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		<title><![CDATA[Latest posts for the thread "Personal Codex"]]></title>
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				<title>Personal Codex</title>
				<description><![CDATA[ So i switch between armies alot and like spacemarine, and chaos but find both of them in fluff to be donkey-caves. So i decided to make my own chapter/fluff that says feth you to both the imperium of man and to the dark chaos gods. They accept anyone and tend to cleanse chaos from their realm. In war they do use some chaos with slight mutations but nothing too extreme, the government is elected, and the citizens are "free". The paint collars are ultra blue, blood red, and black. They are lead by jack a company master(chaos lord) who disliked what was going on in the world and claimed a solar system with 2 planets for himself. He uses a jump pack. Their are many weird creatures on these planets and some ancient artifacts that can cleanse chaos. The artefacts are currently being attempted recreation but with little success. Technology is slowly advancing as the population settles and grows. The chapter name is the fallen angels(Night angels). They use fear and stealth tactics when fighting as well as speed to lesson the amount of people who must die for their cause. Fanatics and captured slaves are used in combat to rush the enemy, upon claiming enough enemies they can by displaying trust and honour ascend to the class of citizen. ( slavery is not liked but used as a last resort and a way for criminals to pay their debts)<br /> <br /> Army wide rules-All units have the fear and fearless special rules, ( if they number 10 or more.)<br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Warlord Trait</b></u></span>[/u]<br /> 1- veteran- D3 units gain the infiltrate special rule<br /> 2- Planned strike- For 1 turn all models can re-roll 1 failed to hit or to wound/pen roll.<br /> 3- Last resort- all models can move an additional <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> in the movement phase for 1 turn ( only if moving closer to the enemy)<br /> 4- Planned Assault- re-roll failed charges for 1 turn<br /> 5- Terror Tactics- All units within 24" of a modle suffer from fear and must take the leadership test for 1 complete game turn at the start of the movement phase.<br /> 6- Devastating speed- All jump infantry gain an additional 1" of movement in the movement phase, shooting phase, and assaulting phase of the game.<br /> <br /> <span style="font-size: 12px; line-height: normal;"><b>Special rules-</b>[/u]</span><span style="font-size: 18px; line-height: normal;"> </span><br /> Blade master- Rending on 5's for melee, re-roll all failed to hit, wound, and saved in melee.<br /> Blessed faith- 1+ to all Invulnerable saves taken for this model and any group that he is in, does not stack with itself. If no invulnerable save it becomes a 6++.<br /> Cheat death- on a 5+ resurrect in 5d6 of death marker(per model) if failed the model is permanently dead. DO the save at the end of the turn in which the model died.<br /> conjure power- For each psyche in his group this character gains an additional master level but must pass all psychic tests from this point on with a -1 penalty for each additional power<br /> Demonic aura- 5+ invulnerable save.<br /> Flammable- take 2x the number of wounds(after rolling to wound) from flamers.<br /> Holy worship- 5 ++ save when the models number 10 or more.<br /> Immunity- Cannot be affected by the warp and is does not take a wound from perils.<br /> Rust- choose a unit subtype(tank, jump pack, flyer, monsterous creature, infantry...) randomly select an enemy unit. The unit looses 1 save, 1 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> on all weapons, 1 strengh, 1 toughness, 1                 -        <span class="glossaryitem" onmouseover='gp(9);'>av</span>, d3" of movement, 6" of range on all firearms, max 1 use of rust in a game (per player). must be within 24" of model if it is on the board to sabotage.<br /> Sabotage(terrain) -2 to that terrains cover save. ( -1 if fortification)<br /> Vanish- At the end of turn models may enter reserve, they return on a 5+ the following turn from the players board edge. (1 use only)<br /> <br /> <br /> <b>War gear-</b><u><br /> Bionic Artificer armor- Gives a 2+ save and +1 strength/Toughness. (given to commander Jack-his body is human and the suit juices him up to be able to compete with marines. -                 -                                Experimental.<br /> Disguise- Enemies must pass a morale test to shoot at, assault, or cause any type of damage to the unit that posses this disguise. If passed the unit may proceed as normal.<br /> First aid kit- Unit with this has the Feel no pain special rule.<br /> Radar Jammer- -/+ 1 to opponent reserve rolls. (players choice)<br /> Range Finders- Ignore cover saves<br /> Ruby of the blind- + 1 psychic mastery level, and may roll 2 powers on a chosen table from the Rule book.<br /> Sky field- 2+ invulnerable save against flyers.<br /> Symbol of hope- 4+ invulnerable save<br /> <br /> Range                      Range       Strength    <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>                   Type<br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> Missile Launcher    48"            10          2                       1 use, skyfire, Interceptor, heavy 2<br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> Rifle                      36"             8           4                       Intercept, heavy, Skyfire<br /> Behemoth Cannon       72"             6           -                       Heavy 3, ordnance, rending, large blast<br /> dragon breath              Template     6          3                       Torrent, heavy 1<br /> Energy cannon            48"             10         1                       heavy 1 beam<br /> Hale cannon                24"             8           5                      heavy 8<br /> Halo flamer                 Template     6           5                      heavy 3, rending<br /> Piercing pistol             12"             3           <span class="glossaryitem" onmouseover='gp(24);'>d6</span>-1 (min1)        pistol<br /> Sniper rifle x307          36"             x           3                       sniper rifle, heavy 1<br /> Shriek-er Launcher      48"             7           6                      Intercept, skyfire, heavy 3<br /> <br /> <b>Melee</b></u><br /> Blessed blade- A blade special blessed by all entities(Chaos, the emperor, The old ones, eldar elders...), ap1, +2 strength,  re-roll all failed saves, causes instant death, (jack rejects these                         -                     properties.<br /> Grim scythe- +<span class="glossaryitem" onmouseover='gp(24);'>d6</span> extra Assault, +2 strength, specialist, Ap2, unwieldy,<br /> Reaper claws- shred. Rending, specialist.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>Hq</span> slot</b><u><br /> -Commander Jack <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:5 S:(4) T:(4) W:3 I:6 A:3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+                                      200 pts<br /> Equipment- Bionic artificer armor, piercing pistol, krak and frag grenades, blessed blade, symbol of hope, jump pack. Can purchase a ruby of the blind for 30 pts<br /> Special rules- Blade master, infiltrate, fear, fearless, night fiend, Independent character, Vanish, Stealth, eternal warrior, night vision<br /> <br /> -commander- <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:5 S:4 T:4 W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+                                                                         100 pts<br /> Equipment- artificer armor, piercing pistol, krak and frag grenades, <br /> Can purchase a ruby of the blind for 30 pts, and a jump pack for 15 pts. may take bionic artificer armour for an additional 20 pts, may take a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> for 15 pts, Power fist for 25, storm shield for 15. Plasma pistol for 15 pts, and halo flamer for 20 points. terminator armor for 40 pts, reaping claws for 20 pts.<br /> Special rules- infiltrate, fear, fearless, night fiend, Independent character, Stealth, demonic aura <br /> <br /> -Head sorcerer Kyle <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:5 S:4 T:4 W:3 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+                                     175 points<br /> Equipment-  Artificer armor, symbol of hope, 3 psychic master levels, 2 ruby of blind, frag and krak grenades, Force sword, bolt pistol.    May buy a jump pack for 15pts<br /> Special rules- Stealth, Immunity, - may infiltrate for 10 points,conjure power<br /> <br /> Sorcerer  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:3 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+             sets of (1-3 per <span class="glossaryitem" onmouseover='gp(56);'>hq</span> slot)                                                  80 points<br /> equipment, bolt pistol, force sword, power armor<br /> may buy artificer armor for 20 points, terminator armour for 40pts, plasma pistol 15 pts, jump pack 15 pts, an additional mastery level for 25 pts, up to 2 ruby of blind for 30 points           <br /> Special rules- psychic mastery level 1, demonic aura, stealth, may buy infiltrate for 5 points.<br /> <br /> Roy the titan <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:3 S:6 T:6 W:5 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+             <br /> Equipment- Terminator armor, Grim scythe, Frag and krak grenades, <br /> Special rules- psyker mastery level 2, Feal no pain (4+), stealth, It will not die, furious charge, rage.<br /> <br /> Clergy      <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:2 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+                    sets of (1-3 per <span class="glossaryitem" onmouseover='gp(56);'>hq</span> slot)                     60 pts per model.<br /> Equipment- Power armor, First aid kit, bolt pistol, <span class="glossaryitem" onmouseover='gp(20);'>Ccw</span><br /> Special rules, Symbol of hope, blessed faith, stealth, infiltrate.<br /> may buy <span class="glossaryitem" onmouseover='gp(486);'>pw</span>/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>/<span class="glossaryitem" onmouseover='gp(331);'>pc</span>/ plasma pistol for the same as the commander, may buy artificer armor for 25, terminator for 40 and bionic artificer armor for 55 points, ruby of the blind for 30 points, jump pack for 15 pts.<br /> <br /> <b>Elite</b></u><br /> <br /> Night Angels  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:5 T:5 W:2 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+                   squads of 3-10          base cost of 175        50pts/model<br /> Equipment- Jump pack, Krak and frag grenades, a pair of reaper claws.<br /> Special rule- Stealth Feal no pain, fear, fearless, blind, Night fiend, night vision, demonic aura.<br /> <br /> Saboteurs   <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+                 squads 1-3,           100pts base             50pts/model<br /> Equipment- disguise kit, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, boltgun, radar jammer, bolt pistol<br /> Special rule- Sabotage (terrain), cheated death, rust<br /> <br /> <b>Troop</b><u><br /> <br /> Watchers  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+                  units 3-15                    base cost 60 pts           +15pts/model<br /> Equipment- frag and krak grenades, Boltgun, bolt pistol and close combat weapons, camo-cloak.  may exchange up to 2 bolt guns for halo flamers at +20 pts each or sniper rifles x307 +10 pts each   <br /> Special rules- stealth, infiltrate, vanish, shroud.<br /> Sargent(+1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>) may buy multiple Power weapon at 15 pts, Power claw at 15 points, reaping claws for 20 pts, Power fists at 25 points, piercing pistol for 10pts, plasma pistol for 15 pts, <br /> <br /> Night stalkers   <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+   units 5-20          base cost 120pts   +20pts/model<br /> Equipment- Frag and krak grenades, bolt pistol and close combat weapon, Jump pack.<br /> unit may buy up to 2, melta guns for 10 pts, plasma guns for 15 pts, or a halo flamer for 25 pts.<br /> Special rules- Stealth, fear, fearless, Feall no Pain (6+)<br /> Sargent(+1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>) may buy multiple Power weapon at 15 pts, Power claw at 15 points, reaping claws for 20 pts, Power fists at 25 points, piercing pistol for 10pts, plasma pistol for 15 pts, melta gun for 10 pts, plasma gun for 15 pts, and a halo flamer for 25 pts.<br /> <br /> Night angel cult/ slaves  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:2 S:2 T:2 W:1 I:3 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:5 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:6+         unit 20-50        base cost 60pts      2pts/model<br /> Equipment <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, bolt pistol,(zombies have acid spit(bolt pistol) and claws).<br /> Special rules, holy worship, flammable.<br /> May buy up to 3 seargent with +3ld, +2 s/t, +1w for 15 pts each.<br /> <br /> <b>Fast Attack</b></u><br /> <br /> Terror Drake  <span class="glossaryitem" onmouseover='gp(9);'>Av</span> 12/12/10 <span class="glossaryitem" onmouseover='gp(14);'>bs</span>:3    180pts<br /> Equipment- Hale cannon                   May upgrade to a Dragon's breath for 30 pts<br /> Special rules- vector strike, flyer, demon, It will not die.<br /> <br /> Hawks   <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+           units 5-15        180pts base       30pts/model<br /> Equipment- Jump pack, frag and krak grenades, <span class="glossaryitem" onmouseover='gp(20);'>Ccw</span>, bolt pistol<br /> special rules- Demonic Aura, Stealth, fear, infiltrate, fearless, night fiend, night vision.<br /> Champion- +1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, +1A, a pair of Reaper claws.<br /> The unit may buy up to 4 power weapons for 15pts each, 4 <span class="glossaryitem" onmouseover='gp(105);'>pf</span> for 25 pts each, 4 sets of reaper claws for 20 pts each(2x for a set), and up to 3 plasma pistols for 15pts each, or 2 melta guns for 10pts each, or 2 halo flamers for 25pts each, or 3 flamer for 5 pts each.<br /> <br /> Air striker <span class="glossaryitem" onmouseover='gp(9);'>Av</span>-12/11/10 <span class="glossaryitem" onmouseover='gp(14);'>bs</span>:4 <span class="glossaryitem" onmouseover='gp(661);'>Hp</span>:2                           150pts<br /> Special rules- Flyer   <br /> Equipment Shriek-er launchers, 4 <span class="glossaryitem" onmouseover='gp(805);'>AA</span> missiles.<br /> <br /> <b>Heavy support</b><u><br /> <br /> Bombard-er   <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+             units 5-10 models       base cost 85pts 15 pts per additional model<br /> Equipment-Bolter guns, Power armor<br /> Special rules- Stealth, Feel no pain, fearless, Night Vision<br /> May take up to 4 missile launchers with krak and frag for +15pts each, or lascannons for 25pts each.<br /> Seargent-(+1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>) may buy multiple Power weapon at 15 pts, Power claw at 15 points, reaping claws for 20 pts, Power fists at 25 points, piercing pistol for 10pts, plasma pistol for 15 pts, <br /> <br /> Juggernauts  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:3 S:5 T:5 W:2 I:3 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+                                    Unit 1-3               90pts/model<br /> Equipment-Terminator armor, May take up to 4 weapons from the list. Frag and krak grenades.<br /> Special rules- Monstrous creature, deep strike, fear, slow and purposefull, rage, furious charge, counter-attack<br /> List- melta gun, multi melta, lascannon, missile launcher, flamer, Halo flamer(10pts per), Power fist, Power weapon, Power claw, Reaper claw, Force weapon, Energy Cannon<br /> <br /> Skyborn  <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:4 S:4 T:4 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+                            Unit 3-12      base cost 105  +25pts/model<br /> seargent-(+1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>) may buy multiple Power weapon at 15 pts, Power claw at 15 points, reaping claws for 20 pts, Power fists at 25 points, piercing pistol for 10pts, plasma pistol for 15 pts, <br /> Equipment- Sky Field, <span class="glossaryitem" onmouseover='gp(805);'>AA</span> rifle, Power Armor, Radar Jammer, Range Finder<br /> Special rules- Stealth, Hatred (flyers)<br /> May buy an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> missile launcher for 10 pts, may exchange weapons for a shriek-er launcher at 15pts each.<br /> <br /> Eviscerator- <span class="glossaryitem" onmouseover='gp(9);'>Av</span>- 13/12/11 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:3 <span class="glossaryitem" onmouseover='gp(661);'>Hp</span>:3        175pts<br /> Equipment-behemoth Cannon         May exchange for a energy cannon at 25pts<br /> <br /> <b>Dedicated transport</b></u> (any unit 10 or more may buy a dedicated transport<br /> <br /> Turtle- <span class="glossaryitem" onmouseover='gp(9);'>Av</span> 14/14/14 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:3 <span class="glossaryitem" onmouseover='gp(661);'>Hp</span>:5              230pts<br /> Equipment- side mounted halo flamer, i center hale cannon<br /> Transport capacity of 20, assault vehicle, no firing points<br /> <br /> Transporter <span class="glossaryitem" onmouseover='gp(9);'>Av</span> 11/10/10 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>:0 <span class="glossaryitem" onmouseover='gp(661);'>Hp</span>:3      75pts<br /> Transport 30 models, assault vehicles, 4 firing points<br /> <br /> <br /> <br /> And Done. This is the codex Fallen angels. Please give back critical information and analysis. If you think something costs too much or too little give your reason why and give an answer on how you think to solve the situation, if their are any mistakes let me know an i will do my best to correct them and if you like or dislike think its <span class="glossaryitem" onmouseover='gp(280);'>op</span>/under powered please leave comments and enjoy. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 04:10:13]]> GMT</pubDate>
				<author><![CDATA[ Slayer222]]></author>
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