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		<title><![CDATA[Latest posts for the thread "1850 Forgeworld Ork Dread Mob list"]]></title>
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				<title>1850 Forgeworld Ork Dread Mob list</title>
				<description><![CDATA[ Hey, friends! I'm going to be doing a dread mob army for my next project. I'd like to attempt to make it competitive while also fielding as many walkers as possible. Here's what I've come up with. Let me know what you think might make it better. Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Kustom Meka-Dread with Kustom Force field<br /> BIg Mek with Kustom Force field, Bosspole<br /> <br /> Troops:<br /> Deffdread with 2 dreadnought close combat weapons<br /> Deffdread with 2 dreadnought close combat weapons<br /> 20 Spannas<br /> 19 Spannas and Mek with Burna<br /> 19 Spannas and Mek with Burna<br /> 19 Spannas and Mek with Burna<br /> <br /> Fast Attack:<br /> 3 Killa Kans with Grotzooka<br /> 3 Killa Kans with Grotzooka<br /> 3 Killa Kans with Grotzooka<br /> <br /> Heavy:<br /> 1 Mega Dread with Killkannon and Klaw<br /> 1 Mega Dread with Killkannon and Klaw]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 03:49:34]]> GMT</pubDate>
				<author><![CDATA[ daletron]]></author>
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				<title>1850 Forgeworld Ork Dread Mob list</title>
				<description><![CDATA[ Unfortunately, the Dread mob list isn't that great. It has a ton of random nerfs, like the lack of normal Battlewagons, the greatly nerfed trukk, and the fact boyz can't take special weapons. Additionally, a lot of the things it enables you to do are pretty mediocre because Deff dreads aren't very good in 6th edition - they just cost too much and die too easily. However, I think there is a feasible way to run a walker-spam army - Mega Dreads. Take two Meka-Dreads for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, one shooty and one with the forcefield and claws, and three Mega Dreads for heavy support - one with two Kilcannons and the other two with dual claws. Take 3 mobs of 20 spanna boys with shootas, and give the Meks Rokkit Launchas for a little bit of extra ranges anti-tank. I think that should come out to about 1300 points give or take, don't have my book handy. (don't forget that several units have been updated since <span class="glossaryitem" onmouseover='gp(749);'>IA8</span>!) Use whatever is left to buy a bunch of Grot tanks, perhaps one mob with Rokkits for some slightly more reliable anti-tank punch and one with Grotzookas for anti-horde. If you have spare points, more spanna boyz or some buggies with rokkits should round that out nicely. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 12:57:53]]> GMT</pubDate>
				<author><![CDATA[ thisisnotaseriousaccount]]></author>
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