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		<title><![CDATA[Latest posts for the thread "Space Marines Crimson Fists 1250pts"]]></title>
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				<title>Space Marines Crimson Fists 1250pts</title>
				<description><![CDATA[ Hi all,<br /> <br /> So i'm returning to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (having ducked out at the end of 3rd edition, and i'm on a steep learning curve, trying to put together a fairly fluffy, fairly competative Crimson Fists force at 1250pts.<br /> <br /> I'll likely be facing Necrons, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Tau.<br /> <br /> Here's my current thinking on the list for a defensive 'bitter ender' gunline, which is inspired by the artwork on the cover of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 1st ed.<br /> <br /> Pedro Kantor - 185pts<br /> <br /> Sternguard (8: 2x Lascannons) - 226pts<br /> <br /> Tactical marines (10: meltabomb, missile launcher, plasma gun) - 175pts<br /> <br /> Tactical marines (10: meltabomb, missile launcher, plasma gun) - 175pts<br /> <br /> Devastators (8: 4x Missile launchers) - 172pts<br /> <br /> Ironclad dreadnaught (Assault launcher) - 145pts<br /> Drop pod (for dreadnaught) - 35pts<br /> <br /> Predator - 85pts<br /> <br /> Aegis defence line with quad gun - 50pts<br /> <br /> <br /> This should give me a solid static defence force i think. There should be enough flexibility in there to take on most opponents.<br /> <br /> The plan is, set up the Aegis line, camp behind it with crossfire lanes, and drop the dreadnaught on anything that looks too tough and needs some up close attention.<br /> <br /> Once the enemy are thinned out i have 3 scoring units to grab objectives.<br /> <br /> Your wise opinions would be most appreciated.<br /> <br />  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 13:42:48]]> GMT</pubDate>
				<author><![CDATA[ Luddite]]></author>
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				<title>Space Marines Crimson Fists 1250pts</title>
				<description><![CDATA[ Tau will eat you for lunch.... They outshoot and out range you. Defensive Marines are dead Marines in my book <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> And they will intercept your lone pod to death. If you run it, run 3-5 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Remember Sternguard are great vs Wraithknight (if they are podded near it )]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 13:48:11]]> GMT</pubDate>
				<author><![CDATA[ Levarion]]></author>
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				<title>Space Marines Crimson Fists 1250pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(637);'>Adl</span> with quad is 100 pts]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 14:01:21]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>Re:Space Marines Crimson Fists 1250pts</title>
				<description><![CDATA[ Yeah, i've heard that about the Tau  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> OK, so what tweaks do i need to deal with 1250pts of Tau?<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> mis-priced.  Got it.  I'll amend.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 14:02:52]]> GMT</pubDate>
				<author><![CDATA[ Luddite]]></author>
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				<title>Re:Space Marines Crimson Fists 1250pts</title>
				<description><![CDATA[ OK, so i've revised the list, taking out the cool stuff for a more practical and fluffy Crimson Fist gunline.<br /> <br /> I'll be facing Necrons, Eldar and Tau.<br /> <br /> <br /> The list is as follows:<br /> <br /> Pedro Kantor - 185pts<br /> <br /> Sternguard (8: meltabombs) - 191pts<br /> <br /> Tactical marines (10: combi-melta, plasman gun, lascannon) - 185pts<br /> <br /> Tactical marines (10: combi-melta, plasman gun, lascannon) - 185pts<br /> <br /> Devastators (8: 4x Heavy bolters) - 152pts<br /> <br /> Devastators (8: 4x Missile launchers) - 172pts<br /> <br /> Scouts (5: Missile launcher) - 80pts<br /> <br /> Aegis line with quad gun - 100pts<br /> <br /> I've tried to spread capacity across the various units so that they have lots of redundancy and everything can do anything.<br /> The plan is to hold the line and pummel the opponent with gun fire before heading out to grab objectives.<br /> The scouts will man the quad gun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 12:14:27]]> GMT</pubDate>
				<author><![CDATA[ Luddite]]></author>
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