<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Seeking Advice on whether this list is playable - 1500 Eldar/DE list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Seeking Advice on whether this list is playable - 1500 Eldar/DE list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Seeking Advice on whether this list is playable - 1500 Eldar/DE list</title>
				<description><![CDATA[ Hey guys, been trying to build up a decent eldar/<span class="glossaryitem" onmouseover='gp(27);'>DE</span> list for friendlies at my LFGS. Aim was mostly a Beta-Strike list that uses the eldar to blow a hole in transports and armour turn 1, followed by the DSing Dark eldar gun boats for infantry mop up. <br /> <br /> This will be second force, so I am inexperienced with fielding <span class="glossaryitem" onmouseover='gp(27);'>DE</span>/eldar - Hence why I want to get the list to a reasonable standard before I begin playing.<br /> <br /> My improved List: (I hope)<br /> I have broken in down into the list with overall points, followed by reasons why I chose each unit.<br /> <br /> Eldar<br /> <font color='red'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></font><br /> <font color='orange'>Farseer </font><br /> - 100<br /> <br /> <font color='red'>Troops</font><br /> <font color='orange'>10 Guardians<br /> Waveserpent + Cannon + Scatter laser<br /> Rangers</font><br /> - 280<br /> <br /> <font color='red'>Heavy Support</font><br /> <font color='orange'>Fire prism + cannon<br /> Fire prism + cannon<br /> 3x Warwalker + (Scatter/Lance) or other possibilities </font><br /> - 480<br /> <br /> <br /> Dark Eldar<br /> <font color='red'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></font><br /> <font color='orange'>duke </font><br /> -150<br /> <br /> <font color='red'>Troops</font><br /> <font color='orange'>10 warriors + Splinter cannon<br /> Raider + splinter rack</font><br /> - 170<br /> <br /> <font color='red'>Elite</font><br /> <font color='orange'>2 trueborn + shardcarbine + 2 Splintercannons<br /> Venom + splinter cannon</font><br /> - 126<br /> <br /> Total = 1306<br /> <br /> This leaves me roughly 200 points for vehicle upgrades and any wargear. I was basically thinking holo-fields on my eldar vehicles, maybe ghost-walk for warwalkers so I can move them into cover; but <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I might just not need that utility. A Night shield for the venom and raider.<br /> <br /> Reasoning for each unit:<br /> <font color='orange'>Farseer</font> - provides guide and prescience for re-rolls to hit and hopefully doom or fortune. <br /> <font color='orange'>Guardians</font> - in wave serpent to push up into cover and allow me to field a wave serpent. I chose the scatterlaser for the waveserpent as I thought that it had good synergy with the cannon and shield shot, allowing me to pump out some serious firepower when needed.<br /> <font color='orange'>Rangers</font> - to sit on an objective, thus either drawing fire (which would hopefully be a waste of fire in terms of points and not shooting at my other units) - have considered putting another 30 points in and just getting another guardian squad.<br /> <font color='orange'>Fire prisms</font> - these would give me some strong anti-tank turn 1, or if I am against a horde the versatility to put down large blasts. So was intended to allow me to have a more effective force turn 1.<br /> <font color='orange'>Warwalkers</font> - extra anti-tank support for my fire prisms. Unsure on loadout, as I could go with <span class="glossaryitem" onmouseover='gp(327);'>BL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span> with a re-rolls (guide) to get some strong shots on AV14, or <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span> for the no need of guide and the ability to have a higher glance and pen rate on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-12 while still being able to shoot at AV14. or <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(219);'>SL</span> for good anti horde and AV10-12 with number of shots.<br /> <br /> <font color='orange'>Duke</font> - gives me <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and the (3+) poisoned shots on the trueborn.<br /> <font color='orange'>Warriors</font> - with raider for a gunboat <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, splinter racks for re-rolls, perhaps keep dark lance, so that I can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> behind enemy lines if they still have many vehicles, for a rear armor shot. <br /> <font color='orange'>Trueborn</font> - for mass out put of (3+) poisoned shots from carbine and 2 splintercannons. <br /> <br /> I did a little math on putting duke with the trueborn or the warriors and it seems that the warriors benefit slightly more from have duke, as with splinter racks they are looking at 18 shots(rapid fire), 12 hits(16 with rack), 8 wounds (10 with rack). whereas trueborn are only getting (on the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> turn) 8.7 wounds which includes the venoms shots at (4+). <br /> <br /> Although the benefit of the trueborn is that I can sit at 18" for this output or 36", meaning if needed I can drop them a little further away and with a night shield hopefully still sit outside some threat ranges.<br /> <br /> I am thinking that perhaps at 1850 I might be able to make this playstyle more viable, as <span class="glossaryitem" onmouseover='gp(269);'>id</span> be able to field a couple more warrior/raider gunboats.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6301772.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6301772.page</link>
				<pubDate><![CDATA[Sun, 1 Dec 2013 15:21:27]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
			</item>
			<item>
				<title>Seeking Advice on whether this list is playable - 1500 Eldar/DE list</title>
				<description><![CDATA[ Farseers are good, but where is yours going to go? If you sit in the serpent with guardians, you can't cast powers on your units. The only option is rangers but 5 rangers are not exactly hard to kill. Consider getting a jetbike and some jetbikes to go with(Eldar or dark eldar). Dark eldar jetbikes don't score, but benefit from the dukes dual drug roll, and can attack on the turbo boost. Eldar jetbikes are a bit tougher and score, choose accordingly. You could also take jetbike+mantle of the laughing god. Another alternative is a 20 man guardian blob, or even a support weapon team. You want the seer somewhere durable enough that they can survive 2-3 turns.<br /> <br /> Put holofields on all your eldar skimmers. Prisms don't really need chin cannons and work best when kiting long range. I am not a fan of the scatter lance walker combo. Either dual lance, dual scatter, scatter+star, or even scatter+shuri.<br /> <br /> The duke is good, and I would take em with the kabbies. Remember if you deep strike, your going to be snap shooting though. Night shields are a must, flickerfields are worth considering if you have points.<br /> <br /> Unless you run the duke with the trueborn, take blasters here for anti tank. Your list has a decent balance of both as is, but a bit of extra <span class="glossaryitem" onmouseover='gp(482);'>AT</span> always helps.<br /> <br /> Consider adding a ravager. With the duke, you can deep strike and fire all guns, plus they make excellent targets for guide/prescience. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6302151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6302151.page</link>
				<pubDate><![CDATA[Sun, 1 Dec 2013 18:07:42]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Seeking Advice on whether this list is playable - 1500 Eldar/DE list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/565994/6302151.page"><b>Dr. Serling wrote:</b></a><br/>Farseers are good, but where is yours going to go? If you sit in the serpent with guardians, you can't cast powers on your units. The only option is rangers but 5 rangers are not exactly hard to kill. Consider getting a jetbike and some jetbikes to go with(Eldar or dark eldar). Dark eldar jetbikes don't score, but benefit from the dukes dual drug roll, and can attack on the turbo boost. Eldar jetbikes are a bit tougher and score, choose accordingly. You could also take jetbike+mantle of the laughing god. Another alternative is a 20 man guardian blob, or even a support weapon team. You want the seer somewhere durable enough that they can survive 2-3 turns.<br /> <br /> Put holofields on all your eldar skimmers. Prisms don't really need chin cannons and work best when kiting long range. I am not a fan of the scatter lance walker combo. Either dual lance, dual scatter, scatter+star, or even scatter+shuri.<br /> The duke is good, and I would take em with the kabbies. Remember if you deep strike, your going to be snap shooting though. Night shields are a must, flickerfields are worth considering if you have points.<br /> Unless you run the duke with the trueborn, take blasters here for anti tank. Your list has a decent balance of both as is, but a bit of extra <span class="glossaryitem" onmouseover='gp(482);'>AT</span> always helps.<br /> Consider adding a ravager. With the duke, you can deep strike and fire all guns, plus they make excellent targets for guide/prescience. <br /> </div></blockquote><br /> <br /> Ahhh excellent spoting!<br /> Hmm well I was wanting the farseer in a central position if hes on foot, so il be able to cast on my fellow <span class="glossaryitem" onmouseover='gp(27);'>DE</span> come later turns, but I see what you mean about how i will initially be losing his benefit if hes in the serpent. il consider the mantle and jetbike, as I can then push him into cover. Although hes then vunerable :/ Perhaps a footslogging blob, as by the time I <span class="glossaryitem" onmouseover='gp(471);'>DS</span> he'll be much further central. <br /> <br /> Ok, il drop the chin cannons, with the warwalkers I was looking at some mathhammer for them and as far as I could tell they seem pretty decent. Although if I drop 1 from the sqadron I could then bring that ravager. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> then run both walkers with dual lances, to keep my Anti-tank up. <br /> <br /> Are you sure about the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> shooting being snap? As with the duke I am actually able to disembark after the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, so if I did I would be shooting assault weapons. If I put the duke with the kabbies <span class="glossaryitem" onmouseover='gp(269);'>id</span> probably keep the trueborn as Anti-infantry (now that i'd bring a ravager). Although, the blasterborn would be a good addition. il have a play around.<br /> <br /> The reavers, how would you suggest I run them? Im thinking squad of 6, so I can make use of the double caltrops and 2 heatlances? Now it seems like <span class="glossaryitem" onmouseover='gp(269);'>id</span> be very anti-tank heavy. Maybe leave that and keep them for the bladevane movements. The combat drugs options <span class="glossaryitem" onmouseover='gp(72);'>imo</span> dont massively benefit the reavers, as I always thought keeping them out of combat was more useful (although a charge onto a softened up unit could be nice, especially if I get roll re-rolls to saves from drugs with a pain token, so <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>). <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6302253.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/565994/6302253.page</link>
				<pubDate><![CDATA[Sun, 1 Dec 2013 18:51:30]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
			</item>
	</channel>
</rss>