's a good thing. A major problem with super-heavies was that people focused on them for irrational reasons, meaning that they never did anything because they either had their guns blown off or were shut down too quickly. Allowing them to fight despite damage makes them a more attractive choice beyond "giant bullet magnet that will never do anything".]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 09:24:52]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I don't know but a big D class template against any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> formation I can think of right now is death. Aegis is ignored, <span class="glossaryitem" onmouseover='gp(162);'>inv</span> is ignored , mecha blows up and it is impossible to spread the army in such a way that he isn't cliping 2-3 units/big models , because the super heavy use will always be placing terrain in a such a way to make both deployments the same . ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 09:42:58]]> GMT</pubDate>
				<author><![CDATA[ Makumba]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Could be fun for some kind of assasination game. Instant win if the Baneblade or whatever is killed, but limited options to do so. <br /> I think you can tailor an army of 500 points for the task, with both, a reasonable chance to kill or be killed.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 10:36:13]]> GMT</pubDate>
				<author><![CDATA[ Kosake]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I honestly dont see the issue.<br /> <br /> Lets assume "only" 1000 points.<br /> <br /> If you cant take on a single Baneblade because you lack the firepower, you are just as likely to fail against a trio of leman russes<br /> <br /> Sure the russes probably wont do as much single-target damage, but they can SPLIT their fire, and they will not take as much punishment from concentrated anti-tank taking them down.<br /> <br /> Not to mention the huge baneblade profile makes it very easy to get into range, and rather simple to target the not-that-impressive rear.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 14:44:48]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I really like the models and the fluff in me calls out to include them. There's something very cool about a BaneBlade or that Eldar Scorpion tank.<br /> <br /> But I think they shouldn't be. Or if they are, they must be restricted to battles over a certain points size (e.g. 2000+). I like them, but I really dislike D weapons. Takes all the fun out it.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 17:46:12]]> GMT</pubDate>
				<author><![CDATA[ knas ser]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ If they just changed them so they used <span class="glossaryitem" onmouseover='gp(3);'>40k</span> templates and not the dinner plates of <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> I would be just fine with this idea.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 18:37:51]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565614/6295410.page"><b>Commissar Benny wrote:</b></a><br/>I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and as cool as playing with a Baneblade in normal games sounds, I don't see it happening.  How are opponents who don't have their lists tailored to bring down AV14 heavies supposed to handle that?  </div></blockquote><br /> <br /> Well for some reason a Baneblade is only rear armor 12 unlike a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>...]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 18:56:50]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ IF <span class="glossaryitem" onmouseover='gp(50);'>GW</span> actualy wrote rules to cover ALL the units they included in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game they produced it would be fine.<br /> However, using  <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> skirmish rules and just sticking on poorly implemented and defined rules to cover the latest products <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are trying to sell, would make the game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> far less enjoyable.<br /> But as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> plc seem to be intent on short term money grabs rather than long term game development and growing their customer base...<br /> I have a bad feeling about 7th ed <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 19:06:26]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Its not Baneblades people need to be worried about.  Its the Shadowswords and other cheap S: D weapons that you need to be truly concerned with.  Not that Baneblades are awful or anything, but a Shadowsword is just better for removing things off the table.<br /> <br /> I want to believe this...thing/book/supplement will have restrictions like the 30k Lord of War slot and also limit S: D weaponry, but I just can't be that optimistic with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 19:13:26]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565614/6295410.page"><b>Commissar Benny wrote:</b></a><br/>I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and as cool as playing with a Baneblade in normal games sounds, I don't see it happening.  How are opponents who don't have their lists tailored to bring down AV14 heavies supposed to handle that?  <br /> </div></blockquote><br /> If Orks don't get an increased capacity to deal with armour in their next dex, this'd ruin them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 19:27:08]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Here's something to increase speculation. An extract from the latest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book for the Thunderhawk Transporter:<br /> <br /> <img src="http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/IA2-130-131.jpg" border="0" /><br /> <br /> A few points to note:<br /> <br /> <span class="glossaryitem" onmouseover='gp(661);'>HP</span>: 9 (Not structure points, but Hit Points)<br /> The "Lord of War" badge - not seen that before outside of the Heresy books.<br /> <br /> So, my extremely wild guess based on this, Structure points are out, to be replaced by Hull Points. Probably some sort of Super Heavy damage chart. Strength D weapons to be turned into S10 AP1.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 19:46:08]]> GMT</pubDate>
				<author><![CDATA[ zedmeister]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Hull points already replaced <span class="glossaryitem" onmouseover='gp(759);'>SP</span>; 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> per 1 <span class="glossaryitem" onmouseover='gp(759);'>SP</span>.<br /> <br /> I still don't see <span class="glossaryitem" onmouseover='gp(270);'>SH</span> units getting into normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 19:52:38]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6296796.page"><b>Peregrine wrote:</b></a><br/>The problem with that approach is that the point level where superheavies become a reasonable option is well beyond the point level where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stops being a playable game.</div></blockquote><br /> <br /> This times one million. With adjustments to points costs and power levels since 3rd edition, I already find games over 2000 points to be excessively tedious. Additionally, as several people have pointed out, it would make <span class="glossaryitem" onmouseover='gp(3);'>40K</span> even less tactically challenging and varied. Every game would be "get the super heavies!" or "protect the super heavies!" <br /> <br /> I understand the appeal of wanting to table your opponent effortlessly, but truly, where is the fun in that?]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 20:19:35]]> GMT</pubDate>
				<author><![CDATA[ Purple Saturday]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565614/6298041.page"><b>Purple Saturday wrote:</b></a><br/>I understand the appeal of wanting to table your opponent effortlessly, but truly, where is the fun in that?</div></blockquote><br /> <br /> Some players may find that appealing, but people like me would be much more excited about the possibility of fielding that spiky Chaos Baneblade along their troops and regular tanks. Still, only if they'd be at least semi-balanced (that is balanced by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> terms).]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:20:04]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Are these "don't need your opponent's permission"?<br /> <br /> There is a reason for a points system, by the way.  If it does actually work, the other side should get enough stuff to take that super heavy out for the same amount of points.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:23:48]]> GMT</pubDate>
				<author><![CDATA[ TechMarine1]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ It will be nice to be able to field some of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> super heavies like the Macharius, the CRASSUS ARMOURED ASSAULT TRANSPORT or the Malcador.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:25:58]]> GMT</pubDate>
				<author><![CDATA[ Iron_Captain]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ This is probably all because <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> sells practically nothing.  I mean, have you seen the arguments against even having to buy the book in the <span class="glossaryitem" onmouseover='gp(143);'>WD</span> thread?<br /> <br /> I bought the book, and to be honest I think the new rules are pretty cool compared to the old ones.<br /> <br /> On topic though, I think bringing Superheavies into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is pretty lame and another obvious "Hey, this will sell models at the expense of the fun... oh well." ploy that has no ACTUAL player support.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:28:07]]> GMT</pubDate>
				<author><![CDATA[ Matt1785]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cef21a66d373d6285f35519d5260c676.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6298363.page"><b>Matt1785 wrote:</b></a><br/><br /> On topic though, I think bringing Superheavies into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is pretty lame and another obvious "Hey, this will sell models at the expense of the fun... oh well." ploy that has no ACTUAL player support.</div></blockquote><br /> Sadly, this has been <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s line of thinking for quite some time by now...<br /> <br /> It's possible that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> may do it, but unless it's balanced out so that BEIHNBLAADE armies aren't the be-all-end-all of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I'll just stick with 5th/6th ed <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:30:32]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a game that's been getting bigger and bigger in the scale of battles over the years, and its rarely worked out well for the game. While allowing superheavies in normal games looks like something <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would do, it's not something that would be constructive for the game itself, since it would only serve to obfuscate things even further.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 22:37:36]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I'd rather they fixed some of the stupid stuff in the actual game (cover should make you harder to hit not give a save which is regularly useless, monstrous creatures/vehicles should not only take one hit for a blast especially when that can represent a nuke, all the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> issues in 6th, master fighters still only hit grots on a 3+ and assault is generally terrible against large fearless units, bombs can't be dropped if you go off the table for no reason whatsoever, regularly making them useless) than them add yet more stuff to be honest. I enjoy Apocalypse a fair amount but it should be kept to itself. That or <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D needs to go entirely; when your normal blast rules don't cope with shooting tough targets, that's a change you need to make to the core rules and not to some random weapon type that just ignores everything, making it way more powerful than even S10 AP1 armourbane ignores cover. It's just absurd how large the jump up is when before it wasn't that much really (autowound/pen, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> with <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves allowed). I mean, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> was silly but again, that's a core issue; if I hit a Riptide with the in game equivalent of a nuke, I expect it to do more than one wound at best. Even fantasy has this figured out, though cannons are a bit too strong in that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. The game needs a rework as big as 2e to 3e; adding more stuff will just make it even more ungainly.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 01:17:17]]> GMT</pubDate>
				<author><![CDATA[ Eyjio]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ While it does seem kinda cool at first, it takes away from what would normally make apocalypse different.<br /> <br /> Had a talk at my local <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> about it, came to the decision that anybody who wants to use super heavies or fortifications has to tell their opponent first. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 05:46:06]]> GMT</pubDate>
				<author><![CDATA[ TechMarine1]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bcfd933aa31c8e016950c0534a9848f2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6297975.page"><b>zedmeister wrote:</b></a><br/>Here's something to increase speculation. An extract from the latest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book for the Thunderhawk Transporter:<br /> <br /> <img src="http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/IA2-130-131.jpg" border="0" /><br /> <br /> A few points to note:<br /> <br /> <span class="glossaryitem" onmouseover='gp(661);'>HP</span>: 9 (Not structure points, but Hit Points)<br /> The "Lord of War" badge - not seen that before outside of the Heresy books.<br /> <br /> So, my extremely wild guess based on this, Structure points are out, to be replaced by Hull Points. Probably some sort of Super Heavy damage chart. Strength D weapons to be turned into S10 AP1.</div></blockquote><br /> <br /> It uses magnets. Magnets strong enough to hold not one but two fully loaded Rhinos to its belly through all the manoeuvring and rapid changes of combat flight. I'm now picturing twenty surprised Space Marines stuck the roof of their Rhinos in comical manner.<br /> <br /> <br /> <i>(yes, yes, I know - ceramite. But I'm sure there's some metal in there).</i>]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 08:42:06]]> GMT</pubDate>
				<author><![CDATA[ knas ser]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Only thing I really, really don't want to see is too much <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D. Especially shooty <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D. And *especially* template <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D<br /> <br /> But I welcome stuff like the Thunderhawk transporter to the game. Looks neat]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 09:48:07]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ I also welcome the superheavies, the more the merrier.<br /> <br /> I also welcome the meta change. Maybe my troops will have better survivability then as players will again have to care about vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 15:24:35]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ as much as i would dislike it, becuase yes a baneblade or a titan does not belong in a small skirmish, i can see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doing that to try to make more money... there are basiaclly superheavies in fantasy already... ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 15:26:48]]> GMT</pubDate>
				<author><![CDATA[ fullmetaljacket]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc8c450007c852d10a4c3532a8dc5af0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6299568.page"><b>fullmetaljacket wrote:</b></a><br/>... there are basiaclly superheavies in fantasy already... </div></blockquote><br /> <br /> I don't play fantasy anymore. I'm having a hard time imagining what a superheavy would be in that game. Could someone elaborate? And if this is true, then it is quite possible we will be seeing them in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> soon... Changes in fantasy often herald changes in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 16:26:06]]> GMT</pubDate>
				<author><![CDATA[ Purple Saturday]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6297939.page"><b>Selym wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/565614/6295410.page"><b>Commissar Benny wrote:</b></a><br/>I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and as cool as playing with a Baneblade in normal games sounds, I don't see it happening.  How are opponents who don't have their lists tailored to bring down AV14 heavies supposed to handle that?  <br /> </div></blockquote><br /> If Orks don't get an increased capacity to deal with armour in their next dex, this'd ruin them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Necrons don't care 'bout no stinkin' armor 14.  The troops take the hull points and the heavies finish the job.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 16:39:50]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ It can't be as game imbalancing as including Flyers in 6th. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 16:50:48]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c192b8239e4d8c43c72e37c7628b3ee2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6299710.page"><b>SlaveToDorkness wrote:</b></a><br/>It can't be as game imbalancing as including Flyers in 6th. </div></blockquote><br /> <br /> Warhound titan with 2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D 10" blast weapons, anyone?]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 16:58:55]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ D Weapons are definitely in, the preview shown for the eBook refers to the Macro Cannon in the Strongholds expansion...  This bodes ill for all involved.<br /> <br /> If there's no points requirement to run a super heavy then this will be a total disaster.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 18:59:44]]> GMT</pubDate>
				<author><![CDATA[ Matt1785]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cef21a66d373d6285f35519d5260c676.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6299957.page"><b>Matt1785 wrote:</b></a><br/>D Weapons are definitely in, the preview shown for the eBook refers to the Macro Cannon in the Strongholds expansion...  This bodes ill for all involved.<br /> <br /> If there's no points requirement to run a super heavy then this will be a total disaster.</div></blockquote><br /> I quite agree.<br /> <br /> 750 pts of Super Heavies tends to have far to much armour to be taken out in a game of &lt;1500 pts.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 19:33:11]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Well guys, sucks for those who do not want it... you know why?!<br /> <br /> SUPER HEAVIES ARE NOW ALLOWED IN <span class="glossaryitem" onmouseover='gp(3);'>40K</span> STANDARD GAMES!!!<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> What a coincidence...<br /> <br /> Now I am going to go with my orkz and hide under my little rok and cry.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 21:56:03]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Re:Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ To be fair, as an Ork player you surely feel well-equipped to deal with Escalation? I mean, our Stompa is clearly the GREATEST superheavy, by dint of being the largest <span style="font-size: 7px; line-height: normal;">plastic</span> superheavy available? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 21:59:41]]> GMT</pubDate>
				<author><![CDATA[ Charles Rampant]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ Ya, arr Stompa and arr udda Supa Eavy opshuns are da bestest opshuns in da Furty Kay ooniverse.<br /> <br /> Though, I just cannot help the feeling of being swept under the rug once more. All these buffs and updates to all these armies and we are playing with a 4th edition codex still... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> Sure we get Stompas now with permission, but I feel like this gives <span class="glossaryitem" onmouseover='gp(50);'>GW</span> reason to put us off even more. <br /> <br /> "Here Gork and Mork, have some cookies while we give the other armies state-of-the-art Desctructo-Cannons (with extra Swiss Noodle Cheese)"]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 04:46:46]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ If the <span class="glossaryitem" onmouseover='gp(533);'>IOM</span> and Orks are gonna bring <span class="glossaryitem" onmouseover='gp(270);'>SH</span> vehicles, I want my Plague Reaper!<br /> <br />  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 12:11:35]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6301450.page"><b>Selym wrote:</b></a><br/>If the <span class="glossaryitem" onmouseover='gp(533);'>IOM</span> and Orks are gonna bring <span class="glossaryitem" onmouseover='gp(270);'>SH</span> vehicles, I want my Plague Reaper!<br /> <br />  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> </div></blockquote><br /> <br /> If we're going down this slight tangent, what are the Eldar superheavies like? I've seen the model for the Scorpion II tank and I'm guessing that's the only one we have. Is it decent?<br /> <br /> I really dislike the "2" in the name, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. It's very un-eldarish. It's more like the Imperium to have "Mark II" in a vehicle name. I would imagine the Eldar to be far more poetic.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 15:58:37]]> GMT</pubDate>
				<author><![CDATA[ knas ser]]></author>
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			<item>
				<title>Do you think superheavies being available in regular force org charts in 7th would be good/bad?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/565614/6301853.page"><b>knas ser wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565614/6301450.page"><b>Selym wrote:</b></a><br/>If the <span class="glossaryitem" onmouseover='gp(533);'>IOM</span> and Orks are gonna bring <span class="glossaryitem" onmouseover='gp(270);'>SH</span> vehicles, I want my Plague Reaper!<br /> <br />  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> </div></blockquote><br /> <br /> If we're going down this slight tangent, what are the Eldar superheavies like? I've seen the model for the Scorpion II tank and I'm guessing that's the only one we have. Is it decent?<br /> <br /> I really dislike the "2" in the name, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. It's very un-eldarish. It's more like the Imperium to have "Mark II" in a vehicle name. I would imagine the Eldar to be far more poetic.</div></blockquote><br /> Maybe rename it the "Scorpion Descendant".<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 16:08:39]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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