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		<title><![CDATA[Latest posts for the thread "1850 Ork Shooty/Mechanized"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Ork Shooty/Mechanized"]]></description>
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				<title>1850 Ork Shooty/Mechanized</title>
				<description><![CDATA[ I got some tax returns so I got to fix everything that annoyed me about my Ork army. <br /> <br /> In theory I want to use my mobility/range to overwhelm one part of the enemy army with massed shooting. I included as much high strenght weaponry as I could think of in order to deal with hard targets, enemy infantry shouldn't be that much of a problem to deal with. It's not much of a sturdy army but I wanted to protect everything with transports since I hate using orks in silly formations just so they don't get blown up by template weapons. Also I like that assault monsters have to first kill the transport before they can get to the squishy orks. <br /> <br /> Perhaps it's not the most effective ork force, but it's the one I always wanted to play.<br /> <br /> Here's the list, I hope it's readable. <br /> <br /> <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> Dakka<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> : <br /> <br /> Big Mek / 4+, 5++, Attack Squig, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> = 140<br /> <br /> Big Mek / 4+, Bosspole, <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, Ammo Runt = 108<br /> <br /> <i>Cover Save / <span class="glossaryitem" onmouseover='gp(19);'>CC</span> guy for Slugga Boyz + <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, the weapon with the most potential in the army, goes with the 11 boyz. I could always replace the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> with Warboss for a more powerful <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, what do you think?</i><br /> <br /> ELITES : <br /> <br /> 12 Lootas = 180<br /> <br /> <i>In the other BW, they just shoot with it. I just noticed the max squad size is 15, should I include Mekboyz with rokkits to fix the BW?</i><br /> <br /> <br /> TROOPS : <br /> <br /> 3x 12 Shoota Boyz / Big Shoota / Nob / Bosspole, Big Choppa = 396<br /> 3x Trukk / Big Shoota, Boarding Plank = 120<br /> <br /> 11 Shoota boyz / Rokkit Launcha = 116<br /> Trukk / Rokkit Launcha = 40<br /> <br /> 19 Ork Slugga Boyz / Rokkit Launcha, Nob / 4+, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> = 164<br /> <br /> <i><span class="glossaryitem" onmouseover='gp(84);'>Lol</span> boarding planks, gotta go hit that vehicle with the big choppa. The main purpose of these guys is to clear enemy troops from objectives and swarm them. I don't intend to rush the Sluggaboyz into combat asap, thus the BW is still equipped with a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower, though of course rushing is an option too. I just want to try to use them to completely clear weakened units from board at the later stages of the game.</i><br /> <br /> FAST ATTACK<br /> <br /> Burna-Bommer / 2 Skorcha Missiles = 145<br /> <br /> Blitza-Bommer = 135<br /> <br /> <i>Modeling choices, I like these better than the Dakkajet model and it just brings more medium-strenght dakka to the army, though of course it does bring it in a very high dosage. I think the burna-bomma has nice ability to clear lightly armored units from cover and I think it's better than just 3 skorcha buggies, while the Blitza-Bomma is a, uh, hopeful unit, I figured that a penetrating hit even while it probably won't kill a tank, is still gonna disable a shooty tank for at least a turn, and orks have problems dealing with tanks in general. Of course neither of these do anything to monstrous creatures, I just hope the rest of the army can. Anyway. I know the Blitza-Bomma is overcosted and has no place in a competitive list, but I like the model and hope it's gonna get a buff in the next ork codex.</i><br /> <br /> HEAVY SUPPORT<br /> <br /> 2x Battlewagon / Zzap Gun, 4x Rokkit, Grot Riggers = 300<br /> <br /> 3x Killa Kans / Rokkits = 150<br /> <br /> <i>Battlewagons geared to having the most <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shooting possible, didn't take Deffrollas because their purpose isn't really to drive over to the enemy and ram them and they cost enough as is. Killa Kans are just filler, I guess it's nice that there's an unit that can tie say Flesh Hounds indefinitely if needed.</i><br /> <br /> 1849/1850<br /> <br /> So. Other than the planes, which are just factually inferior to Dakkajets, what do you think?]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 16:04:18]]> GMT</pubDate>
				<author><![CDATA[ Rautakanki]]></author>
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