<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Inquisition 750pts"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Inquisition 750pts"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Inquisition 750pts</title>
				<description><![CDATA[ I got the Inquisition Codex mostly as allies for my Dark Angels and Traitor Guard armies, but I've been wondering how they'll fare on their own, specially in low point matches. Here's the list I've been toying with.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> - Ordo Xenos Inquisitor - Rad grenades, power sword, power armor, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1 (Divination)<br /> - Ordo Maellus Inquisitor - Incinerator, power armor, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1 (Divination)<br /> <br /> Troops<br /> - <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. henchmen warband<br />    - 5x Crusaders<br />    - 2x Death Cult Assassins<br />    - 2x Ministorum Priests<br />    - Transport - 1 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader with psybolt ammo.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. henchmen warband<br />   - 3x Jokaero Weaponsmiths<br />   - Transport - 1 Chimera with psybolt ammo.<br /> <br /> In all 741 points, assuming I got the maths right.<br /> <br /> Xenos rides the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the crusader deathstar, Maellus rides the chimera with the monkeys. Simple plan is simple: <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader thrusts in the general direction of the enemy, bolters blazing if speed and range allows, then disgorges its passengers that in turn proceed to curbstomp anything that comes nearby. The Psymera monkey wagon either stays in the backfield lascannoning tanks from afar, comes a bit closer for their meltaguns to deal with heavier armor, or gets close up and personal flaming the heck out of any foot horde. <br /> <br /> Been considering switching the Crusader for a Redeemer with Psyflame, but the limited fire arcs on that thing turn me off. <br /> <br /> Problems? As usual with my lists, lots. Single lucky melta/lance shot and pop goes my <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. The monkey wagon has a strong chance of not making it. Only 14 bodies on the table, not counting the tanks, is somewhat suicidal. <br /> <br /> Still I'm determined to make a small inquisition list that works in a relatively competitive environment. Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6299656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6299656.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 16:15:54]]> GMT</pubDate>
				<author><![CDATA[ Agent_Tremolo]]></author>
			</item>
			<item>
				<title>Inquisition 750pts</title>
				<description><![CDATA[ I don't understand the Chimera loadout at all, weaponsmiths are pretty overpriced so if they aren't buffing a big blob of henchmen I'd avoid them. <br /> <br /> I'd run it like... <br /> <br /> 3x Heavy Bolter Serv<br /> 2x Warrior Acolyte's /w Stormbolter's<br /> 6x Acolyte's /w Bolter's<br /> <br /> Meshes well with the Chimera's guns and gives you weight of fire and a much higher body count. AND it's actually a lot cheaper than 3x Jakero, I'd use the leftover points to switch up your other inquisitor to Coteaz. <br /> <br /> He adds a lot to the force,<br />  <br /> 2nd psychic power that could really change the game in your favor<br /> Gives you access to <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 that wounds on 2's vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> something your force lacks<br /> Makes all your henchmen scoring<br /> Gives you seize rerolls<br /> Is more survivable than your Inquis<br /> <br /> <br /> I still think you have points leftover, consider reserving some acolytes. Minimum squad is 12 points. Grab some objectives : )<br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6299825.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6299825.page</link>
				<pubDate><![CDATA[Sat, 30 Nov 2013 17:54:22]]> GMT</pubDate>
				<author><![CDATA[ Aijec]]></author>
			</item>
			<item>
				<title>Inquisition 750pts</title>
				<description><![CDATA[ Well the Henchman are scoring with or without Coteaz since Codex:Inquisition is the only detachment, but that is just a sidenote. Your other points are valid too.<br /> <br /> What I think would be a nice idea is to use the saved points to make some more reliable <span class="glossaryitem" onmouseover='gp(482);'>AT</span> options, your preference is needed here. Preferably <span class="glossaryitem" onmouseover='gp(482);'>AT</span> options that can also threaten <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6301027.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565854/6301027.page</link>
				<pubDate><![CDATA[Sun, 1 Dec 2013 04:42:04]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
			</item>
	</channel>
</rss>