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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Hi everyone,<br /> <br /> I'm having a lot of trouble beating my friend's Eldar. They move too fast, are too tough, too shooty, and generally run over my Tau.<br /> <br /> His list (Iyanden Eldar, 1750pts) is roughly this<br /> (I don't have the codex so hopefully I'm getting the names right)<br /> <br /> Farseer on Jetbike<br /> 3 Jetbikes<br /> 5 Wraithguard (with the flamers), + Warlock<br />    Waveserpent with all the twinlinked everythings<br /> 5 Wraithguard<br />    Waveserpent with all the twinlinked everythings<br /> Nightspinner (?), has a torrent weapon + can turbo-boost and shoot once per game<br /> Wraithknight w/ big nasty lances<br /> <br /> Allied Dark Eldar<br /> Astrubael Vect (seizes on 4+)<br /> 10 Wyches<br />    Raider<br /> 3 dudes with blasters<br />    Venom<br /> <br /> <br /> <br /> I can field nearly anything, but this is what I've been running lately:<br /> Commander, 2x Missiles, Iridium, Shield Drone, Target Lock, PENC<br /> Ethereal, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> <br /> Riptide, Interceptor, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Ion Accelerator<br /> 3x Crisis Suits w/2x Plasma<br /> <br /> 6 Pathfinders<br /> 6 Pathfinders<br /> 2x Piranha w/ Fusion<br /> <br /> 12 Fire Warriors<br /> 6 Fire Warriors<br /> 6 Fire Warriors<br /> 6 Fire Warriors<br /> <br /> Hammerhead, Longstrike, Railgun<br /> 3x Broadsides, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Interceptor<br /> Sniper Drones, 9 Drones 2 Spotters<br /> <br /> What changes can/should I make to my list to make this army easier to fight?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 07:05:35]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Well first off you need to pop his transports or it's game over. Seen as they are all av12 or less skimmers then skyrays fit perfectly in this role. 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 missles that fire at bs5 and ignore cover (ie jink saves) are immense for combating wave serpents. Also I would switch your 2 <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> for 2 fireblades. They work great with pathfinders because they have split fire they can each boost a pathfinder squad to bs4 with their markerlight meaning you get more hits every turn with your pathfinders, while still boosting the amount of shots your <span class="glossaryitem" onmouseover='gp(39);'>fw</span>'s pump out. Also I would take 2 squads of 12 <span class="glossaryitem" onmouseover='gp(39);'>fw</span>'s and drop the extra 6. This means you will be maximising the effectiveness of the fireblades extra shots. To fit in the skyrays I would drop the hammerhead and sniper drones. Also if you have enough points left I would try and add some crisis suits with 2 missle pods in for extra help in transport popping. Your skyrays want to focus on the wave serpents as they hold the nasty stuff. So you need other units popping the venoms and raiders to stop the witches tearing you a new one.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 08:18:53]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Broadsides are far better against Wave Serpents than Sky rays and Broadsides kill what comes out well too. A Skyray that gets 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> hits gets 4 S8 hits glancing on a 4+ doing 2 Hull points. Skyray is then useless (well not useless but you get my point, particularly as he has no flyers you'll need those sky firing <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> against). Broadsides put on average 12 S7 hits on a Serpent that's 4 Hull points. <br /> <br /> I would go one of 2 routes against that list: double Mark'o supported by 3 units of 3 Broadsides. Or 2 units of 3 Broadsides with a Skyray. The Broadsides also hurt the Knight through volume fire.<br /> <br /> A stim Riptide is also useful. He can kill a wraith unit in a single shot and can hold up the Wraithknight in combat.<br /> <br /> Something like this:<br /> <br /> Commander: 2 Missile pods, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, Marker drone 140<br /> Commander: as above 140<br /> <br /> Riptide: Ion, stims, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, fusion 225<br /> Crisis team: 2 plasmarifles 52<br /> <br /> 7 Firewarriors<br /> 7 Firewarriors<br /> 6 Firewarriors<br /> 6 Firewarriors<br /> <br /> Marker drone team 56<br /> Marker drone team 56<br /> <br /> 3 Broadsides: <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, 6 Missile drones 282<br /> 3 Broadsides: as above<br /> 3 Broadsides: as above<br /> <br /> Keep the missiles at the front of the Broadsides. You should be able to kill both Wave Serpents and both <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles in the first turn between the Commanders and 2 units of broadsides (<span class="glossaryitem" onmouseover='gp(39);'>FWs</span> support against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles if necessary). Then choose which else to kill with the other Missileside unit and the Riptide. You can kill the Night spinner or torrent the Knight or concentrate onthe Wraithguard (decent chance to aat least nueter each unit).<br /> <br /> The Broadsides without <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support put nearly 11 wounds on Wraithguard (i.e. about 3-4 dead Wraithguard). With 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> hits that goes to 17 and the squad evaporates.<br /> <br /> Against the Wraithknight you'll need plenty of shots but 1 Mark'o and 2 Broadside units concentrating on him puts 43 S7 hits giving 14 wounds and 4.7 failed saves then the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> do 1.3 unsaved wounds killing him in 1 round.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 10:33:46]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ See the only reason why I suggested skyrays is because I can have 2 for every broadside unit with points left over for additional units, don't get me wrong, I love misslesides but I never pay nearly 300 points because that's a lot of points gone in one assault, (more expensive than a land raider)/ordnance blast at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 or more. Anyway up to you dude but I think variety is the spice of life <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also for the wraith knight calc you did you used 700 points worth of models to take down something worth a third, if that.....]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 11:50:31]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566628/6313589.page"><b>SpankingApe wrote:</b></a><br/>See the only reason why I suggested skyrays is because I can have 2 for every broadside unit with points left over for additional units, don't get me wrong, I love misslesides but I never pay nearly 300 points because that's a lot of points gone in one assault, (more expensive than a land raider)/ordnance blast at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 or more. Anyway up to you dude but I think variety is the spice of life <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also for the wraith knight calc you did you used 700 points worth of models to take down something worth a third, if that.....</div></blockquote><br /> <br /> Nearer 800 points but their is no 300 point unit in the game (other than a Prescienced Moritat) that can kill a Wraithknight in a single shooting phase. The problem with Skyrays compared to Broadsides is they kill a Wave Serpent between 2 of them and then you're done.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 13:55:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ First off. You need the buffmander.<br /> <br /> Commander - 160pts<br /> - Puretide chip, CnC node, Msss, and iridium armour.<br /> <br /> Now put him in a unit of 3 broadsides with target lock (better then split fire) with 2 drones each behind an aegis.<br /> <br /> Add two skyrays with black sun filters. <br /> <br /> For troops take devil fish with gun drones and leave the ethereal in there. The gun drones can block and choke up assault areas and in return fire 3 pinning shots each (thanks to the ethereal).<br /> <br /> You should be able to drop 2 serpents and the raider without breaking a sweat. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 14:05:45]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Not true at all. You only need one set of skyray missles to kill a serpent. I always take them in pairs for this reason below.<br /> <br /> Both skyrays shoot their markers at the wave serpent. Scoring 3 hits. One of the skyrays then use one of the counters to increase it's own <span class="glossaryitem" onmouseover='gp(14);'>bs</span> to 5, then it uses the other 2 to ignore cover. Then it fires all it's seekers at the wave serpent scoring 5 hits. Now let's say it's hitting front armour for this example, obviously you don't all the time as your skyrays are on opposite sides so one of them will have side armour, but well say front anyway. On 5 dice on average I will score 2.5 4+ rolls to glance. One of them being a pen so having an additional effect. No jink/cover allowed. Majority of cases it's straight dead, seen as you will be hitting side armour with one of your rays. Now you dont need the second Skyray to fire it's markers. You can gain the 3rd hit from a fireblade, which is my fav choice as they are bs5. So he shoots first. Skyray then shoots it's markers at bs5. 2 hits scored etc etc. so saying it takes 12 seeker missles to kill a wave serpent is very untrue. This is a tired and tested method and it revolves around a multitude of units synergising together. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 17:54:35]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Do you know the Wave Serpent rules? Front and side is AV12 and any pens become glances on a 2+. So you many kill that Serpent but most of the time it will survive.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> ignore cover so in the Fireblade scenario (taking up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot that could instead be something good like a buffmander or Mark'o) you get 4 hits from your 6 missiles and strip 2 Hull points. Also if you're firing the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> first leaving his marker on the Serpent nets you more hits on average (1.67 up to 2.33, assuming the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> hits which isn't guaranteed) and increases you're chances of getting at least 2 hits from 70% to 89%. <br /> <br /> You can kill a serpent with a Sky ray but he needs a little more <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support an luck. He's then useless. The Broadsides kill a Serpent a turn and then butcher the contents. Sky rays are goodbut not great against Eldar without flyers. They are great in a Farsun bomb list or any list that needs help with alpha striking and <span class="glossaryitem" onmouseover='gp(805);'>AA</span> marker lights. Against this Eldar list he does particularly need either.<br /> <br /> Broadsides are the best unit in the codex after the Farsun bomb. Rely on them and you won't go far wrong. Not many armies can deal with 9 broadsides with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 18:26:16]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Use the new bullcrap formation where you take 6 broadsides and a riptide and they all get tankhunters free.  oh and preferred enemy space marines.  You literally just have to announce that you are taking the formation, there is no points increase at all.  Its stupid.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 19:44:51]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/566628/6314917.page"><b>Orock wrote:</b></a><br/>Use the new bullcrap formation where you take 6 broadsides and a riptide and they all get tankhunters free.  oh and preferred enemy space marines.  You literally just have to announce that you are taking the formation, there is no points increase at all.  Its stupid.</div></blockquote><br /> Stupid but a massive win in this kind of scenario]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 20:16:50]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Just whack that into my proposed list and there isn't really any point in rolling the dice. That is stupidly overpowered.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 21:55:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/566628/6315438.page"><b>FlingitNow wrote:</b></a><br/>Just whack that into my proposed list and there isn't really any point in rolling the dice. That is stupidly overpowered.</div></blockquote> naaah. All good not cheesy at all  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 22:06:52]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>How to beat this eldar list? Tau, 1750pts</title>
				<description><![CDATA[ Let's take the two best units in the best codex and make them better for no extra points... It makes no sense. I'm not one that ever complains about <span class="glossaryitem" onmouseover='gp(280);'>OP</span> (I invented Purifier Rhino spam in 5th), but this is just dumb as there is no reason to not take it in every Tau army. Perhaps twice.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 23:10:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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