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		<title><![CDATA[Latest posts for the thread "Tau Black Ops Team"]]></title>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ I've always liked the idea of a dark, Orwellian underbelly beneath the bright and shining exterior for Tau. So after reading about Farsight and the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> R'varna creator, I wanted to make something myself. Here is my rendition of a Tau Black Ops team. And to clarify, by Black Ops, I don't mean general special operations, but shadier, less than savory missions like the Water Caste who orchestrated the assassination of one of the Brightswords in Last Chancers - Kill Team. I also wanted to incorporate a Penal-Legion type feel to them. Comprised of rebellious, insubordinate, and sometimes "re-educated" personnel, the Fire Caste Redeemers unit is a misnomer as the unit recruits from all the Castes and races, save the mysterious Ethereals.<br /> <br /> Gameplay wise, the unit is going to play like an Inquisitorial Warband with many different selection and able to be fielded in a variety of roles.<br /> <br /> A Fire Caste Redeemers Team is an Elite Choice made up of either a Fire Caste Officer or a Water Caste Liaison and 4-9 other choices from the list below<br /> Unit Special Rule: Unlisted Unit - In games where <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> are awarded for killing units, Redeemers don't count award <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>(First Blood Included).<br /> Unit Option: May take a Devilfish as a dedicated Transport. If a Devilfish is not taken then the unit has Infiltrate, otherwise it has Outflank.<br /> <br /> Fire Caste Officer[30pts][0-1 choice]<br /> WS3 BS4 S3 T3 W2 I2 A2 Ld9 Sv4+<br /> Pulse Carbine<br /> Locked Frequency Markerlight - R36" Salvo 1/2, Target Acquired<br />     -This is a networked markerlight where only firing unit may benefit from markerlight hits.<br /> <br /> Water Caste Liaison[15pts][0-1 choice]<br /> WS2 BS2 S3 T3 W2 I2 A2 Ld9 Sv4+<br /> Pulse Carbine<br /> Call of the Empire - Allows Earth Caste Engineer, Kroot Desperados, and Vespid Betrayers to be included in the team.<br /> For the Greater Good - If the unit fails a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test, a single wound is inflicted wound is inflicted on the model with the highest <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>(excluding the liaison)<br /> <br /> Fire Caste Specialist[10pts][0-4 choice]<br /> WS2 BS3 S3 T3 W1 I2 A1 Ld6 Sv4+<br /> Pulse Carbine<br /> -May replace Pulse Carbine with Ion Rifle[10pts] or Rail Rifle[15pts]<br /> <br /> Earth Caste Engineer[30pts][0-1 choice]<br /> WS2 BS2 S3 T3 W1 I1 A1 Ld5 Sv4+<br /> Fabrication Drone - At the start of each of your movement phases declare what ability the Drone if conferring to the unit.(Note the Drone and the Engineer should both be modeled together on a 40mm base.)<br />    -Shield Generator - The unit gains a 5+ invulnerable save.<br />    -Med Dispenser - Unit gains Feel no Pain<br />    -Turret - Engineer counts as being equipped with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Burst Cannon<br /> <br /> Kroot Desperados[10pts][3-8 choice]<br /> WS4 BS4 S3 T3 W1 I3 A2 Ld6 Sv6+<br /> Kroot Hunting Rifle R36" SX AP5 Rapid Fire, Sniper<br /> <br /> Vespid Betrayers[15pts][3-8 choice]<br /> WS3 BS3 S3 T4 W1 I6 A1 Ld6 Sv4+<br /> Pulse Carbine<br /> Sonic Disruption - Morale and Pinning Tests caused by the unit suffer a -2 penalty.]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 07:33:24]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ What is the reasoning behind the earth caste drone having a 5++ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> it seems kinda pointless.<br /> <br /> I would have it grant <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> but I would think of  an option that would increase offense and not two defensive options.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 15:11:07]]> GMT</pubDate>
				<author><![CDATA[ PastelAvenger]]></author>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ 5++ is to shrug off S6+ AP4+ attacks such as autocannons and artillery shots.<br /> <br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is for small arms fire.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 18:02:31]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ I love the idea of this, I might actually gather up some of my models and make this team to play at my gaming store!]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 21:01:17]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ Holy cow, something in proposed rules that didn't make me want to wash my eyes with bleach! Good show sir! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 00:07:06]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>Re:Tau Black Ops Team</title>
				<description><![CDATA[ So I saw the title and rolled my eyes.  <br /> <br /> Read the thread and actually really liked it, well done.  ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 00:21:34]]> GMT</pubDate>
				<author><![CDATA[ anonymou5]]></author>
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				<title>Tau Black Ops Team</title>
				<description><![CDATA[ Thanks folks for the positive feedback!<br /> <br /> Anyone criticism or areas of improvement? Additional options? I originally intended to have an Air Caste Forward Air Controller, however problems with the fluff justification and in-game implementation and diversification made me leave it out.<br /> <br /> Here are 2 new ones:<br /> Kroot Rogue Shaper[35pts]<br /> WS4 BS4 S3 T3 W1 I5 A1 Ld8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>-<br /> Kroot Hunting Rifle<br /> Shamanic Totem[4++]<br /> Psyker Level 1<br /> Generate a single power from[Biomancy, Pyromancy, or Telekinesis]<br /> Requires you to take at least 2 Kroot Desperados<br /> <br /> Vespid Witch[40pts]<br /> WS3 BS3 S3 T4 W2 I6 A1 Ld8 Sv4+ <br /> Pulse Carbine<br /> Sonic Quake<br /> R Template S5 AP3 Assault1, Quake(see <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>)]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 19:05:55]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Re:Tau Black Ops Team</title>
				<description><![CDATA[ I think this is a good place for a Rogue Trader too.  Represents a shady outsider hired by the "seedy side" of the Tau Empire to ensure the team is doing it's job.  You could give him strange upgrade options to represent alternative Xeno tech (like Hrurd) or Chaos artifacts.   I'd also give him a rule similar to the Lord Commissar, where he can execute other team members.  ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 03:42:14]]> GMT</pubDate>
				<author><![CDATA[ anonymou5]]></author>
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				<title>Re:Tau Black Ops Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/823f10793e642a4cb4378fdaf8456ea7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565688/6324383.page"><b>anonymou5 wrote:</b></a><br/>I think this is a good place for a Rogue Trader too.  Represents a shady outsider hired by the "seedy side" of the Tau Empire to ensure the team is doing it's job.  You could give him strange upgrade options to represent alternative Xeno tech (like Hrurd) or Chaos artifacts.   I'd also give him a rule similar to the Lord Commissar, where he can execute other team members.  </div></blockquote><br /> I can't I completely forgot about Rogue Traders. I wanted to add in Gue'vesa of one shape or form, but wasn't sure how to. Also the Overseer for the unit is supposed to the Water Caste Liaison, he even has the execute rule.<br /> <br /> Rogue Trader<br /> WS4 BS4 S3 T3 W2 I3 A3 Ld10 Sv4+[50pts]<br /> Bolt Pistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Orbital Strike Relay[See <span class="glossaryitem" onmouseover='gp(305);'>GK</span>]<br /> <br /> The Rogue Trader must be accompanied by at least 3-8 Vassals<br /> <br /> Vassals[10pts][3-8]<br /> WS3 BS4 S3 T3 W1 I3 A2 Ld8 Sv4+<br /> Lasgun, Laspistol<br /> <br /> Up to 5 vassals may replace their lasgun with the following:<br /> Flamer[5pts]<br /> Power Weapon[10pts]<br /> Meltagun[10pts]<br /> Plasmagun[15pts]<br /> <br /> Additionally, 3 different Vassals may replace their lasgun with:<br /> Medipack - <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>[30pts]<br /> Storm Shield[10pts]<br /> <br /> Also Eldar Rangers:<br /> Eldar Sharpshooters[20pts]<br /> WS4 BS4 S3 T3 W1 I5 A1 Ld8 Sv5+<br /> Sniper Rifle<br /> Stealth<br /> Sharpshot[See Eldar]]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 19:10:30]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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