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		<title><![CDATA[Latest posts for the thread "1500 pts Crimson Fists"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 pts Crimson Fists"]]></description>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ Dusted off my Crimson Fists after flipping through the Space Marine codex... My basic plan is to drop pod my melta squads onto objectives, have my Sternguard drop with Pedro and then have my Terminators deep strike in for support. <br /> <br /> The two things I'm unsure about would be 1) should my drop pods have locator beacons, or should I change them to teleport homers on the Tactical sergeants, and 2) what's the best mix of combi-weapons in a sternguard squad? The last thing I want is for them to get stuck in combat, so extra flamers would be useful as a deterrant, but at the same time they need at least a couple of meltas to function as anti-tank...<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Pedro Kantor - 185 pts<br /> <br /> Troops:<br /> 10x Tactical Marines w/Meltagun and Multimelta in Drop Pod w/Locator Beacon - 215 pts<br /> 10x Tactical Marines w/Meltagun and Multimelta in Drop Pod w/Locator Beacon - 215 pts<br /> 10x Scouts w/Sniper Rifles, Camo-cloaks, Missile Launcher w/Flakk Missiles - 165 pts<br /> <br /> Elites:<br /> 7x Sternguard w/4x Combi-weapons and 2x Heavy Flamers in Drop Pod w/Locator Beacon and Deathwind Launcher - 284 pts<br /> 5x Terminators w/Assault Cannon - 220 pts<br /> <br /> Fast Attack:<br /> Land Speeder w/Heavy Flamer and Multi-melta - 70 pts<br /> Land Speeder w/Heavy Flamer and Multi-melta - 70 pts<br /> Land Speeder w/Heavy Flamer and Multi-melta - 70 pts<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 18:59:14]]> GMT</pubDate>
				<author><![CDATA[ bruno.sardine]]></author>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ Looks very well themed a few things though <br /> <br /> 1) why all the locator beacons I can understand one but 3 is wasted points <br /> <br /> 2) with the sternguard I would drop the heavy flamers and the locator beacon and deathwind launcher again<br /> <br /> 3) I would also drop the scouts because <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they suck although they are good at holding objectives with camo cloaks but don't expect them to be very good at killing things <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> 4) I would use two <span class="glossaryitem" onmouseover='gp(330);'>mm</span> on the speeders or if you are confident that the tacticals and the sternguard can kill tanks then give them ass cannons and heavy bolters <br /> <br /> And take an aegis defence line for that extra aa defence because one flakk missile won't do it <br /> <br /> Hope this helps ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 19:06:49]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ Take combi meltas on the sarge rather than a multi on the marine because on the turn you drop you will have to snap fire it which negates the point in having it in the first place.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 19:17:31]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ I would drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> to increase your stern guard units. Also consider dropping the terminators for more stern. Just for more scoring. Also recommend rhinos for the stern or drop pods]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 19:33:06]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ Not a bad list, scouts totally suck though. I would save a few points by dropping a heavy flamer and two locater beacons and just buy another 10 tacticals. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 19:48:25]]> GMT</pubDate>
				<author><![CDATA[ mattyrm]]></author>
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				<title>1500 pts Crimson Fists</title>
				<description><![CDATA[ Why 30 troops bodies in a Pedro list? The whole reason to take him is tospsm Sternguard, then taking just 7 beggars belief. With what 2 meltaguns and 2 snap firing multimeltas as your alpha strike your army will die having done nothing.<br /> <br /> Drop all the scouts all the locator beacons and 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines (just take 5 guys combi-melta and metal and they'll do more damage than your squads for half the points). Drop the Terminators too.<br /> <br /> Death wind launcher isn't worth it drop it.<br /> <br /> The Typhoon is generally a better land speeder than <span class="glossaryitem" onmouseover='gp(336);'>HF</span> + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> unless you're in a Vulkan list. But I think more drop pods is a better choice perhaps <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> with empty pods would be the best bet.<br /> <br /> But over all I'm sorry you basically need a total rewrite if you want to be competitive. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Something like this perhaps:<br /> <br /> Pedro <br /> <br /> 9 Sternguard: 4 combi melta, 2 combi grav, 2 heavy flamers, Drop pod<br /> 10 Sternguard: 4 combi melta, 2 combi grav, 2 heavy flamers, Drop pod<br /> <br /> 5 Tactical: melta, combi melta, Drop Pod<br /> 5 Tactical: melta, combi melta, Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>: <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>: <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>: <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 1498<br /> <br /> That way you have 12 meltas and 4 <span class="glossaryitem" onmouseover='gp(336);'>HFs</span> in range turn 1. 29 Scoring <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> compared to 27. Plus 4 combi grav for turn 2 and 12 S6 blasts a turn that can barrage snipe!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 20:17:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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